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Indices themselves are used for both the "boot index" field in the TMD, as well as the ES_OpenContent ioctl.
Indices themselves are used for both the "boot index" field in the TMD, as well as the ES_OpenContent ioctl.
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=== Content usage ===
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For installed channels:
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* The content in the "boot index" field directs to the [[NAND Boot Program]].
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* Content index 0 stores the 0x40 byte build tag (optional) and [[Opening.bnr|banner]] data, including the animation and the localised titles.
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* Content index 1 stores the DOL file to be launched by the boot program, sometimes LZ11 compressed.
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For DLC:
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* Content index 0 is used to store a 0x40 byte build tag (optional) and the [[Savegame_Files#Banner|banner]] to display in the Data Management menu.
=== Types of contents ===
=== Types of contents ===