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757 bytes removed ,  00:32, 3 July 2008
0.2.3 released!
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| display = Any
 
| display = Any
 
| author = [[User:Chaosteil | Chaosteil]], [[User:Feesh! | Feesh!]]
 
| author = [[User:Chaosteil | Chaosteil]], [[User:Feesh! | Feesh!]]
| version = 0.2.2
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| version = 0.2.3
| download = [http://chaosteil.googlepages.com/libwiisprite-0.2.2.tar.gz Here]
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| download = [http://chaosteil.googlepages.com/libwiisprite-0.2.3.tar.gz Here]
| source = On Demand
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| source = On Request
 
}}
 
}}
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functionality of the library.
 
functionality of the library.
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Currently 24bit and 32bit PNGs are the only supported image format.
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All possible pngs can be loaded, even the ones with an alpha layer,
We are currently working on to support even more formats.
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so you can get started immediately!
    
The library comes with full Doxygen documentation to help
 
The library comes with full Doxygen documentation to help
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==Download & Installation==
 
==Download & Installation==
 
You can download the library from
 
You can download the library from
*http://chaosteil.googlepages.com/libwiisprite-0.2.2.tar.gz
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*http://chaosteil.googlepages.com/libwiisprite-0.2.3.tar.gz
 
Please refer to the README.TXT for installation instructions.
 
Please refer to the README.TXT for installation instructions.
    
==New Stuff==
 
==New Stuff==
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'''0.2.3'''
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*All possible png files can now be loaded.
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*Image has now a "DestroyImage()" method to allow to reload the image after that.
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'''0.2.2'''
 
'''0.2.2'''
 
*Image now supports loading from a buffer. Now you don't have to specify a path, but you can use a raw2c converted file or your own buffer of a png file. The documentation has a whole page dedicated to it.
 
*Image now supports loading from a buffer. Now you don't have to specify a path, but you can use a raw2c converted file or your own buffer of a png file. The documentation has a whole page dedicated to it.
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*Several small bugfixes for the library to make it even more stable.
 
*Several small bugfixes for the library to make it even more stable.
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'''0.2.1''' - We added some new stuff which could enhance game development.
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*Sprites now also can use additional collision detection which includes the rotation and the zoom of the sprite. Check the documentation on how to do it.
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''The old changelogs may be found in the RELEASE.TXT file.''
*Implemented additive blending which can be useful for particle effects. Check the transformation enum in sprites.
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*Fixed a bug with transformations. Now Sprite accepts u8, so transformations can be used as flags.
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*Added defines for IR pointer correction. Check spritetest on how to use the pointer the right way.
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*Several additions to GameWindow: You can now stop the Video subsystem, as well as poll for the height and width of the screen.
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*You can now use Image to draw on the image. You must derive from the image to an own class to use it.
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*Images can now only be initialized only once. This prevents from freaking Sprites and TiledLayers out when changing images.
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*Some optimizations here and there.
      
==Other libwiisprite Examples==
 
==Other libwiisprite Examples==
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