Line 6:
Line 6:
| display = Any
| display = Any
| author = [[User:Chaosteil | Chaosteil]], [[User:Feesh! | Feesh!]]
| author = [[User:Chaosteil | Chaosteil]], [[User:Feesh! | Feesh!]]
−
| version = 0.2.3
+
| version = 0.3.0
−
| download = [http://chaosteil.googlepages.com/libwiisprite-0.2.3.tar.gz Here]
+
| download = [http://chaosteil.googlepages.com/libwiisprite-0.3.0.tar.gz Here]
| source = On Request
| source = On Request
| hbc = 1
| hbc = 1
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==Download & Installation==
==Download & Installation==
You can download the library from
You can download the library from
−
*http://chaosteil.googlepages.com/libwiisprite-0.2.3.tar.gz
+
*http://chaosteil.googlepages.com/libwiisprite-0.3.0.tar.gz
Please refer to the README.TXT for installation instructions.
Please refer to the README.TXT for installation instructions.
==New Stuff==
==New Stuff==
+
'''0.3.0''' - This is a release in preparation for [[User:Chaosteil/Galaxy Stations|Galaxy Stations]]. Enjoy!
+
*Added a reference pixel system. It allows to rotate and scale a sprite around a specific point on itself. Check the documentation how to use it. The spritetest example also has a little example on it.
+
*Fixed a huge memory leak when loading an image which was in every previous version. Upgrading is recommended.
+
*Several speedups which can increase the speed of the library when drawing Sprites and TiledLayers, or even assigning Images.
+
'''0.2.3'''
'''0.2.3'''
*All possible png files can now be loaded.
*All possible png files can now be loaded.
*Image has now a "DestroyImage()" method to allow to reload the image after that.
*Image has now a "DestroyImage()" method to allow to reload the image after that.
−
−
'''0.2.2'''
−
*Image now supports loading from a buffer. Now you don't have to specify a path, but you can use a raw2c converted file or your own buffer of a png file. The documentation has a whole page dedicated to it.
−
*Quad visibility check fixed. Thanks to crediar for finding the bug.
−
*GameWindow now is a tad faster at initializing. Thanks go to shagkur.
−
*Updated spritetest to load one image from buffer.
−
*Several small bugfixes for the library to make it even more stable.