Changes

106 bytes added ,  15:18, 21 June 2013
no edit summary
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| type = console emulator
 
| type = console emulator
 
| author = EkeEke
 
| author = EkeEke
| version = 1.7.3
+
| version = 1.7.4
 
| website = http://code.google.com/p/genplus-gx/
 
| website = http://code.google.com/p/genplus-gx/
 
| download = http://code.google.com/p/genplus-gx/downloads/list
 
| download = http://code.google.com/p/genplus-gx/downloads/list
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1) Original BIOS ROM files are required (one for each region): unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin in /genplus/bios/ directory
 
1) Original BIOS ROM files are required (one for each region): unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin in /genplus/bios/ directory
   −
2) When using ISO image files, WAV files should be provided as AUDIO track files. You can
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2) When using ISO image files, WAV or OGG files should be provided as AUDIO track files.
either load a CUE file pointing to a specific ISO file and containing all the needed information
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You can either load a CUE file pointing to a specific ISO file and containing all the needed
about AUDIO tracks files or directly load the ISO file. In the latter case, the emulator will first
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information about AUDIO tracks files or directly load the ISO file. In the latter case, the
look for a .CUE file with the same base name, then if no CUE file is found, it will
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emulator will first look for a .CUE file with the same base name, then if no CUE file is found, it
automatically look for .WAV files respecting one of the following naming format (“XXX” being
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will automatically look for .WAV or .OGG files respecting one of the following naming format
the .ISO filename and NN being the track number): “XXXNN.wav”, “XXX NN.wav”, “XXXNN.
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(“XXX” being the .ISO filename, NN being the track number and “yyy” being either .wav or
wav”, “XXX NN.wav” or “XXX_NN.wav”. Please note that compressed audio files
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.ogg extension): “XXXNN.yyy”, “XXX NN.yyy”, “XXX-NN.yyy”, “XXX - NN.yyy” or
(such as .mp3, .mpc, .wma, .ogg, etc) are NOT supported.
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“XXX_NN.yyy”. Please note that other compressed audio files (such as .mp3, .mpc, .wma,
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etc) are NOT supported and audio tracks should be using 16-bit stereo 44100Hz format.
    
3) When using BIN images files, audio tracks are generally stored within the image file. A CUE
 
3) When using BIN images files, audio tracks are generally stored within the image file. A CUE
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---------------------------------------------------------------------------------------------------------
 
---------------------------------------------------------------------------------------------------------
Genesis Plus GX 1.7.3 (26/11/2012) (Eke-Eke)
+
Genesis Plus GX 1.7.4 (21/06/2013) (Eke-Eke)
---------------------------------------------------------------------------------------------------------
  −
 
  −
[Gamecube/Wii]
  −
---------------
  −
* fixed broken input system initialization
  −
 
  −
---------------------------------------------------------------------------------------------------------
  −
Genesis Plus GX 1.7.2 (24/11/2012) (Eke-Eke)
   
---------------------------------------------------------------------------------------------------------
 
---------------------------------------------------------------------------------------------------------
    
[Core/SCD]
 
[Core/SCD]
 
---------------
 
---------------
* added default TOC for Shadow of the Beast II (prevent hangs when audio tracks are missing)
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* fixed access to read-only registers on Main-CPU side ("Batman Returns" platform level freeze)
* fixed CD-DA fader muting
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* fixed & improved emulation of PRG-RAM write protection register ("Lunar Eternal Blue" japanese version freeze)
* fixed PCM channels panning on reset
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* improved SUB & MAIN-CPU synchronization ("Dracula Unleashed" freeze when using US Model 2 BIOS)
* fixed backup RAM file management when using disc swap with Mode 1 cartridge
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* improved CPU polling detection
* incremented CD drive read latency: fixes Space Adventure Cobra (freeze when opening coffin at 2nd morgue scene)
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* improved CDD emulation & added CD drive access time for SEEK command ("Panic!/Switch" intro missing scene)
* improved CDD emulation accuracy: fixes Snatcher (freeze at the end of Act 2) & various CD player bugs
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* added missing reinitialization of MAIN-CPU PRG-RAM bank on reset
* improved MAIN-SUB memory map mirroring in SCD mode (verified on real hardware by Charles McDonald)
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* added .OGG audio tracks support through LIBTREMOR
* implemented cycle-accurate "stopwatch" register emulation
      
[Core/Sound]
 
[Core/Sound]
 
---------------
 
---------------
* fixed broken PSG noise frequency
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* fixed YM2612 configurable DAC depth emulation
* fixed incorrect Game Gear PSG stereo emulation
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* improved Low-Pass filter
* implemented cycle-accurate Game Gear PSG stereo
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* added optional "MONO" output mode
    
[Core/VDP]
 
[Core/VDP]
 
---------------
 
---------------
* fixed broken VDP DMA from SVP ROM latency (graphic errors in Virtua Racing)
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* fixed FIFO access timings when using invalid write code value ("Clue" menu)
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* fixed DMA Copy with undocumented code value ("Fatal Labyrinth" end sequence)
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* minor code fixes & optimizations
   −
[Core/MD]
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[Core/CPU]
 
---------------
 
---------------
* added Super Mario World 64 (unlicensed) cartridge hardware emulation
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* optimized 68k stack read/write functions
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* fixed broken 68k address error emulation
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* fixed 68k interrupt behavior (prevents interrupts from being executed multiple time when 68k is halted)
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* fixed Z80 registers initial state, added proper initialization when using PBC (verified on real hardware by Charles McDonald)
   −
[Core/Input]
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[Core/MD]
 
---------------
 
---------------
* added automatic detection for CD games with Justifier/Menacer support
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* fixed SRAM incompatibilities between BIG ENDIAN & LITTLE ENDIAN platforms (note: this breaks old .srm files with LITTLE ENDIAN platform ports)
* improved Justifier/Menacer emulation
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* added support for a few recently dumped unlicensed games
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* added auto-detection of byte-swapped ROM files
    
[Gamecube/Wii]
 
[Gamecube/Wii]
 
---------------
 
---------------
* fixed screen rendering when borders are disabled
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* fixed CD Leds positioning when using NTSC filter
* added configurable on-screen CD leds
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* improved on-screen CD Leds (thanks to Iceknight)
 
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* various code fixes & improvements
[Wii]
  −
---------------
  −
* DVD light now indicates when virtual CD tray is open
  −
* fixed automatic input settings detection
  −
* improved lightgun crosshair positionning
 
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