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132 bytes added ,  20:56, 9 May 2020
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* incorrect vertex count - the vertex count specified by GX_Begin() must match the vertex count your app sends between GX_Begin() and GX_End()
 
* incorrect vertex count - the vertex count specified by GX_Begin() must match the vertex count your app sends between GX_Begin() and GX_End()
 
*incorrect vertex data order - vertex data is order dependent - the order GX expects vertex data is: position, normal, color, bi-normals, and texture coordinates
 
*incorrect vertex data order - vertex data is order dependent - the order GX expects vertex data is: position, normal, color, bi-normals, and texture coordinates
 +
* surpassing the maximum number of vertex per between GX_Begin() and GX_End() block which is 65,536 (not counting normals/colours)
 +
 
=== Examples ===
 
=== Examples ===
 
If you are looking for GX examples. Devkitpro comes with a few GX examples which should help you to get started. Some knowledge about OpenGL is useful, but remember that GX is not the same as OpenGL.
 
If you are looking for GX examples. Devkitpro comes with a few GX examples which should help you to get started. Some knowledge about OpenGL is useful, but remember that GX is not the same as OpenGL.
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