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| ===Graphics=== | | ===Graphics=== |
− | * ATi '[[Hollywood]]' processor | + | * ATi '[Hollywood]][' processor |
| *Runs at a speed of 243 MHz. | | *Runs at a speed of 243 MHz. |
| Includes: | | Includes: |
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| *24 MB of internal main memory | | *24 MB of internal main memory |
| *Internal main memory operates at 486 MHz. | | *Internal main memory operates at 486 MHz. |
− | Maximum bandwidth between Hollywood and internal main memory: 3.9 GB/s | + | Maximum bandwidth between [Hollywood]] and internal main memory: 3.9 GB/s |
| *Possible to locate a program here | | *Possible to locate a program here |
− | Reference Information: Hollywood is similar to Nintendo GameCube’s Flipper and Splash components. | + | Reference Information: [Hollywood]] is similar to Nintendo GameCube’s Flipper and Splash components. |
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− | The Hollywood is a multi-chip package composed of two dies, named Vegas and Napa. Vegas is the GPU, and is also responsible for I/O functions, including memory access. Napa is the DSP, and includes 24 MiB of 1T RAM on the die. Vegas has direct access to 3 MiB of 1T RAM for use as a frame buffer and texture storage. | + | The [Hollywood]] is a multi-chip package composed of two dies, named Vegas and Napa. Vegas is the GPU, and is also responsible for I/O functions, including memory access. Napa is the DSP, and includes 24 MiB of 1T RAM on the die. Vegas has direct access to 3 MiB of 1T RAM for use as a frame buffer and texture storage. |
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| * Qimonda HYB18HS1232 64 MiB GDDR3 graphics RAM | | * Qimonda HYB18HS1232 64 MiB GDDR3 graphics RAM |