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4 bytes removed ,  20:13, 9 September 2008
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:dragon_x= // Position of x pixels from the top-left of the dragon head
 
:dragon_x= // Position of x pixels from the top-left of the dragon head
 
:dragon_y= // Position of y pixels from the top-left of the dragon head
 
:dragon_y= // Position of y pixels from the top-left of the dragon head
:temps_x= // Position of x pixels from the top-left of the dragon language
+
:temps_x= // Position of x pixels from the top-left of the dragon tongue
:temps_y= // Position of y pixels from the top-left of the dragon language
+
:temps_y= // Position of y pixels from the top-left of the dragon tongue
 
:vie_x= // Position of x pixels from the top-left of the life level
 
:vie_x= // Position of x pixels from the top-left of the life level
 
:vie_y= // Position of y pixels from the top-left of the life level
 
:vie_y= // Position of y pixels from the top-left of the life level
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