In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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Changed some formatting, some info.
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  00000330: 291f f31f 4315 63d7 3f42 82ef e4d1 c17b ).ó.C.c×?B.ïäÑÁ{
 
  00000330: 291f f31f 4315 63d7 3f42 82ef e4d1 c17b ).ó.C.c×?B.ïäÑÁ{
   −
Here is my example C structure containing each channel entry.
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Here are some basic C structs for the file.
typedef struct
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<source lang="C">
{
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typedef struct
u8 channel_type; // 03 for normal channels, 01 for disk channel, 00 for no channel
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{
u8 secondary_type; // 00 for normal channels; 01 for disk channel, Mii Channel, and Shop Channel
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u8 channel_type; // 03 for normal channels, 01 for disk channel, 00 for no channel
u8 unknown[4]; // Unknown. All my titles have these set to 00.
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u8 secondary_type; // 00 for normal channels; 01 for disk channel, Mii Channel, and Shop Channel
u16 moveable; // Not really sure, but all titles except disk use 000e, and disk uses 000f.
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u8 unknown[4]; // Unknown. All my titles have these set to 00.
// Since the disk chan is the only one unable to be moved, I assume that it means whether it is movable or not.
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u16 moveable; // Not really sure, but all titles except disk use 000e, and disk uses 000f.
u64 title_id; // Title ID.
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// Since the disk chan is the only one unable to be moved, I assume that it means whether it is movable or not.
} iplsave_entry;
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u64 title_id; // Title ID.
 +
} iplsave_entry;
   −
Another example C structure, this time containing the entirety of iplsave.bin
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typedef struct
 
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{
typedef struct
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char magic[4]; // The magic! It is always "RIPL"
{
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u32 filesize; // The size of iplsave.bin. As of now, is always 0x00000340
char magic[4]; // The magic! It is always "RIPL"
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u8 unknown[8]; // Unknown. Seems to always be 0x0000000200000000
u32 filesize; // The size of iplsave.bin. As of now, is always 0x00000340
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iplsave_entry channels[0x30]; // Channels, listed in order of position in Wii Menu
u8 unknown[8]; // Unknown. Seems to always be 0x0000000200000000
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u8 unknown2[0x20]; // Unknown. Some may be padding.
iplsave_entry channels[48]; // The 48 channels on the list.
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u8 md5_sum[0x10]; // MD5 sum of the rest of the file
u8 unknown2[32]; // Unknown.
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} iplsave;
u8 md5[16]; // Maybe an MD5 sum?
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</source>
} iplsave;
      
You should be able to understand most of the structure of iplsave.bin after looking at those structures. =D
 
You should be able to understand most of the structure of iplsave.bin after looking at those structures. =D
    
Any more info is appreciated! --[[User:SquidMan|SquidMan]] 03:13, 1 October 2008 (UTC)
 
Any more info is appreciated! --[[User:SquidMan|SquidMan]] 03:13, 1 October 2008 (UTC)
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