Changes

126 bytes added ,  21:59, 3 March 2021
Minor version numbers (they're just math on the regular version numbers), plus note about MIOS
Line 26: Line 26:  
|-
 
|-
 
| IOS1 ([[boot2]])
 
| IOS1 ([[boot2]])
| None
+
| 0.0, 0.1, 0.2, 0.3, 0.4
 
| <mark>v0</mark>, <mark>v1</mark>, <mark>v2</mark>, <mark>v3</mark>, <mark>v4</mark>
 
| <mark>v0</mark>, <mark>v1</mark>, <mark>v2</mark>, <mark>v3</mark>, <mark>v4</mark>
 
| The title ID where IOS1 would be is used by boot2, so the only "IOS" in slot 1 is boot2.
 
| The title ID where IOS1 would be is used by boot2, so the only "IOS" in slot 1 is boot2.
Line 33: Line 33:  
|-
 
|-
 
| IOS2 ([[System Menu]])
 
| IOS2 ([[System Menu]])
| None
+
| ?
 
| ?
 
| ?
 
| The title ID used by the System Menu is what IOS2 would be, so the System Menu is in the IOS2 slot. Note that this is the only time a non-ARM binary is placed in an IOS slot.
 
| The title ID used by the System Menu is what IOS2 would be, so the System Menu is in the IOS2 slot. Note that this is the only time a non-ARM binary is placed in an IOS slot.
Line 404: Line 404:  
|-
 
|-
 
| IOS256 ([[BC]])
 
| IOS256 ([[BC]])
| Unknown
+
| 0.0, 0.1, 0.2, 0.4, 0.5, 0.6
 
| v0, v1, v2, v4, v5, v6
 
| v0, v1, v2, v4, v5, v6
 
| Much like IOS1, IOS256 is used for BC, which is responsible for loading [[MIOS]].
 
| Much like IOS1, IOS256 is used for BC, which is responsible for loading [[MIOS]].
Line 411: Line 411:  
|-
 
|-
 
| IOS257 ([[MIOS]])
 
| IOS257 ([[MIOS]])
| Unknown
+
| 0.0, 0.1, 0.4, 0.5, 0.8, 0.9, 0.10
 
| v0, v1, v4, v5, v8, v9, v10
 
| v0, v1, v4, v5, v8, v9, v10
| The IOS used in GameCube mode. Its main purpose is to allow the PowerPC to directly access GameCube hardware.
+
| The IOS used in GameCube mode. Its main purpose is to allow the PowerPC to directly access GameCube hardware. Note that the MIOS binary contains both ARM and PowerPC code.
 
| Unknown
 
| Unknown
 
| Active
 
| Active
 
|}
 
|}
 
{{Navbox IOS}}
 
{{Navbox IOS}}
303

edits