Changes

1,785 bytes added ,  09:27, 15 September 2012
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== UPDATE HISTORY ==
 
== UPDATE HISTORY ==
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[What's New 1.3 - september 14, 2012 - By suloku]
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* Shows card/image serial number in Raw Restore Mode
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* F-zero and Phantasy Star Online Ep I&II and Phantasy Star Online III savegames are patched uppon restoring so they will work on target card (by Ralf)
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Lot's of thanks to Ralf at gscentral.org forums
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http://board.gscentral.org/retro-hacking/53093.htm#post188949
    
[What's New 1.2d - september 08, 2012 - By suloku]
 
[What's New 1.2d - september 08, 2012 - By suloku]
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* Add hotswapping (memory cards can be swapped, SD Gecko/SD/USB can't be swapped)
 
* Add hotswapping (memory cards can be swapped, SD Gecko/SD/USB can't be swapped)
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== LIMITATIONS ==
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== ABOUT SAVEGAMES AND RAW IMAGES ==
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=== Raw Images ===
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A raw image is a 1:1 copy of the memory card. It can only be restored to the card it was made from.
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Note that unofficial cards share the same Flash ID, which allows restoring raw images between unofficial cards (as long as they have the same size).
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These limitations can be solved with Raw Tools: http://code.google.com/p/gcmm/wiki/Raw_Tools
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For example:
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You can grab a 59 block card raw image from an unofficial card and modify it so you can restore it to your 1019 blocks official card, mantaining the serial number of the card so your protected savegames still work.
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note: as of GCMM 1.3 protected savegames can be restored to any card and they will work (thanks to Ralf!)
    
=== Protected Savegames ===
 
=== Protected Savegames ===
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Protected savegames are encrypted with the "unique" random serial number that is given to a memory card each time it is formatted. Due to this fact the savegame will only work on the original memory card it was backuped from if that card hasn't been formatted.
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This is just for information, as since GCMM 1.3 even serial protected savegames (F-Zero and Phantasy Star Online) can be restored to any memory card.
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There are two kinds of protected savegames:
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* Permision protected savegames: this savegames can't be moved/copied from the Gamecube/Wii memory card manager. These saves can be backed up and restored without problems by GCMM
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* List of known permision protected savegames: Medal of Honor: Frontline, Pokemon Coloseum, Pokemon XD, Fire Emblem.
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To be confirmed if some protected savegames also rely on the block number the savefile starts (or how many blocks where occupied before the savegame was created).
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* Serial protected savegames: this savegames can't be moved/copied from the Gamecube/Wii memory card manager and will only work in the card they were backupped from. This protected savegames rely on the serial number that is given to the memory card when it is formated. That's why they won't work in other cards and why they won't work on the same card if it has been formatted.
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* List of known serial protected savegames: F-Zero GX, Phantasy Star Online Ep I&2, Pahtasy Star Online III
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Restoring a raw image to a diferent card won't work. Please note that all unofficial cards share the same Flash ID (serial ID), allowing raw image restoring between unofficial cards (as long as they are the same size).
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Restoring a raw image to a diferent card won't work, it has to be the same card (it will work even if the card was formatted). Please note that all unofficial cards share the same Flash ID (which is different from the serial number), allowing raw image restoring between unofficial cards (as long as they are the same size).
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* Known protected savegames: Medal of Honor: Frontline, F-Zero GX, Pokemon Coloseum, Fire Emblem, Phantasy Star Online (all)
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To be confirmed if some protected savegames also rely on the block number the savefile starts (or how many blocks where occupied before the savegame was created).
note: some of these, as Pokemon Coloseum aren't really protected, they just have the permisions set to not be able to move/copy the savefile. GCMM backups and restores these savegames without problems.
      
As of 1.1 restored savegames mantain the savegame's original permisions (they are reseted when game is saved again anyways)
 
As of 1.1 restored savegames mantain the savegame's original permisions (they are reseted when game is saved again anyways)
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* Raw Restore Mode: GC_pad L+X , Wiimote B+Plus
 
* Raw Restore Mode: GC_pad L+X , Wiimote B+Plus
 
* Format Card Mode: GC_pad L+Z , Wiimote B+2
 
* Format Card Mode: GC_pad L+Z , Wiimote B+2
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note: it is better to hold the L trigger or B button, then press the other button while hold.
    
== COMPILING ==
 
== COMPILING ==
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* PlabloACZ and Picachu025 for updating the source.
 
* PlabloACZ and Picachu025 for updating the source.
 
* Nano(Excelsiior), for inspiring me to finally working again on GCMM
 
* Nano(Excelsiior), for inspiring me to finally working again on GCMM
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* Ralf at gscentral.org forums, for F-Zero and PSO savegame support.
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Lots of thanks thanks to everyone!
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