In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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12 bytes removed ,  00:34, 12 April 2021
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{{Infobox homebrew  
 
{{Infobox homebrew  
| title = MegaZeux  
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| title = MegaZeux  
| image = [[File:Megazeux.png]]
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| image = [[File:Megazeux.png]]
| type = Game Engine
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| type = game engine
| author = Alexis Janson, Gilead Kutnick, Alistair Strachan, Alice Rowan, and others  
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| author = Alexis Janson, Gilead Kutnick, Alistair Strachan, Alice Rowan, and others  
| license = GPL  
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| license = GPL  
| version = 2.92f
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| version = 2.92f
| website = https://www.digitalmzx.com
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| website = https://www.digitalmzx.com
 
| download = https://github.com/AliceLR/megazeux/releases/download/v2.92f/mzx292f-wii.zip
 
| download = https://github.com/AliceLR/megazeux/releases/download/v2.92f/mzx292f-wii.zip
| hbb=yes
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| hbb = yes
| osc         = yes
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| osc = yes
 
}}
 
}}
 +
 
'''MegaZeux''' (or '''MZX''') is a game creation system (GCS) initially released in late 1994 by Alexis Janson. MegaZeux is heavily inspired by Tim Sweeney's ZZT. Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.
 
'''MegaZeux''' (or '''MZX''') is a game creation system (GCS) initially released in late 1994 by Alexis Janson. MegaZeux is heavily inspired by Tim Sweeney's ZZT. Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.
  
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