In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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830 bytes added ,  22:27, 11 December 2006
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--[[User:Fashnek|Fashnek]] 15:48, 8 December 2006 (CST)
 
--[[User:Fashnek|Fashnek]] 15:48, 8 December 2006 (CST)
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[Reply] There are four bytes that are derived from your Wii's mac address (checksum of first 3 bytes, then the actual last 3 bytes of the mac address).  If you copy a Mii created on another Wii to your computer, edit these four bytes to match your mac address, then copy it back to the Wiimote, you will be able to edit it on your Wii.  We will likely add this functionality to the next version of the WDML MiiTransfer program.  -[[User:WDML|WDML]]
    
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I like the new data format section. Maybe this is a dumb question, but why use u16 for values that only take 1 - 8 bits? I don't know terribly much about data allocation, but it doesn't seem necessary to just take the lower couple of bits from a 16-bit integer.  --[[User:71.204.46.49|71.204.46.49]] 11:35, 11 December 2006 (CST)
 
I like the new data format section. Maybe this is a dumb question, but why use u16 for values that only take 1 - 8 bits? I don't know terribly much about data allocation, but it doesn't seem necessary to just take the lower couple of bits from a 16-bit integer.  --[[User:71.204.46.49|71.204.46.49]] 11:35, 11 December 2006 (CST)
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[Reply] The u16s and u32s are used to group similar data, so that all information about the hair, for example, can be kept in one variable, rather than having two or three u8s to keep track of.  For some things this may seem odd, as we haven't figured out all the bits in the u16 yet.  For others, I have a feeling some u16s will need to be merged into u32s. -[[User:WDML|WDML]]
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