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Visual Boy Advance Version 1.7.2 Port to Wii
 
Visual Boy Advance Version 1.7.2 Port to Wii
==Info==
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==Notes From The Developer==
 
I decided that I would do a few little minor additions to this emulator before I dropped it totally from my list and so here's the results.
 
I decided that I would do a few little minor additions to this emulator before I dropped it totally from my list and so here's the results.
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Please note, this is coded in PAL60, if you change it you will probably mess up the timing and things will go horribly wrong due to frame-skip relying on this.
 
Please note, this is coded in PAL60, if you change it you will probably mess up the timing and things will go horribly wrong due to frame-skip relying on this.
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~emu_kidid
    
==Features==
 
==Features==
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If you want to use a Wiimote/Classic Controller, turn it on during the ROM selection menu for it to be detected. You must have two or more roms to use a Wiimote/Classic Controller.
 
If you want to use a Wiimote/Classic Controller, turn it on during the ROM selection menu for it to be detected. You must have two or more roms to use a Wiimote/Classic Controller.
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The current build does NOT have adjustable frameskip. Frameskipping is set to 'AUTO' and cannot be changed. While speed is generally near perfect, sound tends to rebuffer as a result of frameskipping, so in-game music may suffer as a result, sounding like a CD-skipping.
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==Using GB/GBC ROMs==
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Gameboy and Gameboy Color ROMs are not immediately read by VBA's ROM selector. To remedy this, users may be able to use them by changing their file extension from ".gb' or ".gbc" to ".gba" .
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I will report back as soon as possible after testing this theory.
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~IronFist
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===Wiimote===
 
===Wiimote===
 
*2=A
 
*2=A
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