Changes

Jump to navigation Jump to search
14 bytes added ,  11:25, 23 June 2008
no edit summary
Line 8: Line 8:  
| version = 0.2.1
 
| version = 0.2.1
 
| download = [http://chaosteil.googlepages.com/libwiisprite-0.2.1.tar.gz Here]
 
| download = [http://chaosteil.googlepages.com/libwiisprite-0.2.1.tar.gz Here]
| source = No
+
| source = Soon
 
}}
 
}}
   Line 44: Line 44:     
==New Stuff==
 
==New Stuff==
0.2.1 - We added some new stuff which could enhance game development.
+
'''0.2.1''' - We added some new stuff which could enhance game development.
 
*Sprites now also can use additional collision detection which includes the rotation and the zoom of the sprite. Check the documentation on how to do it.
 
*Sprites now also can use additional collision detection which includes the rotation and the zoom of the sprite. Check the documentation on how to do it.
 
*Implemented additive blending which can be useful for particle effects. Check the transformation enum in sprites.
 
*Implemented additive blending which can be useful for particle effects. Check the transformation enum in sprites.
Line 54: Line 54:  
*Some optimizations here and there.
 
*Some optimizations here and there.
   −
0.2.0 - We put a lot of effort and polish into this release, so we hope you will enjoy it as much as we enjoyed making it!
+
'''0.2.0''' - We put a lot of effort and polish into this release, so we hope you will enjoy it as much as we enjoyed making it!
 
*Quad was added as an additional Layer-based class to use. You can now draw colored rectangles without textures.
 
*Quad was added as an additional Layer-based class to use. You can now draw colored rectangles without textures.
 
*TiledLayer now supports transparency.
 
*TiledLayer now supports transparency.
174

edits

Navigation menu