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Line 1,184:
<source lang="cpp">sprite.CollidesWith(&sprite2);</source>
<source lang="cpp">sprite.CollidesWith(&sprite2);</source>
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This will test both sprite and sprite2’s locations in terms of their x and y values AS WELL as their x values +width and height values + height. If sprite and sprite2 are colliding
+
This will test both sprite and sprite2’s locations in terms of their x and y values AS WELL as their x values +width and height values + height. If sprite and sprite2 are colliding
then the function will return true else it will return false. If your still a little unsure about what will return true and what will return false have a look at this and behold my
then the function will return true else it will return false. If your still a little unsure about what will return true and what will return false have a look at this and behold my
awesome Paint skills:
awesome Paint skills: