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453 bytes added ,  04:44, 19 June 2008
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:Please try to save as PNG32 (using an alpha channel should be enough here). We are planning to review PNGU (once we've done with our next update) to possibly support even more png formats, but for now this one has to do the cut, sorry :/ --[[User:Chaosteil|Chaosteil]] 03:43, 16 June 2008 (CEST)
 
:Please try to save as PNG32 (using an alpha channel should be enough here). We are planning to review PNGU (once we've done with our next update) to possibly support even more png formats, but for now this one has to do the cut, sorry :/ --[[User:Chaosteil|Chaosteil]] 03:43, 16 June 2008 (CEST)
 
::Thanks for the quick reply :), it works perfect now, my image had a solid background, I removed a part from it to force photoshop to use alpha channel and it works now :D, thanks again : ) -- [[User:Bool|Bool]]
 
::Thanks for the quick reply :), it works perfect now, my image had a solid background, I removed a part from it to force photoshop to use alpha channel and it works now :D, thanks again : ) -- [[User:Bool|Bool]]
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== Collision Detection Woes ==
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Collision detection is not acurate at all when rotating or zooming sprites... It seems as though the detection algorithm is still using the original Image's unrotated height and width to detect collision.
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I'd greatly appreciate a fix; or the source to provide a fix back to you... After all, you can't really play operation without superb collision detection :) --[[User:Beardface|Beardface]] 04:44, 19 June 2008 (CEST)
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