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Intel Macs are *x86*, and therefore little-endian. |
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// hash - probably 20, 512 or 1024 byte hashes | // hash - probably 20, 512 or 1024 byte hashes | ||
// | // | ||
// # in | // # in front of a comment signifies entires that are | ||
// the same in each tmd-files the author checked | // the same in each tmd-files the author checked | ||
// | // | ||
Revision as of 17:04, 15 December 2006
/**************************************************************/ // // Nintendo Wii Virtual Console tmd-file structure // // v.0.1 // // by Lockhool for #wiidev at efnet // 14.12.2007 /**************************************************************/ // Common labels used in this file: // magicnum - control ints or shorts found in all tmds // zeros - bytes all filled with zeros // undef - non-zero data of unknown purpose // sign - zero-terminated string padded to 64 bytes // probably used in the signing process // hash - probably 20, 512 or 1024 byte hashes // // # in front of a comment signifies entires that are // the same in each tmd-files the author checked // // ! Remember the Wii has a LITTLE-ENDIAN processor. When ! // ! working with ints or shorts on none-LE machines ! // ! (e.g. PPC Mac) you need to swap the byteorder. ! typedef unsigned char u8; typedef unsigned short u16; typedef unsigned int u32;
typedef struct{
u32 file [0x1]; // name of the file to download
u16 num [0x1]; // # number of the file
u8 undef0 [0x1]; // might be 0x00 or 0x80
u8 undef1 [0x1]; // # 0x01
u8 zeros0 [0x4]; // # 0
u32 length [0x1]; // non-padded filelength
u8 hash [0x14]; // ? maybe SHA1-hash
}VC_TMD_FILE; // size: 0x30 bytes
typedef struct{
u32 magicnum0 [0x1]; // # 0x00010001
u8 hash0 [0x100]; // ?
u8 zeros0 [0x3C]; // # 0
u8 sign0 [0x40]; // # Root-CA-CP
u8 undef0 [0x10]; // # ?
u8 code [0x4]; // game code in ascii
u32 magicnum1 [0x1]; // # 0x00000001
u8 publ [0x2]; // publisher id
u8 zeros1 [0x2]; // # 0
u8 undef1 [0x4]; // ?
u8 undef2 [0xE]; // ? 0x80
u8 zeros2 [0x2E]; // # 0
u8 undef3 [0x8]; // ?
VC_TMD_FILE files[7]; // 7 file entries
u32 magicnum2 [0x1]; // # 0x00010001
u8 hash1 [0x100]; // # ?
u8 zeros3 [0x3C]; // # 0
u8 sign1 [0x40]; // # Root-CA
u32 magicnum3 [0x1]; // # 0x00000001
u8 sign2 [0x40]; // # CP
u8 hash2 [0x104]; // # ?
u32 magicnum4 [0x1]; // # 0x00010001
u8 zeros4 [0x34]; // # 0
u32 magicnum5 [0x1]; // # 0x00100000
u8 hash3 [0x200]; // # ?
u8 zeros5 [0x3C]; // # 0
u8 sign3 [0x40]; // # Root
u32 magicnum6 [0x1]; // # 0x00000001
u8 sign4 [0x40]; // # CA
u8 hash4 [0x104]; // # ?
u32 magicnum7 [0x1]; // # 0x00010001
u8 zeros6 [0x34]; // # 0
}VC_TMD; // size: 09E0 bytes