Line 227:
Line 227:
== Change Log ==
== Change Log ==
−
+
see included HISTORY.txt
−
===Genesis Plus GX 1.7.1 (13/10/2012)===
−
<pre>
−
[Core/SCD]
−
* added support for CUE files
−
* added CD-DA tracks emulation (needs CUE+BIN or ISO+WAV images)
−
* added CD fader emulation
−
* added CDD "Fast FW" & "Fast RW" commands emulation
−
* improved CDD TOC emulation (random freezes in Sonic CD, Switch/Panic, Final Fight CD and probably many others)
−
* improved PCM chip synchronization with SUB-CPU (missing speeches in Willy Beamish)
−
* fixed PCM chip emulation (random hangs in Snatcher, missing sound effects in Switch/Panic, Final Fight CD, Wonderdog...)
−
* fixed Word-RAM memory mode on soft-reset (missing logo gfx effects)
−
* fixed SUB-CPU access to unused areas when using PC-relative instructions (Final Fight CD first boss random crash)
−
* fixed CPU idle loop detection on memory mode register access (Pugsy CD first boss slowdown)
−
* fixed Mode 1 emulation (cartridge boot mode)
−
−
[Core/Sound]
−
* replaced FIR resampler by Blip Buffer for FM resampling
−
* modified SN76489 core for use of Blip Buffer
−
* improved PSG & FM chips synchronization using Blip Buffer
−
* added Game Gear PSG stereo support
−
* fixed SG-1000 specific PSG noise
−
* fixed YM2612 LFO AM waveform (California Games surfing event)
−
* fixed YM2612 phase precision
−
* minor optimizations to YM2612 core
−
−
[Core/Game Gear]
−
---------------
−
* added support for CJ Elephant Fugitive (recently released by SMS Power)
−
* added Game Gear extended screen option
−
−
[Core/Genesis]
−
---------------
−
* added support for a few recently dumped (but unreleased) games
−
−
[Core/General]
−
---------------
−
* improved ROM & CD image file loading
−
* various code cleanup
−
−
[Gamecube/Wii]
−
---------------
−
* added automatic disc swap feature
−
* removed automatic frameskipping (no use)
−
* improved general audio/video sync
−
* various code cleanup & bugfixes
−
</pre>
−
−
===Genesis Plus GX 1.7.0 (01/07/2012)===
−
<pre>
−
[Core/SCD]
−
---------------
−
* added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc)
−
* added .ISO & .BIN CD image file support
−
* added 512K backup cartridge RAM support
−
* added savestate support for CD games
−
−
NOTES:
−
~~~~~~
−
* to play CD games, original BIOS ROM files are required in /genplus/bios/ directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
−
* CD audio tracks (CD-DA) are not supported (yet)
−
−
[Core/CPU]
−
---------------
−
* modified 68k core for Mega CD / Sega CD support
−
* optimized 68k core using prebuild const tables
−
−
[Core/VDP]
−
---------------
−
* improved DMA accuracy
−
* improved accuracy of nametables register & VSRAM writes during HBLANK: fixes "The Adventures of Batman & Robin" (graphical issues during 2nd Boss fight).
−
* added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis)
−
−
[Core/Sound]
−
---------------
−
* improved synchronization between SN76489 & YM2162 cores.
−
* improved accuracy of SN76489 core timings.
−
−
[Core/MD]
−
---------------
−
* added support for some recently dumped unlicensed games.
−
* improved emulation of 32k bankswitch hardware used by a few unlicensed games.
−
* fixed behavior of Z80 banked reads from 68k RAM (verified on real hardware).
−
* fixed support for 128K Pro Action Replay ROM.
−
−
[Core/MS]
−
---------------
−
* added support for all recent korean ROM dumps by SMS Power.
−
* added emulation of korean multi-game mapper (4-Pak All Action)
−
* added pseudo-random RAM pattern initialization on Mark-III and Japanese Master System (fixes "Alibaba and 40 Thieves" & "Block Hole")
−
* added port $3E emulation & internal BOOTROM support (Master System & Game Gear only).
−
−
[Core/General]
−
---------------
−
* added an option to set VDP mode (PAL/NTSC) independently from console region.
−
* added an option to select original system master clock frequency (PAL/NTSC/AUTO), emulation will run at selected frequency when VSYNC is disabled.
−
* fixed 68k context loading/saving (Sol Deace).
−
* fixed C89 incompatibilities for better portability.
−
* removed use of "long int" type for portability on 64-bit platforms.
−
* moved savestate zlib compression out of emulation core (for ports that don't use it).
−
* various optimizations.
−
−
[Gamecube/Wii]
−
---------------
−
* removed ROM load device selection from Load Menu: default ROM device must now be configured in menu settings.
−
* added specific load buttons, browsers & saved paths for each systems, this also fixes slowdowns caused by screenshot loading when browsing from slow devices.
−
* added support for left/right buttons as page up/down keys in ROM browsers
−
* added right analog stick as default "return to menu" key for Gamecube controllers
−
* added alternate remappable menu key combo for Gamecube controllers
−
* added an option to disable VSYNC (emulator is synced with audio hardware instead of video).
−
* added an option to boot system from "BIOS", with or without cartridge.
−
* added Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory).
−
* replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System)
−
* State & SRAM files are now only compressed when saving to Gamecube Memory Cards
−
* various fixes & cleanup.
−
* compiled with devkitPPC r26 & libogc 1.8.11.
−
−
[Gamecube]
−
----------
−
* improved progressive mode support when component cable is detected (hold B during startup to switch menu video mode configuration)
−
</pre>
−
===Genesis Plus GX 1.6.0 (07/08/2011)===
−
<pre>
−
[Core/Sound]
−
---------------
−
* added YM2413 emulation in Master System compatibility mode.
−
* fixed SN76489 noise boost initialization.
−
* minor YM2612 core optimizations.
−
−
[Core/VDP]
−
---------------
−
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
−
* added support for all TMS9918 rendering modes.
−
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
−
* fixed color palette initialization.
−
* fixed shifted sprites rendering in Mode 4.
−
* modified pixel rendering support (pixel depth is now forced at compilation time).
−
−
[Core/CPU]
−
---------------
−
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
−
−
[Core/IO]
−
---------------
−
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
−
* added Terebi Oekaki tablet emulation.
−
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
−
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
−
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
−
* modified lightgun emulation to use common key inputs for all devices.
−
* 2-buttons controller is now picked by default for Master System games.
−
−
[Core/MD]
−
---------------
−
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
−
* added Game Toshokan in EEPROM database (verified on real cartridge).
−
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
−
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
−
−
[Core/MS]
−
---------------
−
* added Cyborg Z to Korean mapper database.
−
*
−
[Core/GG]
−
---------------
−
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
−
−
[Core/General]
−
---------------
−
* added support for .mdx ROM format.
−
* added Game Gear & SG-1000 ROM support.
−
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
−
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
−
* various code cleanup.
−
−
[Gamecube/Wii]
−
---------------
−
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
−
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
−
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
−
* improved gun cursor positioning accuracy.
−
* improved horizontal scaling & screenshots rendering in H32 mode.
−
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
−
* removed ARAM/injected ROM support (unused).
−
* removed WPAD_ and PAD_ update from VSYNC callback.
−
* increased GCC inlining limits for some speed improvment.
−
* compiled with devkitPPC r24 & libogc 1.8.7.
−
</pre>
−
===Genesis Plus GX 1.5.0 (31/03/2011)===
−
<pre>
−
[Core/VDP]
−
---------------
−
* added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
−
* added Mode 4 rendering for both Genesis & Master System modes.
−
* added alternate BG planes rendering functions (should be faster on PPC architectures).
−
−
[Core/IO]
−
---------------
−
* added support for Master System compatibility mode (Z80 ports access mode).
−
* added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
−
* added XE-1AP (analog controller) emulation.
−
* added Activator emulation.
−
−
[Core/Extra]
−
---------------
−
* added support for all known Master System cartridge mappers.
−
* added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls).
−
(NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them)
−
* added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
−
* improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
−
* fixed Game Genie when several codes affect same ROM address.
−
* fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)
−
−
[Core/General]
−
---------------
−
* added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
−
* improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
−
* various code cleanup & comments.
−
−
[Gamecube/Wii]
−
---------------
−
* fixed cheat codes handling when several codes affect same ROM address.
−
* improved input controller detection on menu exit.
−
* improved key remapping dialog box to match emulated device
−
* changed Menu key for Gamecube controller to allow MODE button mapping
−
* fixed DVD not being unmounted on swap (memory leak)
−
−
[Wii only]
−
---------------
−
* added USB mouse support for Sega Mouse emulation
−
* compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
−
</pre>
−
===Genesis Plus GX 1.4.1 (04/12/2010)===
−
<pre>
−
[Core/VDP]
−
---------------
−
* improved VBLANK flag accuracy, as observed on real hardware.
−
* improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
−
* improved DMA Fill timing accuracy.
−
* fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
−
* fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
−
* fixed Vertical Counter in interlace mode 1, as observed on real hardware.
−
* fixed horizontal border width, as observed on real hardware.
−
* various code improvments & optimizations.
−
−
[Core/Extra]
−
---------------
−
* improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
−
* improved unlicensed ROM mappers emulation
−
* added Chinese Fighters III mapper support
−
* added Top Fighter mapper support
−
* fixed Barver Battle Saga mapper support
−
* fixed cartridge hardware soft-reset (Game Genie, SVP, ...)
−
* fixed Game Genie registers byte reads
−
−
[Gamecube/Wii]
−
---------------
−
* added message box when inputs config uses disconnected controllers.
−
* added message box when settings are reseted to default on startup.
−
* fixed default inputs configuration.
−
* fixed memory leak in Cheat Menu causing spurious resets.
−
* added an option to enable/disable automatic cheat activation
−
* increased max number of cheat codes
−
* optimized cheat codes requiring RAM patching.
−
* improved default horizontal scaling to better match output from a real Mega Drive
−
−
[Gamecube specific]
−
---------------
−
* fixed inverted keys in cheat menu.
−
* fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),
−
(NB: Wii samplerate has been verified to be closer to 48000 Hz)
−
−
[Wii specific]
−
---------------
−
* added the possibility for any wiimotes to be used as input device, regardless of the connected expansion controller.
−
* fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips.
−
</pre>
−
===Genesis Plus GX 1.4.0 (01/11/2010)===
−
<pre>
−
[Core/Sound]
−
---------------
−
* completely rewrote sound processing/mixing: sound chips are now clocked with exact output framerate
−
to ensure 100% smooth video & audio playback, with no lag or skipping, while rendering an accurate number
−
of samples per frame and keeping PSG & FM chips in sync.
−
* improved PSG & FM chips synchronization with CPU execution (fixed point precision).
−
* improved YM2612 core general accuracy (SSG-EG, CSM mode,...) (based upon Nemesis recent tests on real hardware)
−
* improved YM2612 LFO emulation accuracy: fixes "Spider-Man & Venom : Separation Anxiety" (intro)
−
* fixed YM2612 bug with Timer B: fixes "Langrisser Hikari II"/"Der Langrisser II" (Sega logo)
−
* fixed YM2612 context saving/loading.
−
* fixed YM2612 state on reset.
−
* removed outdated & less accurate Gens YM2612 core
−
* added configurable YM2612 DAC resolution emulation.
−
* added configurable & faster FIR resampler (thanks to Blargg & AamirM), removed libsamplerate support.
−
* added configurable Low-Pass filtering
−
* added configurable 3-Band Equalizer (thanks to Neil C).
−
* added an option to boost SN76489 Noise Channel.
−
* adjusted SN76489 cut-off frequency.
−
* implemented Blargg's blip buffer in SN76489 core (all channels are now lineary interpolated)
−
−
[Core/VDP]
−
---------------
−
* added support for CRAM writes during horizontal blanking (Striker, Zero the Kamikaze Squirrel,...)
−
* added support for 2-Cell vertical scrolling in Interlaced 2 mode
−
* added support for some undocumented mode register bits
−
* added proper emulation of HV Counter latch: fixes Sunset Riders intro
−
* added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
−
* improved 2-cell vscroll emulation accuracy, as verified on real hardware (Gynoug, Cutie Suzuki no Ringside Angel, Formula One, Kawasaki Superbike Challenge)
−
* improved FIFO timings accuracy: fixes Sol Deace intro
−
* improved sprite masking accuracy (thanks to Nemesis for his test program)
−
* improved sprites processing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
−
* improved HBLANK flag timing accuracy: fixes Mega Turrican (Sky level)
−
* improved horizontal blanking & HINT/VINT occurence timing accuracy, as measured on real hardware.
−
* improved HCounter accuracy in 40-cell mode, as measured on real hardware.
−
* improved color accuracy in VDP highlight mode to match results observed on real hardware
−
−
[Core/CPU]
−
---------------
−
* updated Z80 core to last version (fixes interrupt Mode 0 timing and some BIT instructions).
−
* fixed some Z80 instructions timing.
−
* fixed state of Z80 registers on reset (sound issues with Defender & Defender 2 in Williams Arcade Classics)
−
* improved Z80 interrupt accuracy
−
* improved 68k accuracy (initial Reset timing + auto-vectored interrupts handling).
−
* improved 68k timing accuracy for DIVU/DVIS (thanks to Jorge Cwik) & MULU/MULS instructions.
−
* implemented 68k undocumented flags behavior for DIVU/DIVS instructions (Bloodshot / Battle Frenzy)
−
* improved Z80 & 68k cpu execution/synchronization accuracy by using Master Clock as common reference (now run exactly 3420 M-Cycles per line).
−
* modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
−
−
[Core/Extra]
−
---------------
−
* added Game Genie hardware emulation.
−
* added Action Replay & Pro Action Replay hardware emulation (only preliminary Pro Action Replay 2 support).
−
* added Sonic & Knuckles "Lock-On" support.
−
* added Cartridge "Hot Swap" feature.
−
* added missing EEPROM support in more games.
−
* added VDP lock-out emulation (TMSS).
−
* improved emulation of copy-protection hardware found in some unlicensed cartridges (Mulan, Pocket Monsters II).
−
* fixed Realtec mapper emulation: fixes missing sound in Balloon Boy / Funny World.
−
* fixed lightgun auto-detection: fixes default cursor position in Lethal Enforcers II.
−
* enabled simultaneous use of multitap & J-CART (Super Skidmarks 6-player mode)
−
* lots of code cleanup, bugfixes & optimization.
−
−
−
[Gamecube/Wii]
−
---------------
−
* implemented custom FONT engine (uses internal IPL font & GX hardware rendering).
−
* implemented custom GUI engine (uses GX hardware rendering & multithreading)
−
* implemented advanced menu interface (IR pointing, game snapshots, cheats & saves manager, visual & sound effects, BGM support, etc).
−
* improved audio/video synchronization to ensure 100% smooth video & audio playback.
−
* improved soft-reset button support, now works more like real Mega Drive / Genesis (model 1) reset button.
−
* improved lightgun cursors layout.
−
* added automatic ROM loading feature (last played game launches immediately when starting the emulator)
−
* added PAR codes and .pat files support
−
* fixed lot of stability issues and potential memory leaks.
−
−
[Wii specific]
−
---------------
−
* added Video Hardware "Gamma" control
−
* added Video Hardware "Trap Filter" control
−
* improved Mouse emulation through Wii remote
−
* compiled with devkitPPC r22 & libOGC 1.8.5 (includes SDHC & USB2 support through IOS58, removes DVDX support)
−
</pre>
−
===Genesis Plus GX 1.3.1 (20/12/2008)===
−
<pre>
−
[Gamecube/Wii]
−
−
* improved sound engine
−
* modified frame synchronization (now use audio DMA interrupt)
−
</pre>
−
===Genesis Plus GX 1.3.0 (14/12/2008)===
−
<pre>
−
[Core]
−
−
* YM2612 bugfixes (MAME core):
−
.fixed EG Decay->Substain transition when SL & DR are minimals: fix tracks #3 and #9 in "Mega Turrican"
−
.fixed a bug in SSG-EG emulation code: fix Level 1 music in "Alisia Dragoon"
−
.modified SSG-EG Decay End Level: fix some sound effects (ChainSaw, Zap...) in "Beavis & Butthead"
−
.improved Detune overflow accuracy: fix very high frequency sounds in many games
−
.fixed registers 0x20-0x26 Reset state: fix intro music in "B.O.B"
−
.reverted incorrect fix with KEY ON: fix "Flamethrower" sound effect in "Alien 3" and many others
−
* adjusted HCounter values: fixes line flickering in "Sonic 3D" bonus stage
−
* adjusted VINT timing: fixes hang-up in "V.R Troopers"
−
* improved HBLANK flag accuracy: fixes line flickering in "Gouketsuji Ichizoku"
−
* fixed broken Z80 access to WRAM: fixes hang-up in "Mamono Hunter Youko"
−
* modified JCART emulation: fixes corrupted tracks logo in "Micro Machines 2"
−
* added Blargg's NTSC Filters support (NTSC video artifacts emulation)
−
* optimized VDP rendering core, rewrote 68k interface (memory handlers, cycle execution, interrupts): greatly improved emulation speed
−
−
[Gamecube/Wii]
−
−
* remove slowest libsamplerate settings under "HQ YM2612" option, only keeps SRC_LINEAR (faster) and SRC_SINC_FAST (better)
−
* added an option to enable/disable bilinear filtering
−
* rewrote video engine: improved horizontal scaling (VI+GX), improved rendering speed (direct texture mapping)
−
* removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
−
* fixed "Reset" button behavior, now acts more like Genesis Reset button ;-)
−
* patched libfat for faster SDCARD accesses (thanks to svpe)
−
* SRAM and SaveState filenames are now based on the ROM filename (for FAT devices only)
−
* various bugfixes, menu tweaks and code cleanup
−
−
[Gamecube]
−
−
* added 480p support in menu
−
−
[Wii]
−
−
* implemented fast scrolling in menu using Wiimote D-PAD
−
* added "Power" button support
−
* added USB Storage support
−
* Widescreen menu fix
−
* *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support
−
</pre>
−
===Genesis Plus GX release 080826===
−
<pre>
−
[Core]
−
−
* YM2612(MAME): fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
−
* YM2612(MAME): fixed EG attenuation level on "KEY ON": fix Ecco 2's splash sound
−
* YM2612(MAME): fixed SSG-EG emulation: fix Bubba'n Stix (Track 5) and many others
−
* YM2612(MAME): replaced sample interpolation with libsamplerate support, High Quality mode is now more accurate
−
* implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
−
* fixed a bug affecting CRAM/VSRAM DMA timings
−
* fixed Sprite Attribute Table address mask for VRAM writes
−
* improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
−
* disabled "Address Error" emulation when UMK3 hack is loaded: fix game crashing after a round ends up
−
* added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
−
* improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
−
* added Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
−
* added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)
−
−
[Gamecube/Wii]
−
−
* added Wiimote support for Menacer/Justifier/Mouse
−
* added DVD support in Wii mode (no modchip required)
−
* added "Gun cursor" option to enable/disable gun position display
−
* added "Invert Mouse" option to invert Sega Mouse vertical axe (required by some games)
−
* improved Controller options: Wiimote/Nunchuk and Classical Controllers can now be affected separately to ANY player
−
</pre>
−
===Genesis Plus GX release 080716===
−
<pre>
−
[Core]
−
−
* adjusted (again) HINT timings: fix Double Dragon 2 (game freezed), hopefully does not break anything else
−
* fixed broken EEPROM support for Codemaster games
−
* modified input update timings: fix Dungeons & Dragons * Warriors of the Eternal Sun (thanks to Notaz)
−
* added support for "Ultimate Mortal Kombat Trilogy" hack (max. size supported is 10MBytes)
−
* added (VERY) preliminar support for PICO roms (credits to Notaz for his documentation)
−
* improved YM2612 emulation (credits to Nemesis for his tests on real hardware):
−
.implemented phase overflow emulation: improved fix for special music instrument used in Comix Zone, Flashback, Ariel, Shaq Fu...
−
.improved SSG-EG emulation in MAME core (also based on additional code from Alone Coder)
−
.improved Timers emulation accuracy
−
.improved Enveloppe Generator accuracy
−
.fixed Channel 3 CSM mode emulation
−
.implemented sample interpolation in MAME core to emulate the chip at original frequency (HQ YM2612 mode, from gens)
−
−
[Gamecube/Wii]
−
−
* added automatic alphabetical filesorting (Marty Disibio)
−
* added ROM History for faster ROM access (Marty Disibio)
−
* fixed a silly input bug in "ROM Infos" & "Game Genie" menus
−
* modified "Hard Reset" option
−
* improved display sharpness in original rendering mode (H40 cell mode only), filtering is now completely disabled
−
* enabled overscan emulation in "STRETCH" aspect mode also
−
* added support for horizontal wiimote handling in Menu (automatically used when the wiimote is not pointed towards the screen)
−
* improved Controller options
−
.prevented keys reconfiguration if device is not detected
−
.added support for up to 8 players (ISS Pro Deluxe, ...)
−
.each player can be affected to a custom device (GAMECUBE Pad, WIIMOTE/NUNCHUK or CLASSIC)
−
.added the ability to use classic controller & wiimote pad from the same port separately
−
.modified "soft-reset" key on the Wiimote to avoid "accidental" resets (now press Buttons + & * simultaneously)
−
.added MODE button mapping: use "START+Z" on gamepad or "Button Minus" on wiimote/classic (not reconfigurable)
−
.added automatic configuration save for controller options
−
</pre>
−
===Genesis Plus GX release 080601===
−
<pre>
−
[Core]
−
−
* improved HCounter accuracy: fix graphic glitches in "Striker (Europe)"
−
* improved HINT timing accuracy: fix flickering in "Zero The Kamikaze Squirrel (USA)"
−
* improved rendering accuracy when backdrop color is modified during HBLANK (Road Rash I/II/III)
−
* fixed broken Game Genie support
−
−
[Gamecube/Wii]
−
−
* added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
−
* added progressive mode support (480p) in menu also
−
* added automatic SRAM/FreezeState support (OFF by default, check "system options")
−
* added automatic configuration file support
−
* /genplus/saves is now automatically created if it does not exist
−
* use libfat automatic SDCARD detection: default slot is now always used when accessing SDCARD
−
* assigned Reset Button to Genesis Soft-Reset
−
−
[Wii]
−
−
* added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
−
* added option to return to Wii System Menu
−
* fixed "TP reload" option: now compatible with HB channel
−
* removed SD-Gekko support (Wii slot becomes default slot)
−
* added Wii SD slot support for SRAM & FreezeState files
−
* added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
−
* added customizable key mapping (for each configurations: wiimote only, wiimote+nunchuk or classic)
−
</pre>
−
===Genesis Plus GX release 080419===
−
<pre>
−
[Core]
−
−
* modified VINT timings a little bit: fix lockup during Desert Strike's intro
−
* corrected 68k interrupts handling: fix graphic glitches in Darius II/Sagaia
−
−
[Gamecube/Wii]
−
−
* fixed 60Hz "Bilinear" rendering mode (was broken in last release)
−
* fixed issue with the 1st file when browsing SDCARD through SD-Gekko
−
* fixed GX initialization: fix "freeze" issue that occured sometime when starting a game
−
* added "Wii Reboot" option
−
* added PAL 50hz support in menu (black borders)
−
* added progressive rendering mode support (480p) in Wii mode (not supported by the PAL60 version, use the other one !)
−
* compiled with a modified libogc: should definitely fix the PAL "red screen" issue for RGB-cable users (still use the PAL60 version !)
−
</pre>
−
===Genesis Plus GX release 080406===
−
<pre>
−
[Core]
−
−
* updated SVP core: fix some perspective issues in Virtua Racing (thanks to Notaz)
−
* added internal SAT update during VRAM Fill: fix unmasked sprites during Battletech's intro
−
* fixed m68k core issues with gcc 4.2.3: fix Xperts, Lemmings 2, M1 Abrams Battle Tank
−
* forced YM2612 Enveloppe update: fix intro music in Batman&Robin (thanks to Aamir)
−
−
[Gamecube/Wii]
−
−
* removed not working DVD features (Wii mode only)
−
* fixed Timers with PAL roms
−
* added EURGB60 TV mode support: fix "red screen" issue with PAL Wii when using RGB cable
−
* added PAL50 TV mode support (PAL and NTSC roms), see video options
−
* added "TP reload" option, use "System Reboot" (Wii mode only)
−
* added Front SD rom loading support with LFN & subdirectory browsing (Wii mode only)
−
</pre>
−
===Genesis Plus GX release 080301===
−
<pre>
−
[Core]
−
−
* added SVP emulation: Virtua Racing is now emulated (big thanks to Notaz and TascoDeluxe)
−
* fixed VDP registers behaviour when VDP Mode 4 is enabled: fix Bass Masters Classic Pro, Captain Planet & The Planeeters
−
* corrected a bug in DMA Fill operation: fix James Pond 3, Rockman World/Megaman Willy Wars (corrupted VRAM)
−
* corrected typo errors in CPU cycle counters update: fix optiom screen music in "College Slam" and probably others games.
−
* added preliminary support of undocumented YM2612 bug: fixes soundtracks of Shaq Fu, Spiderman, Comix Zone, Ariel and some others
−
* added support for mappers & copy protection devices used in many unlicensed/pirate cartridges (see cart_hw.c for details)
−
* rewrote memory handlers for better modularity and some (little) speedup
−
* reduced Savestate size
−
−
[Gamecube]
−
−
* compiled with last LibOGC (20080228): fix issues when unplugging controller, support for Wii mode (see release.txt)
−
* added "hard-coded" IPL font (no more direct access to BOOTROM): fix font problem for Qoob users
−
* added SDCARD Slot B support for loading Roms
−
* removed unused MAME PSG Core
−
* added 'Force DTACK' option for prototype games usually hanging on real hardware (example: Sonic Crackers)
−
* added an option to underclock SVP core (with default cycle count, Virtua Racing actually does not run fullspeed in GC mode)
−
* fixed frame timing in PAL mode
−
* fixed analog stick sensitivity
−
</pre>
−
===Genesis Plus GX release 080107===
−
<pre>
−
[Core]
−
−
* fixed interleaved rom detection: roms with .smd extension should now work fine
−
* fixed a recently introduced bug in VDP registers writes: fixes bad colors in Toy Story (intro)
−
* updated list of games using EEPROM: added Sports Talk Baseball (internal memory check fixed) and Brian Lara Cricket
−
* fixed VINT flag update when VINT is disabled: fixes NCAA College Football
−
* adjusted DMA timings in H32 mode: fixes flickering in Out of this World, Kawasaki Superbike Challenge & Formula One
−
* adjusted line rendering and HBLANK timings: fixes flickering in Nigel Mansell's World Championship Racing, Deadly Moves/Power Athlete
−
* fixed unmapped ROM reads through Z80 Bank: fixes Zombie High (Proto)
−
* added support for custom ROM/RAM mapping used by Game no Kanzume Otokuyou
−
−
[Gamecube]
−
−
* fixed broken SDCARD support for SRAM and Savestate files
−
</pre>
−
===Genesis Plus GX release 071230===
−
<pre>
−
[Gamecube]
−
−
* fixed ROM injector base address (DATA section 1)
−
</pre>
−
===Genesis Plus GX release 071228===
−
<pre>
−
[Core]
−
−
* many sourcecode cleanup and optimization
−
* completely rewrote EEPROM emulation: now support all known EEPROM types (24C01-24C65) and mappers (Sega, Acclaim, EA, Codemasters)
−
used in a few games (now use internal game database) as external RAM. This should at least fix save support in the following games:
−
. NBA Jam (alternate Acclaim mapper)
−
. College Slam, Frank Thomas Big Hurt Baseball (24C65 type)
−
. NHLPA Hockey 93, Rings of Power (EA mapper)
−
. Micro Machines serie, Brian Lara Cricket 96/Shane Warne Cricket (Codemasters mapper)
−
* external RAM is now initialized to 0xFF by default: fix Micromachines 2, Dino Dini Soccer
−
* fixed SRAM 16-bits memory handlers: fix some Sega Sports and EA Sports games (NFL95, NBA Action 95, NHL97, NHL98,...)
−
* modified WRITE_xxx & READ_xxx macros for better portability and faster memory access on BIG ENDIAN platform
−
* completely rewrote BIG ENDIAN support in render.c and vdp.c: rendering should be a little faster
−
* rewrote ROM bankswitch emulation (Super Street Fighter II): ROM access are faster, using memory pointers instead of reading ROM copy from ARAM
−
* fixed leftmost Window/PlaneA column render and implemented Window bug (as described by Charles Mc Donald)
−
* improved "Sprite Limit" and "Sprite Collision" detection accuracy
−
* modified RGB565 Color Palette to use the full available color range (0-31;0-63)
−
* implemented "cycle accurate" HV Interrupt timings: fix Sesame's Street Counting Cafe, Legend of Galahad (intro)
−
* improved VDP access timings accuracy (added FIFO emulation): fix Double Clutch
−
* improved DMA timings accuracy: fix Winter Olympics (E), Arch Rivals and probably more
−
* fixed HCounter again: Road Rash serie (I,II,III) don't need timing hacks anymore
−
* fixed VCounter in Interlaced 2 mode: fix Combat Cars "VS-Mode"
−
* improved Interlaced 2 mode (double resolution) rendering: Sonic 2, Combat Cars ("VS-Modes") look far better
−
* added TMSS BIOS support (optional)
−
* rewrote part of the YM2162 MAME's core: fixed internal FM timers handling, removed non-YM2612 emulation code and unused multiple cpu support
−
* implemented "cycle accurate" FM timers & sound samples rendering
−
* improved Z80 Interrupt timing accuracy: fix Sonic 3 music slowdowns
−
* updated Z80 & 68000 cores to last MAME versions
−
* improved Soft Reset emulation: X-Men 2 and Eternal Champions (random character selection) now work more like on real hardware.
−
* added full overscan emulation (vertical & horizontal borders) for "pixel perfect" aspect ratio (tested against a real genesis)
−
−
[Gamecube]
−
−
* fixed rom checksum calculation (only used for rom information)
−
* some modifications in GX rendering code.
−
* added support for original Genesis/Megadrive NTSC & PAL video modes: this makes games looking exactly as on original hardware (progressive rendering with reduced resolution)
−
* added "Aspect" option to switch between ORIGINAL (aspect ratio is fixed and borders are emulated) and MANUAL SET (horizontal and vertical scaling can be manually configured, borders are not emulated)
−
* added "Overscan" option to disable the original borders color and always use black borders (only used when ORIGINAL Aspect mode is enabled)
−
* added support for up to 720 pixels horizontal resolution (needed for proper aspect ratio emulation)
−
* added "TV Mode" option to enable automatic switching to PAL(50Hz) TV mode when the Genesis runs in PAL mode
−
* added "Xshift" & "Yshift" settings to let you adjust display area position while keeping the original aspect ratio
−
* added option to disable/enable SSG-EG support in FM cores: this special mode is indeed not properly emulated and some games might sound wrong when enabled
−
* removed "CPU Type" option, you can also now force Region (JAP/EUR/USA) without reseting the game, choose USA or JAP for 60hz, EUR for 50hz, this can be useful to bypass game region protection at startup.
−
</pre>
−
===Genesis Plus GX release 070720===
−
<pre>
−
[Core]
−
−
* corrected TeamPlayer support: fix multiplayer in Gauntlet 4 (Sept. version), Pengo and a lot of others
−
* added J-Cart support: enable multiplayer in Codemasters games (Pete Sampras, Micromachines games, Super Skidmarks)
−
* added serial EEPROM autodetection: fix games with bad SRAM informations in header (NBA Jam TE)
−
* added SVP faking: display 2D graphics in Virtua Racing (the game is however still unplayable)
−
* added support for more internal IO registers: fixe some unlicensed games (Wisdom Tree games...)
−
* added preliminary support for unmapped protection device: fix some unlicensed games with special built-in hardware (Squirell King, Lion King 2...)
−
* added "Soft Reset" combo (in game, use L+Z triggers): this should be like pressing the RESET button on a real Genesis and this is required
−
in some games to enable special features or even complete the game (ex: X-Men).
−
−
[Gamecube]
−
−
* added separate configuration for PortA/PortB inputs (GAMEPAD, MULTITAP or NONE, see Joypad Config): this let you setting
−
PORTB as unplugged, which is needed in some games to access special modes or enable cheat codes (Alien Storm, X-Men...)
−
* Freezestate & SRAM files are now compressed (using zlib)
−
* FreezeState & SRAM files can now be saved/loaded to/from SDCARD: located in /genplus/saves/ from the root of your SDCARD
−
* changed initial ROMS directory for SDCARD user: now looking for /genplus/roms/ from the root of your SDCARD
−
* added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
−
* "System reboot" is now used for console reboot and SD/PSO reload (if detected)
−
* added new font: now use original IPL font, extracted from Bootrom
−
* modified controls when going into the rom selection menu (DVD or SDCARD):
−
. use B button to go up one directory
−
. use Z button to quit the file selection menu
−
. use L/R triggers to go down/up one full page
−
. use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
−
* various menu rearrangment, minor bugfixes & sourcecode cleanup
−
</pre>
−
===Genesis Plus GX release 070621===
−
<pre>
−
[Core]
−
−
* added Multitap support (EA 4-Way Play and Sega Teamplayer): allowed up to four players in games supporting those peripherals
−
* added partial Sega Menacer lightgun support: automatically set when detecting the 6-in-1 Menacer game
−
−
[Gamecube]
−
−
* added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
−
* removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
−
* added Console Reboot option in main menu (IPL Reboot)
−
</pre>
−
===Genesis Plus GX release 070518===
−
<pre>
−
[Core]
−
−
* you can now switch between FM cores without reseting the game. FM registers value are automatically restored when switching.
−
* removed the previous VINT timings modification because it brokes some games (Rocket Knight, Thunderforce III,...)
−
* added automatic Timing configuration (VDP latency, VINT timing & alternate Line Timing) at game loading, based upon specific romname detection.
−
This means you can still modify some of these options afterwards but they are now automatically set/unset when loading a game which need
−
special timing fixes. These fixes are also automatically desactivated when the current game doesn't need them.
−
For information, games that are actually detected and need special timings to run properly are:
−
.Legend of Galahad & Road Rash series (single line not rendered properly)
−
.Sesame Street Counting Cafe (don't boot)
−
.Chaos Engine/Soldiers of Fortune (graphic glitches on scrolling)
−
−
[Gamecube]
−
−
* modified PAL framesync a little bit: the 20ms period is now applied between the start of 2 consecutive frames,
−
no more between the end of the previous and the start of the next one, which seems more correct to me
−
</pre>
−
===Genesis Plus GX release 070508===
−
<pre>
−
[Core]
−
−
* VINT timings are now a little more accurate: fixes Sesame's Street Counting Cafe
−
* SN76496 MAX_OUTPUT back to normal
−
* modified FB_WNOISE value in SN76496 core according to John Kortink's last informations
−
* added support for Maxim's PSG core, same as used in SMSPLUS (it becomes the default PSG core)
−
* updated FM core to the latest MAME version
−
* corrected DAC output level (fixes voices and some special FX being too low)
−
* added support for Gens YM2612 (FM) core (MAME's one still remains default FM core)
−
−
[Gamecube]
−
−
* corrected L & R buttons assignment: fixes Genesis X & Z buttons being inverted
−
* added configurable preamplification for each sound cores (see Emulator Options)
−
* added some other configurable sound options (boost overall volume, FM improvment for Gens YM2612)
−
</pre>
−
===Genesis Plus GX release 070411===
−
<pre>
−
[Core]
−
−
* corrected MAX_OUTPUT value in SN76496 core: fix PSG sound (SFX) volume
−
* removed unused sound buffer allocation
−
</pre>
−
===Genesis Plus GX release 070326===
−
<pre>
−
[Gamecube]
−
−
* added DVD automount: automatically call libogc DVD_Mount function if ISO PVD reading failed (idea taken from softdev's last neocdredux release). This may be useful for loading roms from a DVD after booting from SDLOAD or after stopping DVD motor.
−
* added "DVD motor off" feature, like in others emulators
−
* corrected Memory Card mounting function: EXI_ProbeReset() function was never called if the first mounting attempt failed. Should fix some of the "Unable to mount memory card" errors.
−
</pre>
−
===Genesis Plus GX release 070322===
−
<pre>
−
[Gamecube]
−
−
* added SDCARD subdirectory browsing and LFN (255 char. max) support
−
</pre>
−
===Genesis Plus GX release 070317===
−
<pre>
−
[Core]
−
−
* Color RAM update now always reset color 0 to border color (fix color glitches in Mortal Kombat,...) (thanks to Noop's for the idea)
−
−
[Gamecube]
−
−
* remove some rendering unused code (only used by DOS version of genesis plus) for little speedup
−
* added an option to enable alternate line rendering timing (fix single line error in Road Rash series and Legend of Galahad's Intro)
−
* added last Softdev's modifications (normalised memory access and ASM GU functions used intead of 'C' ones) for some speedup
−
* updated gcaram.c to be compatible with last libogc version
−
</pre>
−
===Genesis Plus GX release 070309===
−
<pre>
−
[Core]
−
−
* little rendering code speedups
−
* modified HV counter tables (fix graphic glitches in Skitchin's sky, Lotus 2 Recs, Panorama Cotton, Dashin Desperados & maybe more)
−
* completely rewrote DMA timings emulation so that it works for all games (no more cpu freezing)
−
* added all DMA tranfer rates handling for each three DMA modes and added dma busy flag emulation
−
* modified interrupts handling on VDP register #0 and #1 writes (fix Lemmings status bar)
−
* added VDP RAM write latency (fix Chaos Engine/Soldier of Fortune gfx glitches)
−
* modified FM timers handling a bit (fix Vectorman2 music)
−
* corrected Sprite Limit rendering (fix Sonic 1 & Micromachines 2 title screens)
−
* corrected IO Registers writes (fix Decap' Attack controls, no more need for alternate input)
−
* corrected 6 Buttons Pad emulation (fix 6buttons detection in Mortal Kombat 3, Comix Zone and other 6-buttons compatible games)
−
* modified sound mixing a bit according to Generator sourcecode (FM and PSG ratios seems more correct)
−
* added separate CPU Region (USA, Europe, Japan,...) & Speed (PAL or NTSC) choice in menu options
−
* modified main frame synchro in PAL mode (fix sound glitch in this mode), thanks to Softdev for the solution
−
* added savestates support (go to SRAM menu, memory card supports only)
−
</pre>
−
===Genesis Plus GX release 070207===
−
<pre>
−
[Core]
−
−
* fm timers fixed (fix missing music in Castle of Illusion, Quackshot, Undead Line, Wonderboy in Monster Lair, Cal 50, Turbo Outrun, Thundeforce 4 and maybe more)
−
* added complete EEPROM emulation (save support now works fine in Wonderboy5, Megaman Willy Wars, NBA Jam...) (credits to Notaz, adapted from Picodrive code)
−
* added preliminar dma timing emulation (fix bottom screen in Legend of Galahad) (credits to Notaz, adapted from Picodrive code)
−
* hack: clear Vint pending after Hint (INT level 4) acknowledge (fix Fatal Rewind)
−
* hack: modify read_bus16 to return a random value (fake fetch) (fix Time Killers)
−
* modified cpu execution timings, with more correct hblank and interrupts timing (fix ISS Deluxe, Double Dragon 2 and certainly more) (Based on Gens code)
−
* modified busreq mechanism: better synchro between z80 & 68k (no need to dejitter anymore) (Based on Gens code)
−
* added sprite collision detection (fix Strider 2)
−
* modified dma fill operation for big endian platform (fix Contra Hardcorps gfx garbage)
−
</pre>
−
===Genesis Plus GX WIP 1.2===
−
<pre>
−
[Gamecube]
−
−
* Added partial zip support (unzip.c)
−
</pre>
−
===Genesis Plus GX WIP 1.1===
−
<pre>
−
[Core]
−
−
* sio.c added
−
* Added six button pad support from x86 Gens
−
* Additional changes based on Charles MacDonald's gen-hw.txt
−
</pre>
−
===Genesis Plus GX WIP 1 - 7 March 2006===
−
<pre>
−
[Core]
−
−
* Updated SN76496 driver
−
−
[Gamecube]
−
−
* Added GX Hardware Scaling
−
</pre>
−
===Genesis Plus GX WIP 0===
−
<pre>
−
[Gamecube]
−
−
* initial port based on Genesis Plus 1.2a from Charles McDonald (http://cgfm2.emuviews.com/)
−
</pre>