Changes

12 bytes added ,  19:32, 12 December 2006
thread the discussion, just a bit; then you don't need [REPLY] stuff
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--[[User:Fashnek|Fashnek]] 15:48, 8 December 2006 (CST)
 
--[[User:Fashnek|Fashnek]] 15:48, 8 December 2006 (CST)
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[Reply] There are four bytes that are derived from your Wii's mac address (checksum of first 3 bytes, then the actual last 3 bytes of the mac address).  If you copy a Mii created on another Wii to your computer, edit these four bytes to match your mac address, then copy it back to the Wiimote, you will be able to edit it on your Wii.  We will likely add this functionality to the next version of the WDML MiiTransfer program. Also: Favorite is system specific. Favorite can't be turned on with a Mii from someone else's system since you can't edit them. -[[User:WDML|WDML]]
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:[Reply] There are four bytes that are derived from your Wii's mac address (checksum of first 3 bytes, then the actual last 3 bytes of the mac address).  If you copy a Mii created on another Wii to your computer, edit these four bytes to match your mac address, then copy it back to the Wiimote, you will be able to edit it on your Wii.  We will likely add this functionality to the next version of the WDML MiiTransfer program. Also: Favorite is system specific. Favorite can't be turned on with a Mii from someone else's system since you can't edit them. -[[User:WDML|WDML]]
    
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I like the new data format section. Maybe this is a dumb question, but why use u16 for values that only take 1 - 8 bits? I don't know terribly much about data allocation, but it doesn't seem necessary to just take the lower couple of bits from a 16-bit integer.  --[[User:71.204.46.49|71.204.46.49]] 11:35, 11 December 2006 (CST)
 
I like the new data format section. Maybe this is a dumb question, but why use u16 for values that only take 1 - 8 bits? I don't know terribly much about data allocation, but it doesn't seem necessary to just take the lower couple of bits from a 16-bit integer.  --[[User:71.204.46.49|71.204.46.49]] 11:35, 11 December 2006 (CST)
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[Reply] The u16s and u32s are used to group similar data, so that all information about the hair, for example, can be kept in one variable, rather than having two or three u8s to keep track of.  For some things this may seem odd, as we haven't figured out all the bits in the u16 yet.  For others, I have a feeling some u16s will need to be merged into u32s. -[[User:WDML|WDML]]
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:[Reply] The u16s and u32s are used to group similar data, so that all information about the hair, for example, can be kept in one variable, rather than having two or three u8s to keep track of.  For some things this may seem odd, as we haven't figured out all the bits in the u16 yet.  For others, I have a feeling some u16s will need to be merged into u32s. -[[User:WDML|WDML]]
    
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I'm not having any luck with the MiiTransfer program. It sees my wiimote, but it says ERROR when I try to read or write a data slot. I tried on 2 different computers with 2 different BT dongles. What can I do to help debug? -[[User:LiquidIce|LiquidIce]]
 
I'm not having any luck with the MiiTransfer program. It sees my wiimote, but it says ERROR when I try to read or write a data slot. I tried on 2 different computers with 2 different BT dongles. What can I do to help debug? -[[User:LiquidIce|LiquidIce]]
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[Reply] What bluetooth stack are you using?  The program was tested with the default Windows XP SP2 stack, and uses the ReadFile method rather than getting HID reports from the device directly. -[[User:WDML|WDML]]
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:[Reply] What bluetooth stack are you using?  The program was tested with the default Windows XP SP2 stack, and uses the ReadFile method rather than getting HID reports from the device directly. -[[User:WDML|WDML]]
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[Reply] I have a Linksys USBBT100 which uses the Broadcom BT Stack. Wii-mote works fine with GlovePIE, WiinRemote and other apps, but not this one. Installing Visual C++ Express to try to compile it now myself. Any suggestions would be appreciated. have you been to irc efnet #wiidev ? -[[User:LiquidIce|LiquidIce]]
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::[Reply] I have a Linksys USBBT100 which uses the Broadcom BT Stack. Wii-mote works fine with GlovePIE, WiinRemote and other apps, but not this one. Installing Visual C++ Express to try to compile it now myself. Any suggestions would be appreciated. have you been to irc efnet #wiidev ? -[[User:LiquidIce|LiquidIce]]
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Try using the default WindowsXP stack if you can with that device. -[[User:WDML|WDML]]
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:Try using the default WindowsXP stack if you can with that device. -[[User:WDML|WDML]]
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Nice it works with the Microsoft BT Stack. Kinda inconvenient to be switching between the two for glovepie and miis but that works for now. Thanks for the software and for sharing the source code.  
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::Nice it works with the Microsoft BT Stack. Kinda inconvenient to be switching between the two for glovepie and miis but that works for now. Thanks for the software and for sharing the source code.  
I put up a page for people to share Mii Data. Upload your Mii's here: http://www.wiimodwii.com/miis/
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::I put up a page for people to share Mii Data. Upload your Mii's here: http://www.wiimodwii.com/miis/
-[[User:LiquidIce|LiquidIce]]
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::-[[User:LiquidIce|LiquidIce]]
    
I'll look into making it compatible with other stacks in the next version. -[[User:WDML|WDML]]
 
I'll look into making it compatible with other stacks in the next version. -[[User:WDML|WDML]]
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