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| | display = Any | | | display = Any |
| | author = [[User:Chaosteil | Chaosteil]], [[User:Feesh! | Feesh!]] | | | author = [[User:Chaosteil | Chaosteil]], [[User:Feesh! | Feesh!]] |
− | | version = 0.2.3 | + | | version = 0.3.0 |
− | | download = [http://chaosteil.googlepages.com/libwiisprite-0.2.3.tar.gz Here] | + | | download = [http://chaosteil.googlepages.com/libwiisprite-0.3.0.tar.gz Here] |
| | source = On Request | | | source = On Request |
| | hbc = 1 | | | hbc = 1 |
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| ==Download & Installation== | | ==Download & Installation== |
| You can download the library from | | You can download the library from |
− | *http://chaosteil.googlepages.com/libwiisprite-0.2.3.tar.gz | + | *http://chaosteil.googlepages.com/libwiisprite-0.3.0.tar.gz |
| Please refer to the README.TXT for installation instructions. | | Please refer to the README.TXT for installation instructions. |
| | | |
| ==New Stuff== | | ==New Stuff== |
| + | '''0.3.0''' - This is a release in preparation for [[User:Chaosteil/Galaxy Stations|Galaxy Stations]]. Enjoy! |
| + | *Added a reference pixel system. It allows to rotate and scale a sprite around a specific point on itself. Check the documentation how to use it. The spritetest example also has a little example on it. |
| + | *Fixed a huge memory leak when loading an image which was in every previous version. Upgrading is recommended. |
| + | *Several speedups which can increase the speed of the library when drawing Sprites and TiledLayers, or even assigning Images. |
| + | |
| '''0.2.3''' | | '''0.2.3''' |
| *All possible png files can now be loaded. | | *All possible png files can now be loaded. |
| *Image has now a "DestroyImage()" method to allow to reload the image after that. | | *Image has now a "DestroyImage()" method to allow to reload the image after that. |
− |
| |
− | '''0.2.2'''
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− | *Image now supports loading from a buffer. Now you don't have to specify a path, but you can use a raw2c converted file or your own buffer of a png file. The documentation has a whole page dedicated to it.
| |
− | *Quad visibility check fixed. Thanks to crediar for finding the bug.
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− | *GameWindow now is a tad faster at initializing. Thanks go to shagkur.
| |
− | *Updated spritetest to load one image from buffer.
| |
− | *Several small bugfixes for the library to make it even more stable.
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