Line 124:
Line 124:
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | * Padding (normally zero)
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | * Padding (normally zero)
|}
|}
+
+
* unknown_2
+
This value looks almost like the four-letter code of a channel/game. I have found HADP on most files, but HAGP on Super Mario/NES and '\0UPD' (that is, the first byte is 00, then UPD) on two N64-games.
+
+
* Title-ID-reference_1 and Title-ID-reference_2
+
These two looks like two Title-ID:s. On most files I have analyzed they are: 00 01 00 08 HALP and 00 01 00 08 HAKP (this is from a PAL Wii). However, on Super Mario/NES I found 00 01 00 02 HAFP and 00 01 00 02 HAGA.
+
A guess is that they might stipulate some kind of dependencies on system files.
+
+
* Zeroes_1
+
If the guess about depencencies is correct, then this might be a padding field which is zero only if not more than two dependencies are needed.
+
+
* IMET data
+
The IMET data looks like this:
+
+
* Padding (normally zero)
+
For Metroid Prime 3 Preview, this field was not completely zero. The three bytes with positions 0x313, 0x367 and 0x3BB was 0x20 instead of 0. My guess is that this doesn't matter, but then again, it could have something to do with the weird IMET data of MP3preview.
===Part B: Encrypted game info===
===Part B: Encrypted game info===