In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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981 bytes added ,  06:18, 21 January 2022
→‎Chip Pinout: 1-based pin numbering, added a few more signal names and did some pin tests
Line 1,216: Line 1,216:     
== Chip Pinout ==
 
== Chip Pinout ==
[[File:DIX0EvM.png|thumb|right|AVE pinout{{ref|{{cite web|url=https://bitbuilt.net/forums/index.php?threads/shanks-wii-super-thread.66/|title=Shank's Wii Super Thread}}}}]]
+
[[File:DIX0EvM.png|thumb|right|AVE pinout for component{{ref|{{cite web|url=https://bitbuilt.net/forums/index.php?threads/shanks-wii-super-thread.66/|title=Shank's Wii Super Thread}}}}]]
 +
[[File:WiiVGA.jpg|thumb|right|AVE pinout for VGA{{ref|{{cite web|url=https://bitbuilt.net/forums/index.php?threads/wii-native-vga-version-1-5.2176/page-10|title=Wii native VGA - version 1.5}}}}]]
 +
[[File:UAMP_Wii_-_I2S.png|thumb|right|AVE pinout for i2s{{ref|{{cite web|url=https://bitbuilt.net/forums/index.php?threads/a-few-questions-on-wiring-the-u-amp.3219/|title=Wiring the U-Amp}}}}]]
 +
[[File:Ave_pinout.jpg|thumb|right|AVE tested pinouts{{ref|{{cite web|url=https://bitbuilt.net/forums/index.php?threads/analyzing-the-wiis-video-encoder.206/page-2|title=Analyzing the Wii's Video Encoder}}}}]]
 
{|class=wikitable
 
{|class=wikitable
 
!Pin
 
!Pin
 
!Name
 
!Name
 
|-
 
|-
|0
+
|1
 
|VData 1
 
|VData 1
 
|-
 
|-
|1
+
|2
 
|VData 2
 
|VData 2
 
|-
 
|-
|2
+
|3
 
|VData 3
 
|VData 3
 
|-
 
|-
|3
+
|4
 
|'''<span style=color:orange>1.8V</span>'''
 
|'''<span style=color:orange>1.8V</span>'''
 
|-
 
|-
|4
+
|5
 
|'''GND'''
 
|'''GND'''
 
|-
 
|-
|5
+
|6
 
|VData 4
 
|VData 4
 
|-
 
|-
|6
+
|7
 
|VData 5
 
|VData 5
|-
  −
|7
  −
|VData 6
   
|-
 
|-
 
|8
 
|8
|'''<span style=color:orange>1.8V</span>'''
+
|54 MHz clock
 
|-
 
|-
 
|9
 
|9
|'''GND'''
+
|'''<span style=color:orange>1.8V</span>'''
 
|-
 
|-
 
|10
 
|10
|Signal 1?
+
|'''GND'''
 
|-
 
|-
 
|11
 
|11
|'''GND'''
+
|Waveform signal?
 
|-
 
|-
 
|12
 
|12
|Signal 2?
+
|'''GND'''
 
|-
 
|-
 
|13
 
|13
|Signal 3?
+
|VData 6
 
|-
 
|-
 
|14
 
|14
|'''GND'''
+
|VData 7
 
|-
 
|-
 
|15
 
|15
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|-
 
|-
 
|18
 
|18
|Signal 4?
+
|'''GND'''
 
|-
 
|-
 
|19
 
|19
|Signal 5?
+
|Unknown signal 1?
 
|-
 
|-
 
|20
 
|20
|'''GND'''
+
|Unknown signal 2?
 
|-
 
|-
 
|21
 
|21
|?? -> filter
+
|'''GND'''
 
|-
 
|-
 
|22
 
|22
|'''<span style=color:orange>1.8V</span>'''
+
|?? -> filter
 
|-
 
|-
 
|23
 
|23
|'''GND'''
+
|'''<span style=color:orange>1.8V</span>'''
 
|-
 
|-
 
|24
 
|24
|Signal 6?
+
|'''GND'''
 
|-
 
|-
 
|25
 
|25
 +
|i2s MC
 +
|-
 +
|26
 
|'''<span style=color:orange>1.8V</span>'''
 
|'''<span style=color:orange>1.8V</span>'''
 
|
 
|
|-
  −
|26
  −
|Signal 7?
   
|-
 
|-
 
|27
 
|27
|'''GND'''
+
|i2s WS
 
|-
 
|-
 
|28
 
|28
|Signal 8?
+
|'''GND'''
 
|-
 
|-
 
|29
 
|29
|'''GND'''
+
|i2s D
 
|-
 
|-
 
|30
 
|30
|Signal 9?
+
|'''GND'''
 
|-
 
|-
 
|31
 
|31
|'''GND'''
+
|i2s C
 
|-
 
|-
 
|32
 
|32
|NC?
+
|'''GND'''
 
|-
 
|-
 
|33
 
|33
|NC?
+
|H-Sync
 
|-
 
|-
 
|34
 
|34
|'''GND'''
+
|V-Sync
 
|-
 
|-
 
|35
 
|35
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|-
 
|-
 
|36
 
|36
|'''<span style=color:green>3.3V</span>'''
+
|'''GND'''
 
|-
 
|-
 
|37
 
|37
|'''GND'''
+
|'''<span style=color:green>3.3V</span>'''
 
|-
 
|-
 
|38
 
|38
|Audio R
+
|'''GND'''
 
|-
 
|-
 
|39
 
|39
|?? -> big capacitor w/ '''GND'''
+
|Audio R
 
|-
 
|-
 
|40
 
|40
|'''<span style=color:green>3.3V</span>'''
+
|?? -> big capacitor w/ '''GND'''
 
|-
 
|-
 
|41
 
|41
|'''GND'''
+
|'''<span style=color:green>3.3V</span>'''
 
|-
 
|-
 
|42
 
|42
|Audio L
+
|'''GND'''
 
|-
 
|-
 
|43
 
|43
|'''GND'''
+
|Audio L
 
|-
 
|-
 
|44
 
|44
Line 1,358: Line 1,358:  
|-
 
|-
 
|45
 
|45
|'''<span style=color:green>3.3V</span>'''
+
|'''GND'''
 
|-
 
|-
 
|46
 
|46
|?? -> filter?
+
|'''<span style=color:green>3.3V</span>'''
 
|-
 
|-
 
|47
 
|47
|'''GND'''
+
|?? -> filter?
 
|-
 
|-
 
|48
 
|48
Line 1,370: Line 1,370:  
|-
 
|-
 
|49
 
|49
|'''<span style=color:green>3.3V</span>'''
+
|'''GND'''
 
|-
 
|-
 
|50
 
|50
|Composite
+
|'''<span style=color:green>3.3V</span>'''
 
|-
 
|-
 
|51
 
|51
|'''GND'''
+
|Composite
 
|-
 
|-
 
|52
 
|52
|'''<span style=color:green>3.3V</span>'''
+
|'''GND'''
 
|-
 
|-
 
|53
 
|53
|Red/Y/Luma
+
|'''<span style=color:green>3.3V</span>'''
 
|-
 
|-
 
|54
 
|54
|'''GND'''
+
|Red/Y/Luma
 
|-
 
|-
 
|55
 
|55
|'''<span style=color:green>3.3V</span>'''
+
|'''GND'''
 
|-
 
|-
 
|56
 
|56
|Green/Pb/Chroma
+
|'''<span style=color:green>3.3V</span>'''
 
|-
 
|-
 
|57
 
|57
|'''GND'''
+
|Green/Pb/Chroma
 
|-
 
|-
 
|58
 
|58
|Blue/Pr
+
|'''GND'''
 
|-
 
|-
 
|59
 
|59
|'''<span style=color:green>3.3V</span>'''
+
|Blue/Pr
 
|-
 
|-
 
|60
 
|60
|'''GND'''
+
|'''<span style=color:green>3.3V</span>'''
 
|-
 
|-
 
|61
 
|61
|Signal 10? -> transistor on top
+
|'''GND'''
 
|-
 
|-
 
|62
 
|62
 +
|Mode select, connected to data 3 of multi-AV. 0V 4:3, 2.2V 4:3 letterbox, 5V 16:9{{ref|{{cite web|url=https://gamesx.com/wiki/doku.php?id=av:wii_multi_av_pinout|title=Wii Multi AV Pinout}}}}<!-- On my revision, data 3 is connected through a transistor, which keeps the voltage at 0V or 5V. I'm assuming this is necessary because this pin responds to all 3, but this is untested. -->
 +
|-
 +
|63
 
|'''GND'''
 
|'''GND'''
 
|-
 
|-
|63
+
|64
 
|VData 0
 
|VData 0
 
|}
 
|}

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