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And also i'd like to ask about the multiple of 4 limitation that you have at pngs, to make a proper png (for showing without alignment problems) for buttons like playpause, next and the others you must only make an image which width and height must be multiple of 4 or you must also make sure that the width is also divisible of 3? here are the buttons which i made [http://rapidshare.com/files/154794721/buttonsdmpwmp.rar dmpbuttons] -{{u|pH0eN1x}} (CTCaer)
And also i'd like to ask about the multiple of 4 limitation that you have at pngs, to make a proper png (for showing without alignment problems) for buttons like playpause, next and the others you must only make an image which width and height must be multiple of 4 or you must also make sure that the width is also divisible of 3? here are the buttons which i made [http://rapidshare.com/files/154794721/buttonsdmpwmp.rar dmpbuttons] -{{u|pH0eN1x}} (CTCaer)
:It seems that the multiple of 4 rule if it is not followed the image will not load and dmp will load the default one. -{{u|pH0eN1x}} (CTCaer)
:It seems that the multiple of 4 rule if it is not followed the image will not load and dmp will load the default one. -{{u|pH0eN1x}} (CTCaer)
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== Low quality sound ==
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I have my wii connected to a Hi-fi sound system and I experienced that DMP alpha 16 has low quality in sound.
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The mp3 music played with DMP sounds filtered, as it has less bitrate than it actually has.
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The same mp3 files played with MPlayerWii 0.07 sound much more rich and with full spectral response.
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May it be a bug or just a restriction of the implementation source code?