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The Wii Motion Plus is first identified by the 6 bytes: 00 00 A6 20 00 05 at register address 0x(4)a600fa (instead of 0x(4)a400fa like a regular extension). Games attempt to detect the Wii Motion Plus by trying to read the two-byte expansion identifier at 0xA600FE (they try up to 3 times, then wait 8 seconds, then check again). If a Wii Motion Plus is not present, or it has already been activated, then the attempt to read those bytes will fail with error 7.
 
The Wii Motion Plus is first identified by the 6 bytes: 00 00 A6 20 00 05 at register address 0x(4)a600fa (instead of 0x(4)a400fa like a regular extension). Games attempt to detect the Wii Motion Plus by trying to read the two-byte expansion identifier at 0xA600FE (they try up to 3 times, then wait 8 seconds, then check again). If a Wii Motion Plus is not present, or it has already been activated, then the attempt to read those bytes will fail with error 7.
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The extension is initialised by writing 0x55 to 0x(4)a600f0. But there is no need to write 00 to 0x(4)a500fb, since Wii games don't do that. While the Motion Plus is initialising, the value at 0x(4)a600f7 changes from 0x02 to 0x04 to 0x08 to 0x0C to 0x0E then stays at 0x0E. There is no need to read this byte, since games don't. While initialising, the 128 bytes from 0x(4)a60050 - 0x(4)a600cf also change briefly, but randomly, after the extension is initialized. More examples of this data block changing over time can be found here: [https://docs.google.com/Doc?id=dds4pks_606fmcd6zwt&hl=en Three Data Samples from Wii Motion Plus (Google Doc)]
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The extension is initialised by writing 0x55 to 0x(4)a600f0. But there is no need to write 00 to 0x(4)a500fb, since Wii games don't do that. While the Motion Plus is initialising, the value at 0x(4)a600f7 changes from 0x02 to 0x04 to 0x08 to 0x0C to 0x0E then stays at 0x0E. There is no need to read this byte, since games don't. While initialising, the 128 bytes from 0x(4)a60050 - 0x(4)a600cf also change briefly, but randomly, after the extension is initialized. More examples of this data block changing over time can be found here: [https://docs.google.com/Doc?id=dds4pks_606fmcd6zwt&hl=en Three Data Samples from Wii Motion Plus (Google Doc)] (dead link). See this [https://web.archive.org/web/20170828032153/https://docs.google.com/document/d/1hxPAoLksTn0kq1rd5BCJmWKPNkrpub6i62m8cNxlfe8/edit archive].
    
The 32 bytes from 0x(4)a60020 are, as usual, calibration information, described as follows.
 
The 32 bytes from 0x(4)a60020 are, as usual, calibration information, described as follows.
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