The Wii moves all 24MB of 1T-SRAM (referred to as MEM1) inside the Hollywood package, and adds an additional 64MB of GDDR3 RAM (MEM2). During normal operation, IOS reserves the upper 12-16MB of MEM2 for its own use; the rest can freely be used for code or data by running PPC code. MEM1 is slightly faster than MEM2. The Wii does not have the ARAM chip; instead, DSP can access MEM1 or MEM2. When using [[MIOS]], the bottom 16 MB of MEM2 is used to emulate ARAM; the [[Tweezer Attack]] allowed accessing the rest of MEM2. | The Wii moves all 24MB of 1T-SRAM (referred to as MEM1) inside the Hollywood package, and adds an additional 64MB of GDDR3 RAM (MEM2). During normal operation, IOS reserves the upper 12-16MB of MEM2 for its own use; the rest can freely be used for code or data by running PPC code. MEM1 is slightly faster than MEM2. The Wii does not have the ARAM chip; instead, DSP can access MEM1 or MEM2. When using [[MIOS]], the bottom 16 MB of MEM2 is used to emulate ARAM; the [[Tweezer Attack]] allowed accessing the rest of MEM2. |