Line 6:
Line 6:
| author = dlkj
| author = dlkj
| display =
| display =
−
| download = [http://wiisudoku.googlecode.com/files/sudoku.tar.gz sudoku.tar.gz v0.1a]
+
| download = [http://wiisudoku.googlecode.com/files/sudoku01b.tar.gz v0.1b]
−
| source = [http://wiisudoku.googlecode.com/files/sudoku_src.tar.gz sudoku_src.tar.gz]
+
| source = [http://wiisudoku.googlecode.com/files/sudoku01b_src.tar.gz sudoku01b_src.tar.gz]
−
| peripherals = {{Wiimote1}}
+
| peripherals = {{Wiimote1}} {{FrontSD}}
}}
}}
Line 20:
Line 20:
==Details==
==Details==
−
Presently at version 0.1a of the game, the following has been implemented.
+
Presently at version 0.1b of the game, the following has been implemented.
*generation of classic 9x9 sudoku puzzle (no difficulty control)
*generation of classic 9x9 sudoku puzzle (no difficulty control)
*save and continue of puzzle
*save and continue of puzzle
*auto checking of the puzzle for incorrect cells
*auto checking of the puzzle for incorrect cells
+
*[http://wiisudoku.googlecode.com/files/sudoku_snap-0.1b.png screenshot] capability
+
*menu system
The puzzle is controlled by moving an on screen cursor. The cursor will wraparound the edges of the puzzle if you try to move past the edge.
The puzzle is controlled by moving an on screen cursor. The cursor will wraparound the edges of the puzzle if you try to move past the edge.
Line 36:
Line 38:
Hold the [http://en.wikipedia.org/wiki/Wiimote WiiMote] sideways as per [+ : oo] (NES Style)
Hold the [http://en.wikipedia.org/wiki/Wiimote WiiMote] sideways as per [+ : oo] (NES Style)
*Directional Pad (D Pad) to control navigation
*Directional Pad (D Pad) to control navigation
−
*'home' button exits game
+
*'home' button displays menu
*'1' button decrements number
*'1' button decrements number
*'2' button increments number
*'2' button increments number
−
*'+' button resets game and generates new random board
+
*'+' button screen captures (if enabled)
*'-' button saves game to SD card
*'-' button saves game to SD card
*'A' button toggles 'uncertain' marking for the cells.
*'A' button toggles 'uncertain' marking for the cells.
Line 47:
Line 49:
Credit where credit is due..
Credit where credit is due..
−
The guys at #wiidev who are always entertaining and give good advice (as far as wii development is concerned)
+
The guys at #wiidev who are always [[Channel_FAQ/Hall_Of_Shame|entertaining]] and give good advice (as far as wii development is concerned)
Sudoku Puzzle generator currently uses [http://ssuds.sourceforge.net/ ssudg]. This might change in the future after further investigation of suitable alternatives.
Sudoku Puzzle generator currently uses [http://ssuds.sourceforge.net/ ssudg]. This might change in the future after further investigation of suitable alternatives.
libraries used
libraries used
−
*libogc
+
*libogc/libfat
−
*libfat
+
*pngu/libpng
−
*libpng
+
*freetype2
GIMP was used to create the tiles graphics and also the hbc channel label.
GIMP was used to create the tiles graphics and also the hbc channel label.
+
+
devkitPro was used to build the program.
+
Continuum font was used in the hbc label.
Continuum font was used in the hbc label.
+
+
Bitstream Vera was used in the menus
==Coming soon==
==Coming soon==
The following are under development. Suggestions and patches welcome.
The following are under development. Suggestions and patches welcome.
−
*Menu system
+
*varying difficulty levels
−
*screen capture capability
+
*power off via wiimote power button
*alternate tileset
*alternate tileset