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632 bytes added ,  13:56, 23 May 2008
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:I built mine a few months back from parts at RadioShack.  One thing the above design is missing is a resistor, which is important if you want to have the LED on for a while without burning it out.  I forget what value I ended up using, but check the amp rating for your LED and use V=IR to estimate what R should be.  Exactness isn't that important, just something to restrict the amount of current going through your LED.  The wiimote sensitivity screen is very helpful for testing whether your IR pointer is producing any light and whether it's bright enough. [[User:Ulti|Ulti]] 17:23, 22 May 2008 (PDT)
 
:I built mine a few months back from parts at RadioShack.  One thing the above design is missing is a resistor, which is important if you want to have the LED on for a while without burning it out.  I forget what value I ended up using, but check the amp rating for your LED and use V=IR to estimate what R should be.  Exactness isn't that important, just something to restrict the amount of current going through your LED.  The wiimote sensitivity screen is very helpful for testing whether your IR pointer is producing any light and whether it's bright enough. [[User:Ulti|Ulti]] 17:23, 22 May 2008 (PDT)
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:As you only click when your drawing, i do doubt youll be drawing one single line for more than ahalf a minute. so i really see no need for a resistor, but sure, if you feel one is needed, add one. there is several resistor calculators on the web.and a quicker way to tets the IR LED is to use your camera, in camera phone or whatever, webcam, youll be able to see the light. better than going into the senitivity screen as it takes alot more time, starting wii, connecting wiimote and going into settings bla bla, i just take my cell out of my pocket, push a button to get into camera mode :) [[User:GizmoTheGreen|GizmoTheGreen]]
    
== Use the classic controller's connector ==
 
== Use the classic controller's connector ==

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