Changes

Jump to navigation Jump to search
71 bytes added ,  00:18, 7 July 2008
New libwiisprite release! 0.3.0 - even better, even more spritey!
Line 6: Line 6:  
| display = Any
 
| display = Any
 
| author = [[User:Chaosteil | Chaosteil]], [[User:Feesh! | Feesh!]]
 
| author = [[User:Chaosteil | Chaosteil]], [[User:Feesh! | Feesh!]]
| version = 0.2.3
+
| version = 0.3.0
| download = [http://chaosteil.googlepages.com/libwiisprite-0.2.3.tar.gz Here]
+
| download = [http://chaosteil.googlepages.com/libwiisprite-0.3.0.tar.gz Here]
 
| source = On Request
 
| source = On Request
 
| hbc = 1
 
| hbc = 1
Line 40: Line 40:  
==Download & Installation==
 
==Download & Installation==
 
You can download the library from
 
You can download the library from
*http://chaosteil.googlepages.com/libwiisprite-0.2.3.tar.gz
+
*http://chaosteil.googlepages.com/libwiisprite-0.3.0.tar.gz
 
Please refer to the README.TXT for installation instructions.
 
Please refer to the README.TXT for installation instructions.
    
==New Stuff==
 
==New Stuff==
 +
'''0.3.0''' - This is a release in preparation for [[User:Chaosteil/Galaxy Stations|Galaxy Stations]]. Enjoy!
 +
*Added a reference pixel system. It allows to rotate and scale a sprite around a specific point on itself. Check the documentation how to use it. The spritetest example also has a little example on it.
 +
*Fixed a huge memory leak when loading an image which was in every previous version. Upgrading is recommended.
 +
*Several speedups which can increase the speed of the library when drawing Sprites and TiledLayers, or even assigning Images.
 +
 
'''0.2.3'''
 
'''0.2.3'''
 
*All possible png files can now be loaded.
 
*All possible png files can now be loaded.
 
*Image has now a "DestroyImage()" method to allow to reload the image after that.
 
*Image has now a "DestroyImage()" method to allow to reload the image after that.
  −
'''0.2.2'''
  −
*Image now supports loading from a buffer. Now you don't have to specify a path, but you can use a raw2c converted file or your own buffer of a png file. The documentation has a whole page dedicated to it.
  −
*Quad visibility check fixed. Thanks to crediar for finding the bug.
  −
*GameWindow now is a tad faster at initializing. Thanks go to shagkur.
  −
*Updated spritetest to load one image from buffer.
  −
*Several small bugfixes for the library to make it even more stable.
       
174

edits

Navigation menu