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921 bytes added ,  19:16, 10 September 2018
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:; ^ will try to fix this
 
:; ^ will try to fix this
 
:: Thanks for testing and replying - did you get it to work with an original remote, or were you unable to play at all?I have the motion+ accessories for my wiimotes, never ended up getting a motion+ enabled wiimote. The majority of the game was developed in early 2010 before they were released. I was actually a little surprised it actually still built when I did a final compile after dusting it off last week. I don't know how well this system will take to trying to update anything, but if/when I release 1.1 I will try and correct this. [[User:Applicant 255|Applicant 255]] ([[User talk:Applicant 255|talk]]) 15:22, 10 September 2018 (CEST)
 
:: Thanks for testing and replying - did you get it to work with an original remote, or were you unable to play at all?I have the motion+ accessories for my wiimotes, never ended up getting a motion+ enabled wiimote. The majority of the game was developed in early 2010 before they were released. I was actually a little surprised it actually still built when I did a final compile after dusting it off last week. I don't know how well this system will take to trying to update anything, but if/when I release 1.1 I will try and correct this. [[User:Applicant 255|Applicant 255]] ([[User talk:Applicant 255|talk]]) 15:22, 10 September 2018 (CEST)
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::: I tried with my 3rd party Memorex Wiimote+, and it does work, but it makes the screen "twitchy" ... very odd. --[[User:Mr. Reaper|Mr. Reaper]] ([[User talk:Mr. Reaper|talk]]) 19:16, 10 September 2018 (CEST)
    
;Comments by Mr. Reaper:
 
;Comments by Mr. Reaper:
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::: Yeah, initially weapons were going to be gained with each level, then I thought purchase weapons individually, make the directional pad choose individual weapons. This choice could be made on the title screen.
 
::: Yeah, initially weapons were going to be gained with each level, then I thought purchase weapons individually, make the directional pad choose individual weapons. This choice could be made on the title screen.
 
::Again, thanks for all the comments and suggestions, input is appreciated. Do keep in mind that when I say next release that so far I've only managed one release for each ~decade of development, and I alternate between fits of productivity sandwiched inbetween long stretches of being spectacularly lazy.[[User:Applicant 255|Applicant 255]] ([[User talk:Applicant 255|talk]]) 15:22, 10 September 2018 (CEST)
 
::Again, thanks for all the comments and suggestions, input is appreciated. Do keep in mind that when I say next release that so far I've only managed one release for each ~decade of development, and I alternate between fits of productivity sandwiched inbetween long stretches of being spectacularly lazy.[[User:Applicant 255|Applicant 255]] ([[User talk:Applicant 255|talk]]) 15:22, 10 September 2018 (CEST)
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:::: You totally should have released this 10 years ago, back when the Wii homebrew scene was active. It would have made a pretty big splash back then. Even as a simple "demo game" it's pretty impressive for Wii homebrew. There are definitely many directions you could go with this as a base.
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:::: Don't overthink the crosshair; all it needs is a simple indicator on the screen that shows where the gun is aiming. It would be most helpful for the guns that shoot straight bullets, but even with like the vaporizer or missiles, it would help you determine the height you are aiming, so it's not too high or low. --[[User:Mr. Reaper|Mr. Reaper]] ([[User talk:Mr. Reaper|talk]]) 19:16, 10 September 2018 (CEST)
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