::How about we use a own very lightweight physics engine (fall-down, push this, pull that) for the environment, but for animations and stuff absolutely not related to gameplay, Box2D? It would be just for eye-candy (flying body parts, destroyed objects) and would give the game the "wow, nice" feeling. The own leightweight engine could still allow us to have the effect of "push block from cliff -> kill enemy" without killing the server. --[[User:Chaosteil|Chaosteil]] 01:23, 4 July 2008 (CEST) | ::How about we use a own very lightweight physics engine (fall-down, push this, pull that) for the environment, but for animations and stuff absolutely not related to gameplay, Box2D? It would be just for eye-candy (flying body parts, destroyed objects) and would give the game the "wow, nice" feeling. The own leightweight engine could still allow us to have the effect of "push block from cliff -> kill enemy" without killing the server. --[[User:Chaosteil|Chaosteil]] 01:23, 4 July 2008 (CEST) |