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Line 11:
code is on my talk page
code is on my talk page
will move here when I have time
will move here when I have time
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<pre>#include <stdio.h>
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#include <stdlib.h>
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#include <gccore.h>
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#include <wiiuse/wpad.h>
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#define VERSION "INFO"
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#define RELEASE_DATE "27-01-2009"
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int numberOfAttachedControllers();
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static u32 *xfb;
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static GXRModeObj *rmode;
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int totalWiiMotes;
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int rumbleOn = 0;
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// Wiimote IR
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ir_t ir;
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// Orientation vars
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orient_t orient;
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int xRotation;
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int yRotation;
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int zRotation;
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//Gforce vars
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gforce_t gforce;
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//---------------------------------------------------------------------------------------------------
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//Initialize the video and wii remotes
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//---------------------------------------------------------------------------------------------------
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void Initialize() {
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//initialize video
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VIDEO_Init();
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//initialize wii remotes
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WPAD_Init();
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//set IR resolution to 640 width and 480 height
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WPAD_SetVRes(0, 640, 480);
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//return data for wii remotes should contain Button Data, Accelerometer, and IR
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WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR);
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//find the video mode of the wii
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rmode = VIDEO_GetPreferredMode(NULL);
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//create buffer for console terminal output
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xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
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//initialize the console
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console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
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//set video to wii's video mode
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VIDEO_Configure(rmode);
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//set buffer to write to
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VIDEO_SetNextFramebuffer(xfb);
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//whether to set background black, I have chosen no
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VIDEO_SetBlack(FALSE);
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//send VIDEO_ commands for setup
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VIDEO_Flush();
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//wait for vertical sync to ensure it's at the bottom
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VIDEO_WaitVSync();
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//if video is progressive then wait for another vertical sync
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if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
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//find out how many wii remotes are attached at the start
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totalWiiMotes = numberOfAttachedControllers();
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}
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//---------------------------------------------------------------------------------------------------
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//Exit back to the HBC - can be used for cleanup or other non-sense
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//---------------------------------------------------------------------------------------------------
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void exitToHomebrewChannel(void) {
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exit(0);
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}
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//---------------------------------------------------------------------------------------------------
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//Test for values of wii remote accelerometer and IR
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//---------------------------------------------------------------------------------------------------
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void showWiiMoteAccelerometer(void) {
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while(1) {
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u32 ext;//Extension type
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u32 ret=0;//remote probe return
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ret=WPAD_Probe(WPAD_CHAN_0,&ext);//probe remote 1 with extension
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WPADData *Data = WPAD_Data(WPAD_CHAN_0);//store data from remote 1
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WPADData data = *Data;
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WPAD_IR(WPAD_CHAN_0, &data.ir);//get IR data
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WPAD_Orientation(WPAD_CHAN_0, &data.orient);//get rotation data
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WPAD_GForce(WPAD_CHAN_0, &data.gforce);//get "speed" data
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WPAD_Accel(WPAD_CHAN_0, &data.accel);//get accelerometer data
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WPAD_Expansion(WPAD_CHAN_0, &data.exp);//get expansion data
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printf("\x1b[1;0HWii Remote Info \n");
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//print gforce data for x, y, and z
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printf("\x1b[2;0HGForce x: %1.3f \n", data.gforce.x);
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printf("\x1b[3;0HGForce y: %1.3f \n", data.gforce.y);
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printf("\x1b[4;0HGForce z: %1.3f \n", data.gforce.z);
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//get and print the rotation orientation
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xRotation = (int)data.orient.roll;
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yRotation = (int)data.orient.pitch;
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zRotation = (int)data.orient.yaw;
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if(xRotation<0){
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xRotation=360+xRotation;
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}
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if(yRotation<0){
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yRotation=360+yRotation;
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}
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if(zRotation<0){
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zRotation=360+zRotation;
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}
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printf("\x1b[5;0HxRotation: %d \n", xRotation);
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printf("\x1b[6;0HyRotation: %d \n", yRotation);
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printf("\x1b[7;0HzRotation: %d \n", zRotation);
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//print different IR data
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printf("\x1b[9;0HIR x: %1.3f \n", data.ir.x);
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printf("\x1b[10;0HIR y: %1.3f \n", data.ir.y);
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printf("\x1b[11;0HIR RAW X %1.3f", data.ir.ax);
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printf("\x1b[12;0HIR RAW Y %1.3f", data.ir.ay);
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printf("\x1b[13;0HIR SMOOTH X %1.3f", data.ir.sx);
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printf("\x1b[14;0HIR SMOOTH Y %1.3f", data.ir.sy);
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printf("\x1b[15;0HIR ANGLE %1.3f", data.ir.angle);
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//print accelerometer data
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printf("\x1b[1;25HACCEL X %d\n", (int)data.accel.x);
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printf("\x1b[2;25HACCEL Y %d\n", (int)data.accel.y);
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printf("\x1b[3;25HACCEL Z %d\n", (int)data.accel.z);
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if(ret==WPAD_ERR_NONE && ext==WPAD_EXP_NUNCHUK)
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{
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printf("\x1b[4;25HNCUHCK MIN X %d Y %d", (int)data.exp.nunchuk.js.min.x, (int)data.exp.nunchuk.js.min.y);
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printf("\x1b[5;25HNCUHCK MAX X %d Y %d", (int)data.exp.nunchuk.js.max.x, (int)data.exp.nunchuk.js.max.y);
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printf("\x1b[6;25HNCUHCK CENTER X %d Y %d", (int)data.exp.nunchuk.js.center.x, (int)data.exp.nunchuk.js.center.y);
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printf("\x1b[7;25HNCUHCK POS X %d Y %d", (int)data.exp.nunchuk.js.pos.x, (int)data.exp.nunchuk.js.pos.y);
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printf("\x1b[8;25HNCUHCK ANG %1.3f MAG %1.3f", (float)data.exp.nunchuk.js.ang, (float)data.exp.nunchuk.js.mag);
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printf("\x1b[9;25HGFORCE X %1.3f\n", (float)data.exp.nunchuk.gforce.x);
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printf("\x1b[10;25HGFORCE Y %1.3f\n", (float)data.exp.nunchuk.gforce.y);
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printf("\x1b[11;25HGFORCE Z %1.3\n", (float)data.exp.nunchuk.gforce.z);
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printf("\x1b[11;25HROTATE X %1.3f\n", (float)data.exp.nunchuk.orient.roll);
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printf("\x1b[11;25HROTATE Y %1.3f\n", (float)data.exp.nunchuk.orient.pitch);
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printf("\x1b[11;25HROTATE Z %1.3f\n", (float)data.exp.nunchuk.orient.yaw);
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printf("\x1b[11;25HACCEL X %1.3f\n", (float)data.exp.nunchuk.accel.x);
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printf("\x1b[11;25HACCEL Y %1.3f\n", (float)data.exp.nunchuk.accel.y);
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printf("\x1b[11;25HACCEL Z %1.3f\n", (float)data.exp.nunchuk.accel.z);
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}
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u32 pressed = WPAD_ButtonsHeld(WPAD_CHAN_0);
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u32 buttonDown = WPAD_ButtonsDown(WPAD_CHAN_0);
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if (pressed & WPAD_NUNCHUK_BUTTON_Z) printf("\x1b[18;0HButton Z pressed on Nunchuk");
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if (pressed & WPAD_NUNCHUK_BUTTON_C) printf("\x1b[19;0HButton C pressed on Nunchuk");
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if (pressed & WPAD_BUTTON_A) printf("\x1b[20;0HButton A pressed");
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if (pressed & WPAD_BUTTON_B) printf("\x1b[21;0HButton B pressed");
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if (pressed & WPAD_BUTTON_1) printf("\x1b[22;0HButton 1 pressed");
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if (pressed & WPAD_BUTTON_2) printf("\x1b[23;0HButton 2 pressed");
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if (pressed & WPAD_BUTTON_PLUS) printf("\x1b[18;25HButton PLUS pressed");
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if (pressed & WPAD_BUTTON_MINUS) printf("\x1b[19;25HButton MINUS pressed");
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if (pressed & WPAD_BUTTON_UP) printf("\x1b[20;25HButton UP pressed);
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if (pressed & WPAD_BUTTON_DOWN) printf("\x1b[21;25HButton DOWN pressed");
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if (pressed & WPAD_BUTTON_LEFT) printf("\x1b[22;25HButton LEFT pressed");
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if (pressed & WPAD_BUTTON_RIGHT) printf("\x1b[23;25HButton RIGHT pressed");
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if (buttonDown & (WPAD_BUTTON_1 | WPAD_BUTTON_2)) {
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if ( rumbleOn == 0 ) {
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rumbleOn = 1;
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WPAD_Rumble(WPAD_CHAN_0, 1);
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}
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else {
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rumbleOn = 0;
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WPAD_Rumble(WPAD_CHAN_0, 0);
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}
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}
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if (buttonDown & (WPAD_BUTTON_A | WPAD_BUTTON_B)) {
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WPAD_Rumble(WPAD_CHAN_0, 0);
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break;
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}
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if (pressed & WPAD_BUTTON_HOME) {
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WPAD_Rumble(WPAD_CHAN_0, 0);
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exitToHomebrewChannel();
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}
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}
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}
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//---------------------------------------------------------------------------------------------------
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//Find out how many controllers are attached
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//---------------------------------------------------------------------------------------------------
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int numberOfAttachedControllers() {
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// used to check how many controllers are attached
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int i, numAttached = 0;
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u32 type; //find the type of the expansion
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for(i=0; i<WPAD_MAX_WIIMOTES; i++) {
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if (WPAD_Probe(i, &type) == WPAD_ERR_NONE) {
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numAttached++;
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}
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}
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return numAttached;
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}
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//---------------------------------------------------------------------------------------------------
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//Main function
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//---------------------------------------------------------------------------------------------------
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int main() {
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Initialize();
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showWiiMoteAccelerometer();
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exitToHomebrewChannel();
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return 0;
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}
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</pre>