NullDC4Wii/Compatibility
Legend
Testing procedure & creating the best preset
Test on Dolphin or a Real Wii. Dolphin render can be better than Wii
Report any differences between those two
Creating the best preset for the game method :
1/ Launch with default preset
2/ play a little bit the game (default stage, just input A/Start/A), 2/3 minutes is enough
3/ If some things doesn't display good, try to change settings. Already we know that works :
- fine (seam) lines in 2D sprites : put "LOW" as graphics or "SEAM Fix"
- Z fighting : put FIXED DEPTH to "tight"
- 2 player viewport (or 2 cameras in the same scene) = SPLITSCREEN
4/ Flickering, fix can be :
- BLEND_MODE (set to off)
- TRANS_MODE (set to off)
- ASYNC_RENDER (set to on)
- DEPTH-CLIP (set to tight)
5/ Other graphical things not display try :
- 4BPP/8BPP to CI4_FAST or CI8_FAST
- BG POLYGON to ON
- PUNCH TROUGH to ON
- TRANS_SORT to ON
- RENDER TO TEX to ON
- 2D Famebuffer = ON
6/ off Canvas problem (screen too small or too big)
- try xratio = on (or off)
- CANVAS_WIDTH (try different values)
7/ Restart the game, try CACHE_VERY_FAST and CACHE_FAST. Find the lowest compatible option for the game. They may crash heavy-scene thus, like Shenmue intro
8/ If you want to dig more, try the game in early version of NullDC4Wii :
- alpha0.25 = no sound and few compatibility but might get some good suprise
- alpha0.28 = the state after
- alpha 0.40 = good performance
- alpha 0.45 = interesting release & basic preset
If you find a regression, find the exact version before/after the regression
Always use CACHE_QUALITY to see it it fixes your graphical glitch.
If you need advice, describe your graphical problem in Claude or Gemini and attach the gxrend.cpp file of the project and ask him what's your problem and what preset to try
Check here for example screenshot :
https://github.com/BenoitAdam/nullDC4Wii/issues/86
240 p games
240p games are preferably using LOW graphic option (GX_NEAR instead of GX_LINEAR) :
- Bangai-O
- Black Matrix A/D
- Gunbird 2
- Gunlord
- JoJo's Bizarre Adventure
- Last Blade 2: Final Edition
- Last Hope
- Marvel vs Capcom: Clash of Super Heroes
- Neo XYX
- Plasma Sword: Nightmare of Bilstein
- Princess Maker Collection
- Star Gladiator 2: Nightmare of Bilstein
- Street Fighter Alpha 3
- Street Fighter Zero 3
- Street Fighter Zero 3 for Matching Service
- Street Fighter 3: Double Impact
- Street Fighter 3: Third Strike
- The King of Fighters Dream Match 1999
- The King of Fighters 99 Evolution
- Twinkle Star Sprites
- Yu Suzuki Game Works Vol. 1 (Hang-On forced to 480i)
Switch between 480p and 240p
Some games are reported being able to switch natively to 240p, leaving these information here, please confirm :
| Game title | Button Combination | Output Mode | Notes |
|---|---|---|---|
| Street Fighter III: 3rd Strike | L + Start (or Z + Start on Arcade Stick) | 240p | Sharp 240p mode. Setting is saved in-game for future boots. |
| Street Fighter III: 3rd Strike | Y + Start | 240p | 240p with Anti-Aliasing Filter enabled. Setting is saved in-game for future boots. |
| Street Fighter III: Double Impact | L + Start | 240p | Sharp 240p mode. |
| Capcom vs. SNK: Millennium Fight 2000 | L + Start | 240p | Sharp 240p mode. |
| Capcom vs. SNK Pro | L + Start | 240p | Sharp 240p mode. |
WinCE games
WinCE games aren't supported (It demands extra power... maybe Wii U can achieve some result, but probably not Wii)
You can still add them and put [WinCE] on it for information
List of all WinCE games here (Partial) : https://segaretro.org/Category:Dreamcast_Windows_CE_games
Game list
0 / A
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| 102 dalmatiens (Disney) | Supported | Supported | GDI/EU | alpha0.28 | FIX_DEPTH HUD_PASS CACHE_VERY_FAST | FMV Buggy. FIX_DEPTH 2 HUD_PASS 2. Probably same setting as Adventure of Buzz |
| 18 Wheeler: American Pro Trucker* | Runnable | Runnable | GDI/EU | alpha0.62 | Garbage, lots of stuff doesn't display. FIFO erroor when beginning game. Play it on Gamecube | |
| 24 hours of Le Mans | Runnable | Runnable | GDI/EU | alpha0.38 | I4_STUB, I8_STUB | Menu ok. Loading very slow. Can't go to a race |
| 4wheelthunder | Supported | Supported | GDI/EU | alpha0.62 | CACHE_FAST FPS_BOOST | FMV Okish. Menu crap unless CACHE_QUALITY ? CACHE_FAST is ok ingame. SPLITSCREEN for 2 players but still buggy (left part of the screen). Can use FPS_BOOST |
| 4x4 Evolution | Not tested | Not tested | ? | [WinCE] | ||
| Aerowings | Verified | Verified | GDI/EU | alpha0.30 | CACHE_FAST | Can run 100% full speed with CACHE_VERY FAST. Also need to adjust with I4_STUB or I8_STUB, probably at least of of those is needed |
| Aerowings 2: Air Base | playable | Verified | GDI/EU | alpha0.62 | CACHE_FAST CI4_FAST CI8_FAST TMEM_CACHE | FMV Ok. Menu Ok. Drop to 25% of speed. Test on real hardware |
| Airforce Delta | Broken | Broken | GDI/US | alpha0.30 | Boot to BIOS | |
| Alice Dreams Tournament | Broken | Broken | GDI/? | alpha0.36 | Boot to BIOS | |
| Alone in the Dark: The New Nightmare** | Verified | Verified | GDI/EU | alpha0.38 | Still Messy FMV. Trash graphism even in CACHE_NORMAL. Try BLEND_MODE in next version, and RGB565 transparent (Hack) | |
| Aqua GT | playable | Verified | GDI/EU | alpha0.62 | CACHE_FAST PUNCH_TROUGH BLEND_MODE to off | Menus okish. Boat selection flickering like Toy Racer. Gameplay meh. CACHE_FAST PUNCH_TROUGH BLEND_MODE to off |
| Armada | Broken | Broken | GDI/? | alpha0.47 | [WinCE] White screen crash | |
| Army men - Savage Hero | playable | playable | GDI/? | alpha0.62 | FIX_DEPTH HUD_PASS CACHE_VERY_FAST | FMV Buggy. FIX_DEPTH 2 HUD_PASS 2 |
| Atari Anniversary Edition | Not tested | Not tested | ? | [WinCE] | ||
| Adventure of Buzz Lightning | Supported | playable | GDI/EU | alpha 0.62 | CACHE_VERY_FAST | Probably same setting as 102 dalmatiens |
B
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Bang! Gunship Elite | Broken | Broken | GDI/USA | alpha0.37 | [WinCE] Boot to BIOS. | |
| Bangai-o (Brightness Fix hack) | playable | playable | GDI/EU | alpha0.57 | CANVAS_WIDTH | Need CANVAS_WIDTH = 320 for correct display. Haven't tryed other options yet |
| Berserk | playable | playable | GDI/EU | alpha0.62 | OFFSET_COLOR(OFF) | OFFSET_COLOR to off (else white textures) |
| Birdcage of Horror (Discs 1-6) | playable | Verified | GDI/? | alpha0.57 | ||
| Blue Stinger | playable | Verified | GDI/? | alpha0.62 | CACHE_FAST OFFSET_COLOR(OFF) | Crashed after opening cutscene ? Please re-test, may have been fixed with recent jit/bcache/fastmem |
| Blue Submarine | playable | playable | GDI/JP | alpha0.47 | ||
| Bomberman Online* | Supported **** | Supported | GDI/US | alpha0.50 | CACHE_NORMAL | FMV a bit slow (especially on Wii). Menu Ok. Gameplay ok. Minor problem on transparency hiding stuff when bomb explodes |
| Border down | Broken | Broken | GDI/US | alpha0.62 | White screen like a WinCE game | |
| Buggy heat | Runnable | Runnable | GDI/? | alpha0.62 | Currently investigating a depth issue. Was working in alpha0.29 | |
| Bust A Move4** | Broken | Broken | GDI/? | alpha0.03 | [WinCE] |
C
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Caesars Palace 2000 | Broken | Broken | GDI/EU | alpha 0.62 | [WinCE] - white screen | |
| Capcom Fighting Collection (hack) | Broken | Broken | GDI/? | alpha0.58 | Showed a pointer on a white screen, pressing leads to a spinning loading time but never advanced | |
| Cannon Spike | Supported | playable | GDI/? | alpha0.62 | CACHE_VERY_FAST / FIXED_DEPTH tight / HUD_PASS | Menu OK. Gameplay OK. Put FIXED DEPTH to "Tight" to avoid Z-Fighting, but remove HUD. Put HUD_PASS to 2 |
| Capcom vs. SNK: Millennium Fight 2000 | Supported | playable | GDI/USA | alpha 0.62 | RENDER_DELAY SEAM_FIX | [240p] Use LOW if 240p mode |
| Capcom VS SNK2* | playable | Verified | GDI/? | alpha0.62 | RENDER_DELAY CACHE_QUALITY SEAM_FIX | Need CACHE_QUALITY (cost FPS). Prefer Gamecube version instead. |
| Carrier | Supported | playable | GDI/EU | alpha0.62 | CACHE_FAST | Messy FMV. offset_color=off. |
| Castlevania (E3 Demo) | playable | playable | GDI/USA | alpha0.62 | Around 37 FPS when touching no buttons at start with CACHE_VERY_FAST. HALL level bug see github issues. CACHE_FAST/NORMAL to avoid some texturing issue | |
| Championship Surfer | Not tested | Not tested | ? | [WinCE] | ||
| Charge and blast | Supported | playable | GDI/EU | alpha0.62 | CACHE_FAST FPS_BOOST | A bit slow but Playable |
| Chu Chu Rocket | Supported **** | playable | GDI/USA/EU | alpha0.61 | CACHE_VERY_FAST ADVANCED_ALPHA FIXED_DEPTH_TIGHT MUTE_PCM16 | Between 20 and 50 Fps. / FIXED_DEPTH_TIGHT or DEPTH_CLIP (near margin) to make everything appear correctly on real hardware / Disable buggy sounds with MUTE_PCM16 |
| Chicken Run | Runnable | Runnable | GDI/USA/EU | alpha0.62 | CACHE_FAST | FMV buggy. Menu Ok. Intro Ok. Main gameplay : black. Tried a bunch of preset, nothing works. Not a regression. Test with real console and/or interpreter |
| Coaster Works | Verified | Verified | GDI/EUR | alpha0.62 | CACHE_VERY_FAST TRANS_SORT | Some stuff doesn't display |
| Confidential Mission | playable | playable | GDI/EUR | alpha0.62 | CACHE_FAST | Okish. Tested on light gun with dolphin doesn't work. Gamepad ok. Don't hesitate to refine preset |
| Conflict Zone | Broken | Broken | GDI/EU | alpha0.62 | FMV, then Black screen freeze. Not a regression. Interpreter freeze before fmv. | |
| Cool Cool Toon | playable | playable | GDI/JP | alpha0.50 | Slow FPS | |
| Cosmic Smash | Broken | Broken | GDI/JP | alpha0.51 | Shows glitched SEGA logo and turns into a black screen | |
| Crazy Taxi* | Supported | playable | GDI | alpha0.50 | CACHE_NORMAL FPS_BOOST | Use DECAL_ALPHA to get opaque cars, but this cost FPS. Use VERTEX_COLOR to get arrow & dollar colored & cars colored. FPS_BOOST can work |
| Crazy Taxi 2 | Supported | playable | GDI/EU | alpha0.50 | CACHE_NORMAL FPS_BOOST | Use DECAL_ALPHA to get opaque cars, but this cost FPS. Use VERTEX_COLOR to get arrow & dollar colored & cars colored. FPS_BOOST can work |
| Cyber Troopers Virtual-On | Runnable | Runnable | GDI/CUE/US | alpha0.28 | Green FMV. Janky menus, 5 FPS, trash. May need refine on 4BPP/8BPP. Someone test please. |
D
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| D2 (Disc 1) | playable | playable | GDI/? | alpha0.58 | Audio issues but in game-cutscenes and fmv run well, if slow. Graphical problems in battles and the overworld. | |
| Dave Mirra | Supported | playable | GDI/EU | alpha0.62 | CACHE_VERY_FAST | Very playable. Doesn't seem to need special presets. |
| Daytona USA | Supported | playable | GDI/? | alpha0.50 | TRANS SORT FPS_BOOST | TRANS_SORT for solving menu & logo flickering. Can use FPS_BOOST also |
| Dead or Alive 2 | playable | Verified | GDI/EU | alpha0.62 | CACHE_FAST | Very slow on Wii (very demanding game) |
| Deadly skies | Verified | Verified | GDI/EU | alpha0.62 | CACHE_FAST | Half (left) on the screen. X scaler and Canvas With doesn't make a difference.github issue opened< some cache problems also |
| Death Crimson OX | playable | playable | GDI/? | alpha0.47 | ||
| Deep Fighter | Verified | Verified | GDI/EU | alpha0.62 | CACHE_FAST | FMV ok (and not slow !). Menu Ok . Lot of black alpha to fix |
| Densha De Go 2 | Broken | Broken | bin/Cue/JP | alpha0.05 | [WinCE] Boot to bios | |
| Demolition Racer | Verified | Verified | GDI/US | alpha0.39 | PPZ_WRITE | Can arrive to gameplay but 10 FPS in CACHE_FAST. PPZ_WRITE otherwise texture blocking the view. FIFO Error in most case. Or just Freeze. |
| Demolish Fist | Supported | playable | GDI/? | alpha0.52 | 80% speed. Can use CACHE_FAST but no major difference in FPS? No music | |
| Di Gi Carot English | playable | playable | GDI/EU | alpha0.47 | ||
| Dino Crisis | playable | playable | GDI/EU | alpha0.62 | CACHE_VERY_FAST | FMV show on the half left of screen. Menus ok. In-Game ok. CACHE_VERY_FAST works Item can't be seen in menu. Probably need TRANS_SORT and/or PUNCH_TROUGH |
| Dinosaurs (Disney) | Supported | playable | GDI/EU | alpha0.62 | CACHE_FAST | FMV ok. Menu ok. Gameplay ok. CACHE_FAST at least |
| Divi Dead | Broken | Broken | CDI/? | alpha0.47 | Freeze at start | |
| Dolphin BLue | playable | playable | GDI/? | alpha0.51 | CACHE_FAST | Very playable, with intro. |
| Donald Duck Quack Attack (Disney)* | playable | playable | GDI/EU | alpha0.62 | CACHE_FAST. May need to tweek other options. | |
| Dragon Riders | Runnable | Runnable | GDI/EU | alpha0.62 | CACHE_FAST | Some minor alpha/transparency problem. Crash at some point in intro (when we see dinosaur/dragon). Try different CACHE modes and disable experimental stuff (JIT/Fastmem, etc...) to see if you can pass that. Try on real hardware also (only tested on dolphin) |
| Dragon Blood | Supported | playable | GDI/EU | alpha0.62 | CACHE_FAST | FIXED_DEPTH 2 HUD_PASS 2 to avoid Blue screen. Gameplay ok but slow |
| Ducati World | Broken | Broken | GDI/EU | alpha0.37 | [WinCE] Boot to BIOS. | |
| Dreamcast Crazy Collection (hack) | Runnable | Runnable | CDI/? | alpha 0.28 | Black screen with fps counter moving | |
| Dynamite Cop | playable | playable | GDI/? | alpha0.47 | FMV ok. |
E
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Ecco the Dolphin: Defender of the Future | playable | Verified | GDI/Europe | alpha0.62 | CACHE_FAST | Some graphicals bugs (the background scenary isn't showing up; it appears when you get closer: clipping?). I think this game needs fog (not implemented yet) |
| Ecco II (prototype) | Not tested | Not tested | GDI/N | alpha0.62 | untested | |
| ECW The Energy Rule | playable | playable | GDI/Europe | alpha0.62 | CACHE_FAST PUNCH_TROUGH | FMV ok. Menu Okish. |
| Egg Elemental Gimmick Gear | playable | playable | GDI/? | alpha0.58 | FMV ok | |
| European Super League | Runnable | Runnable | GDI/EU | alpha0.62 | Crash when starting a match | |
| Evil Dead | Verified | Verified | GDI/CUE/FR | alpha0.39 | FMV and menu ok. Gameplay meh. Try to tweak some settings, we never know. | |
| Evil Twin: Cyprien's Chronicles | playable | playable | GDI/? | alpha0.58 | Boots but you can't advance past the save screen | |
| Evolution: The World of Sacred Device* | playable | playable | GDI/USA | alpha0.13 | Dialogue and textures are extremely bugged but runs fine without crashing | |
| Evolution 2 | playable | playable | GDI/USA | alpha0.62 | Have to wait a long time loading black screen (30 seconds at least) to see something. FMV mostly Ok. Menu Ok. Try CACHE_FAST or VERY_FAST for more performance. Some Z-fighting | |
| Exhibition of speed | playable | playable | GDI/USA | alpha0.62 | CACHE_FAST | Globally ok. Works with CACHE_FAST |
F
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| F1 Racing championship | Runnable | Runnable | GDI/EU | alpha0.62 | FMV ok. Menu ok. Freeze when trying to launch race (not a regression) | |
| F1 World grand prix | Verified | Verified | GDI/EU | alpha0.62 | SPLITSCREEN | FMV ok. Menus hidden even with CACHE_NORMAL and 4BPP/8BPP to RGB565. Good candidate for dev/debug. Gameplay ok. TRANS_SORT or PUNCH_TROUGH or RENDER_TO_TEX needed. SPLITSCREEN needed for car's mirror |
| F1 World grand prix II | Runnable | Runnable | GDI/EU | alpha0.28 | takes time to load. Menus hidden even with CACHE_NORMAL and 4BPP/8BPP to RGB565 and ADVANCED_ALPHA. Good candidate for dev/debug. ? | |
| F355 Challenge Passione Rossa | playable | playable | GDI/EU | alpha0.62 | SPLITSCREEN | Menu lacks something. Gameplay ok. SPLITSCREEN needed for car's mirror |
| Faster than speed (Atomiswave port) | Verified | Verified | GDI/? | alpha 0.28 | CACHE_NORMAL | Some graphic still glitch |
| Fast Striker | Broken | Broken | GDI/? | alpha 0.47 | Crash on start with small graphical artifact on corner of screen. | |
| Fighting Force 2 | Supported | Supported | GDI/EU | alpha 0.62 | CACHE_FAST PUNCH_TROUGH | FMV ok. Menu Ok. Gameplay ok, around 30FPS. PUNCH_TROUGH for fixing lights |
| Fighting Vipers 2 | playable | playable | GDI/EU | alpha 0.38 | CACHE_NORMAL | FMV ok. around 20FPS. |
| Force Five (Atomiswave) | Runnable | Runnable | GDI/? | alpha 0.52 | Endless time on VS screen | |
| Floigan Bros episode 1 | Broken | Broken | GDI/EU | alpha 0.62 | Black screen freeze. Tested in a0.28, same (not a regression) | |
| Freestyle scooter | Verified | Verified | GDI/EU | alpha 0.62 | some FMV broken. Menu Trash. Gameplay all green even in CACHE_NORMAL. Wait for the bugfix/regression of virtua fighter 3tb | |
| Fur Fighters | Runnable | Runnable | GDI/EU | alpha 0.62 | DEPTH tight + hud pass for everything TRANS SORT or PUNCH TROUGH for menu JOJO_FIX or RENDER_DELAY for main gameplay = didn't work. Freeze when entering gameplay | |
| FX Unit Yuki The Henshine Engine | Broken | Broken | GDI | alpha 0.47 | Goes to bios |
G
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Garou: Mark of the Wolves | Not tested | Not tested | ? | |||
| Gauntlet Legend | Supported | playable | GDI/EU | alpha0.62 | CACHE_FAST | FMV ok. Menu Ok. Gameplay ok. Almost 100% on wii |
| Gigawing | Supported | playable | GDI/EU | alpha0.62 | CACHE_FAST | Menu Ok. Gameplay ok. Almost 100% on wii |
| GK - Giant Killer | Broken | Broken | GDI/EU | alpha0.62 | Hangs at SEGA Screen | |
| Grandia II | Verified | Verified | GDI/EU | alpha0.38 | 3D is Ok-ish. 18 FPS in VERY_FAST_CACHE) | |
| Grinch | Runnable | Runnable | GDI/USA | alpha0.13 | No sound, Graphics issues, Random crashes | |
| GTA 2 | playable | playable | GDI/EU | alpha0.62 | CACHE_NORMAL | FMV ok. Menu ok. 28 FPS in CACHE_VERY_FAST mode but trashy graphics in that case |
| GTA 3 (homebrew/fan port) | Broken | Broken | CDI/? | alpha0.28 | Freeze | |
| GTA 3 : Vice City(homebrew/fan port)* | Broken | Broken | CDI/? | alpha0.28 | Run to BIOS. There's a native port out there for Wii, check it out ! | |
| Godzilla Generation | Runnable | Runnable | GDI/JP | alpha0.57 | Stay at japanese screen | |
| Godzilla Generation Maximum Impact | Supported | playable | GDI/JP | alpha0.57 | CAHE_NORMAL | FMV Ok. CACHE_VERY_FAST is buggy. Test other preset if you want to dig more. |
| Gunbird 2 | playable | playable | GDI/? | alpha0.58 | Plays on the left side of screen but very playable now. Has some graphical artifact issues. (use CANVAS WITH preset probably) | |
| Gunlord | Broken | Broken | CDI/? | alpha0.62 | Black screen / crash |
H
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Half Life*** | Broken | Broken | CDI/US | alpha0.26 | [WinCE] ***Homebrew port, check here : https://github.com/MintFerret/xash3d-fwgs/ | |
| Halo (homebrew) | Broken | Broken | CDI/? | alpha0.28 | freeze at start | |
| Headhunter | Verified | Verified | GDI/EU | alpha0.62 | CACHE_FAST | Messy FMV like alone in the dark. Gameplay seems ok |
| Heavy Metal: Geomatrix | Runnable | Runnable | GDI/? | alpha0.47 | Intro ok. Menu Ok at first but then stuck on black screen | |
| Hello Kitty : Lovely fruit Park | Broken | Broken | GDI/? | alpha0.28 | [WinCE] | |
| Hello Kitty : Cookie | Broken | Broken | GDI/? | alpha0.28 | [WinCE] | |
| Hellsgate v2 | Broken | Broken | CDI/? | alpha0.47 | ||
| Heretic (port) | Runnable | Runnable | CDI/? | alpha0.28 | Black screen, fps freeze but we can hear sound | |
| Hidden and Dangerous | Not tested | Not tested | ? | [WinCE] | ||
| Hokuto No Ken - Fist of the north star (atomiswave port) | playable | playable | GDI/JP | alpha0.54 | HOKUTO_HACK | HOKUTO_HACK must be on or nothing shows. Only Stage 1 and Stage 2 are supported at the moment. |
| Hoyle Casino | Not tested | Not tested | ? | [WinCE] | ||
| House Of The Dead 2* | Broken | Broken | GDI/PAL | alpha0.28 | Game Launch, stucked to "Now checking" (Play Wii version instead ;) ) | |
| Hydro Thunder* | Supported | playable | GDI/EU | alpha0.62 | CACHE_FAST | Menu Ok. Gameplay ok. CACHE_FAST ARM_SPEED 5 Mhz & Audio Buffer 1 |
I
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Ikaruga* | Broken | Broken | alpha0.62 | GDI/JP | Freeze on SEGA logo | |
| Illbleed | playable | playable | GDI/? | alpha0.58 | CACHE_FAST TRANS_SORT | FMV buggy (change XSCALER ?). Menu ok with TRANS_SORT. CACHE_VERY_FAST is trash. |
| Incoming | Runnable | Runnable | GDI/? | alpha0.62 | Menu ok. Freeze with (SPI_CD_SEEK/SPI_REQ_STAT/SPI_CD_SEEK) loop. I've seen other games that has this problem. Not a regression. FPS still print in console. | |
| Intrepid Izzi | Broken | Broken | CUE/USA/Japan | alpha0.38 | Boot to BIOS | |
| Iron Aces | playable | playable | CUE/USA/Japan | alpha0.62 | CACHE_VERY_FAST OFFSET_COLOR(OFF) FIXED_DEPTH(2) PUNCH_TROUGH | FMV messy. TRANS_SORT fix menu. White Planes => OFFSET_COLOR(OFF). FIXED_DEPTH(2) to avoid Z-Fighting ? Transparency problem = PUNCH_TROUGH(ON) |
J
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Jazz Jackrabbit (OpenJazz homebrew port) | Broken | Broken | CDI/? | Homebrew port (OpenJazz). Requires original Jazz Jackrabbit game files. | ||
| Jet Set Radio (Jet Grind Radio) | playable | playable | GDI/EU | alpha0.46 | CACHE_FAST VERTEX_COLOR | Menu ok. 15 fps (probably more on vwii) / BG_POLY ON maybe ? |
| Jojo's Bizarre Adventure** | Broken | Broken | GDI/US | alpha0.55 | Jojo US is broken for now, no info. Might be related to same problem as Rez | |
| Jojo's Bizarre Adventure** | Supported | Supported | GDI/CUE/EUR | alpha0.50 | LOW CACHE_NORMAL CI4_FAST JOJO_FIX | [240p] Use LOW preset to avoid thin black lines. Put CI4_FAST with JOJO_FIX they work together. Put ASYNC_RENDER for the health bar to stop flickering. TRANS_SORT to fix 50/60hz menu (not mandatory). |
K
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Kao The Kangourou | Verified | Verified | CDI/? | alpha0.62 | Remanence problem. Fixable with PPZ-Write off but accuracy suffers. | |
| Karous* | Broken | Broken | CDI/? | alpha0.62 | Freeze at SEGA logo | |
| Kenju | Supported | playable | GDI/? | alpha0.51 | Slow on Wii (75% of speed), haven't tried any presets for now | |
| King Of Fighters XI (hack/Atomiswave port) | Broken | Broken | GDI/? | alpha0.52 | Freeze on boot/Runnable on nullDC-PSP | |
| King Of Fighters 2000 | Broken | Broken | GDI/JP | alpha0.62 | Freeze on boot at sega logo | |
| King Of Fighters 2001 | Broken | Broken | GDI/JP | alpha0.62 | Freeze on boot at sega logo | |
| King Of Fighters 2002 | Broken | Broken | GDI/JP | alpha0.62 | Freeze on boot at sega logo | |
| King Of Fighters Neowave (hack/Atomiswave port) | Broken | Broken | GDI/? | alpha0.52 | Freeze on boot at sega logo | |
| King of Fighters: Evolution (KOF 99) | Supported | playable | GDI/US | alpha0.63 | CACHE_NORMAL FIXED_DEPTH2 CANVAS_SIZE 320 | FMV ok. Menu Ok. CANVAS_SIZE 320. LOW for 240p mode. Don't use "VGA compatible" hack version (1/4 screen displayed) |
| King of Fighters: The Dream Match 1999 | Supported | playable | CDI/? | alpha0.61 | CANVAS_WIDTH (320) SPEED LIMITER GRAPHICS LOW TMEM CACHE ASYNC_RENDER 2D FRAMEBUFFER TRANS_SORT FIXED_DEPTH (TIGHT FIX Z FGHT) ACCURACY (BALLANCED) JIT BCACHE FPU PIN JIT ALIGN | Game runs fine 60fps. Don't use "VGA compatible" hack version (1/4 screen displayed) |
| KISS Psycho Circus: The Nightmare Child | Broken | Broken | GDI/? | alpha0.06 | [WinCE] Black screen / Crash |
L
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Last Blade 2 | Broken | Broken | GDI/EU | alpha0.62 | Freeze at sega logo (see github issue) | |
| Last Hope Pink Bullets | Broken | Broken | GDI/? | alpha0.47 | Black screen / Crash | |
| Legacy of Kain: Soul Reaver** | Supported | Supported | GDI/EU | alpha0.63 | CACHE_FAST | FMV ok. Menu ok with FIXED_DEPTH 2 but gameplay maybe buggy in that case. Test on real hardware and report. Gameplay ok 60 fps |
| LOL: Lack of Love | Runnable | Runnable | GDI/? | alpha0.47 | Opening fmv works besides audio issues, but following it the game hangs on a black screen. | |
| Looney Tunes Space race | playable | playable | GDI/EU | alpha0.62 | DEPTH_CLIP CACHE_NORMAL RENDER_DELAY | FMV Messy & flickers. Z-Fighting, use DEPTH_CLIP 2. No sound but music ok. RENDER_DELAY seems to fix FMV flickering |
M
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Macross M3 (English Patch) | playable | playable | GDI/? | alpha0.58 | FMV slow, audio problems. In-game looks fantastic, controls probably require classic/gamecube | |
| Maken X | Supported | playable | GDI/EU | alpha0.62 | CACHE_FAST | Seems ok I just watched intro |
| Magforce Racing | Verified | Verified | GDI/EU | alpha0.44 | Menus Ok. Gameplay Trash. Sometimes FIFO error (see Castlevania HALL bug) | |
| Magic the Gathering | Verified | Verified | GDI/? | alpha0.28 | ||
| Mars Matrix | Not tested | Not tested | ? | |||
| Marvel vs. Capcom: Clash of Super Heroes | Supported | Supported | GDI/EU | alpha 0.62 | CACHE_FAST LOW | Try 2D Framebuffer and other options. CACHE_VERY_FAST make the menu slower (?). 240p game so use LOW. Disable ASYNC_RENDER to reduce input lag but may cause Flickering |
| Marvel vs. Capcom 2: New Age of Heroes | Supported | Supported | CDI/? | alpha 0.55 | RENDER_DELAY | |
| Maximum Pool | Not tested | Not tested | ? | [WinCE] | ||
| Maximum Speed | playable | playable | GDI/? | alpha0.34 | ||
| MDK2* | Runnable | Runnable | GDI/EU | alpha0.62 | Select langage then freeze. Not a regression | |
| Metropolis Street Racer | Supported | playable | GDI/EU | alpha0.62 | CACHE_FAST | FMV ok. Menu Ok. Gameplay Ok. Please test on real console and fine tune preset. trans sort / punch trough / rendeer to tex / decal alpha may be needed |
| Midway's Greatest Arcade Hits Vol. 1 | Not tested | Not tested | ? | [WinCE] | ||
| Midway's Greatest Arcade Hits Vol. 2 | Not tested | Not tested | ? | [WinCE] | ||
| Millenium Soldier | Runnable | Runnable | GDI/EU | FMV Ok (CMPBR for the infograme logo). Freeze when starting a game (or very long loading time...). Same problem in a0.28 | ||
| Millenium Racer (prototype) | Not tested | Not tested | GDI/? | |||
| Moho | Verified | Verified | GDI/EU | alpha0.62 | Can enter game but artifact then FIFO error (opcode related) ? | |
| Monaco Grand Prix 2** | Verified | Verified | GDI/EU | alpha0.62 | Texture ingame weird even with CACHE_QUALITY. FIXED_DEPTH doesn't resolve this also | |
| Mortal Kombat Gold** | Supported | Supported | GDI/EU | alpha0.28 | CACHE_VERY_FAST | Black screen on intro (change FMV format/Cache/2D Frambuffer preset?) but we can hear sound. In-game is correct, around 30 FPS |
| Mr Driller** | Supported | Supported | GDI/EU | alpha0.63 | CACHE_VERY_FAST TRANS_SORT=ON CI4_FAST CI8_FAST | White background during main gameplay. TRANS_SORT=ON needed for menu |
| Ms Pacman** | playable | playable | GDI/EU | alpha0.63 | CACHE_FAST | FMV ok. Menu Okish. Gameplay ok. Test with more preset if some stuff don't appear |
N
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Nakoruru - The Gift She Gave Me (English Patched) | playable | playable | GDI/? | alpha0.58 | Besides Audio this visual novel works perfectly! | |
| Nanatsu no Hikan | Verified | Verified | CDI/JP | alpha0.45 | ||
| Napple Tale - Arsi in Daydream (English Patched) | playable | playable | GDI/? | alpha0.34 | Some visual graphic issues | |
| NBA 2K | playable | Verified | GDI/EU | alpha0.62 | CACHE_FAST | FMV ok. Menu ok. Very_fast is trash. Very slow. |
| NBA 2K2 | Runnable | Runnable | GDI/EU | alpha0.62 | CACHE_FAST | FMV ok. Menu okish. Very_fast not tested. Can't enter main gameplay |
| NBA Hoops | playable | playable | GDI/? | alpha0.62 | CACHE_FAST | FMV ok. Menu okish. Very_fast trash in menu. Some crashes (unknow pointer/Invalid range in CopyFromEmu) |
| NBA Showtime | Supported | Supported | GDI/EU | alpha0.62 | CACHE_FAST | FMV doesn't show, try using different FMV FORMAT and CACHE and 2D Framebuffer values. Minor Z-Fighting on dolphin in gameplay |
| NFL Blitz (midway) | playable | playable | GDI/EU | alpha0.62 | CACHE_FAST | Globally runs but slow on Wii. Minor Z-Fighting |
| NFL Quaterback | Broken | Broken | GDI/EU | alpha0.62 | Freeze at SEGA logo | |
| Never 7 | Broken | Broken | bin/cue/JP ? | alpha0.05 | Boot directly to BIOS (bin/cue not supported ?) | |
| NHL 2k | Verified | Verified | GDI/EU | alpha0.62 | FMV doesn't show, try using different FMV FORMAT and CACHE and 2D Framebuffer values. Crash at "save game". Use JOJO FIX and/or RENDER_DELAY to bypass that. Ingame trash, fifo error happens. | |
| Nikketsu Niki English Patch | playable | playable | GDI/? | alpha0.58 | Works Incredibly well with some audio problems. | |
| Nightmare creatures | Broken | Broken | GDI/EU | alpha0.62 | Freeze at sega logo | |
| NFL 2K | Not tested | Not tested | ? | |||
| NFL 2K1 | Not tested | Not tested | ? | |||
| NFL Quarterback Club 2001 | Not tested | Not tested | ? | [WinCE] | ||
| Nightmare Creatures II** | Broken | Broken | ? | [WinCE] |
O
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Omikron: The Nomad Soul | Supported | Supported | GDI/EU | alpha0.62 | CACHE_NORMAL DEPTH_CLIP=2 HUD_PASS | FMV mostly ok. Put CMBR if doesn't display well. Menu Ok. Z-fighting so Depth_clip needed. May need to refine preset if some element doesn't display |
| OOga Booga | Broken | Broken | GDI/USA | alpha0.28 | Black screen, hear a sound then very low fps even in I4/I8 Stub | |
| Open Sonic | Broken | Broken | CDI/? | alpha0.28 / alpha0.30 | Boot to Bios |
P
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Panzer Front | Supported | playable | GDI/US | alpha0.62 | CACHE_FAST TRANS_SORT | FMV ok but some tearing. CACHE_VERY_FAST is trash. Sometimes smokes are letters. Smoke transparency hide what's beneath, same problem as bomberman. TRANS_SORT helps for menu transparency |
| Pier Solar and the Great Architects | Broken | Broken | GDI/US | White screen. (WinCE ?) | ||
| Pen Pen | Supported | playable | GDI/EU | alpha0.62 | CACHE_FAST | CACHE_VERY_FAST is meh. CACHE_QUALITY fixes all the problem (including logo) but crappy FPS. Some alpha (snow) hiding other alpha texture. Probably same problem as bomberman |
| Phantasy Star Online | Broken | Broken | GDI/? | alpha0.06 | Black screen | |
| Phantasy Star Online V2 | Verified | Verified | GDI/? | alpha0.58 | Runs but you need a serial number so unplayable for now.... :/ | |
| Planet Ring | playable | playable | GDI/EU | alpha0.62 | CACHE_FAST | It's an online game only I think ? |
| Plasma World - Star Gladiator Episode 2 (Capcom) | Supported | playable | GDI/EU | alpha0.62 | CACHE_NORMAL | CACHE_VERY_FAST is trash. CACHE_FAST is okish. CACHE_NORMAL is safer. Intro crash. Demo crash on dolphin (pur FAST_MEM to off ?) Menu Ok. Gameplay ok. |
| POD 2 | playable | playable | GDI/EU | alpha0.62 | Put OFF for RGB565_ALPHA, otherwise menu doesn't appear. Cars are surrounded by blue-ish texture. Not a regression. Something isn't well implemented. | |
| Postal (homebrew) | Broken | Broken | CDI/US | alpha0.28 | Freeze | |
| Power Stone | Supported | playable | GDI/US | alpha0.50 | CACHE_NORMAL | 75% of speed on Dolphin. Can use FPS_BOOST (very few glitches) |
| Power Stone 2 | Supported | playable | GDI/EU | alpha0.50 | CACHE_NORMAL CI8_FAST | CI8_FAST fix black character at stage selection. ARM_SPEED 5 Mhz works. Please test 2.5Mhz |
| Prince of Persia: Arabian Nights** | Runnable | Runnable | GDI/US | alpha0.62 | Runs but doesn't advance on selecting a new game. (dev message : "BEEP"). Xale00 personal advice : this game is utterly bad (i finished it), don't play that, play Prince of Persia on Wii ! | |
| Pro Pinball | Runnable | Runnable | GDI/EU | alpha0.63 | FMV Messy. Hard to get past the movie, black screen. I waas able once to go beyond further by modifying CORE (page 5 setup)). Interpreter : doesn't go far. | |
| Project Justice | playable | playable | GDI/EU | alpha0.62 | CACHE_NORMAL | Intro ok, menu ok. Gameplay meh. CACHE_NORMAL is the lowest minimum acceptable. ARM_SPEED to 5 Mhz works. can put graphics=low to gain a few %FPS |
| Propeller arena | playable | playable | GDI/?? | alpha 0.62 | CACHE_FAST FIXED_DEPTH2/HUD_PASS2 | Intro ok. Menu flickers a bit. Some z-fighting = Put DEPTH_CLIP2 & HUD_PASS=2. 2 player need SPLITSCREEN but it crashes anyway (not a regression) |
| Psychic Force 2012** | Runnable | Runnable | GDI/EU | alpha 0.62 | Freeze after memory card check. Test on real wii hardware with already setupVMU. Not a regression, same error in alpha0.28 | |
| Puyo Puyo! DA (English Patched)* | playable | playable | GDI/? | alpha0.62 | CACHE_VERY_FAST TRANS_SORT | Dancing Game - Works well besides audio issues. Looks Great. TRANS_SORT needed for transparency but seems not mandatory (minor fps loss) |
| Puyo Puyo 4/n | Verified | Verified | GDI/JP | alpha0.62 | CACHE_NORMAL | FMV ok. Menu okish. Gameplay trash. Need investigation. Probably need a hack similar to Hokuto No Ken |
| Puyo Puyo Fever* | Broken | Broken | GDI/JP | alpha0.28 | block at ARM (SEGA logo) : Undefined ARM instruction 53455349 at 00000044 |
Q
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Q*bert | Not tested | Not tested | ? | [WinCE] | ||
| Quake (prototype)** | Broken | Broken | [WinCE] | |||
| Quake III Arena** | Verified | Verified | GDI/EU | alpha0.28 | 10FPS with CACHE_NORMAL. Please see this homebrew : https://github.com/Mayo1970/ioQuake3-wii/ |
R
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Racing Simulation Monaco Grand Prix Online | Verified | Verified | ? | Menu Ok. Gameplay trash. Same as Monaco Grand Prix | ||
| Railroad Tycoon II | Not tested | Not tested | ? | [WinCE] | ||
| Rainbow Cotton | Runnable | Runnable | GDI/CUE/EUR | alpha0.09 | Boot directly to BIOS | |
| Rainbow Six** | Not tested | Not tested | ? | [WinCE] | ||
| Rayman 2: The Great Escape** | playable | playable | GDI/? | alpha0.62 | CACHE_VERY_FAST TRANS_SORT FIXED_DEPTH2 HUD_PASS2 | Demo or Getting out of the pirate boat gets lots of Z-Fighting. Put FIXED DEPTH to "Tight" + HUD_PASS to 2 (Same problem a Cannon Spike). TRANS_SORT to fix blackish Lumen. CACHE_VERY_FAST is really fast for minor problems. CACHE_FAST is slow... Purple textures in first level, no idea if it's CACHE or Z-Fighting related. Was black in a0.28 probably because there was no trans_sort. Maybe need fog implementation in the future. Need to test on real hardware to see how Z-fighting is managed. |
| Ready 2 Rumble Boxing | Supported | playable | GDI/EU | alpha0.62 | CACHE_VERY_FAST PPZ_WRITE(OFF) X_SCALER(OFF) | Menus Ok. Gameplay ok. |
| Ready 2 Rumble Boxing: Round 2 | Supported | playable | GDI/EU | alpha0.62 | CACHE_VERY_FAST X_SCALER(OFF) | Green FMV. Menus Ok. |
| Record of lodoss war | playable | playable | GDI/EU | alpha0.62 | FMV ok Menu Ok. Bit of Z-Fighting (FIXED_DEPTH2 + HUD_PASS you know now.). Haven't tested much | |
| Red dog | playable | playable | GDI/EU | alpha0.62 | CACHE_FAST FIXED_DEPTH2 | probably need HUD_PASS 2. FPS_BOOST seems to work |
| Rent a Hero No 1 (English Patched) | Verified | Verified | GDI/? | alpha0.58 | Low framerate, audio garbled and visual bugs. Text does not appear in cutscenes. | |
| Resident Evil 2* | Broken | Broken | GDI/? | alpha0.06 | [WinCE] Black screen | |
| Resident Evil 2 EU/PAL* | Broken | Broken | GDI/EU/PAL | alpha0.24 | [WinCE] Freeze. Note: PAL version has a selector for 50/60Hz before launching game/movie | |
| Resident Evil 3* | Supported | playable | GDI/? | alpha0.62 | CACHE_VERY_FAST BLEND_MODE | FMV ok, Menu ok, gameplay ok. Don't forget to cap speed at 100%. BLEND_MODE absolutely needed |
| Resident Evil - Code: Veronica* | playable | playable | GDI/EU | alpha0.62 | CACHE_FAST TRANS_SORT | FMV ok. |
| Re-Volt** | playable | playable | GDI/EU | alpha0.61 | CACHE_VERY_FAST | CACHE_VERY_FAST otherwise very slow FPS. FIXED_DEPTH = Tight (2) + HUD_Overlay = 1 or 2. FAST-MEM to OFF unfortunatly in 0.61. TRANS_SORT to on for menu |
| Rez | Broken | Broken | GDI/EU | alpha0.58 | Freezes at SEGA Logo. (Launchable on NullDC PSP) | |
| Roadsters** | playable | playable | GDI/EU | alpha0.62 | CACHE_QUALITY PPZ_WRITE(OFF) TRANS_SORT | FMV messy. ultra slow at start unless CACHE_VERY_FAST or CACHE_QUALITY. Use PPZ_WRITE to fix menu. Use TRANS_SORT to fix cars |
| Run-Dim as Black Soul | Broken | Broken | GDI/? | alpha0.47 | Stuck on Sega logo but you can still exit the emulator. | |
| Rush Rush Rally* | Broken | Broken | CDI/? | alpha0.28 | Freeze at start. WinCE game ? |
S
| Game title | WiiU | Wii | Format | Version | Preset | Notesspec |
|---|---|---|---|---|---|---|
| Sakura Wars Columns 2 (English Patched) | playable | playable | GDI/? | alpha0.58 | Besides audio works perfectly | |
| Samba de Amigo* | playable | Verified | GDI/EU | alpha0.62 | TRANS_SORT CACHE_VERY_FAST FPS_BOOST | TRANS_SORT to see menu is mandatory. Interesting result, could be in a Playable state if performance and graphics gets better. 60%70M speed. Probably Playable on WiiU |
| San Francisco Rush 2049 | Not tested | Broken | GDI | alpha0.47 | Fails at start | |
| Seaman | Not tested | Not tested | ? | |||
| Sega Bass Fishing | Broken | Broken | GDI/EU | alpha0.28 | Black screen | |
| Sega Extreme Sports | Verified | Verified | GDI/EU | alpha0.57 | FMV ok. Menu Ok. Gameplay Trash | |
| Sega GT | Runnable | Runnable | GDI/EU | alpha0.62 | CACHE_FAST | FMV ok. Menu okish for most. Game trash, speed around 25%. CACHE_VERY_FAST is the only way to have 80% speed, but janky menu & graphics. CACHE_QUALITY has perfect menu. Run into an error, maybe disable fastmem ? |
| Sega Rally 2 | Broken | Broken | GDI/US | alpha0.07 / alpha0.37 | [WinCE] Freeze | |
| Sega Tetris v2 | Supported | playable | GDI/JP | alpha0.62 | CACHE_FAST FRAMEBUFFER_2D FPS_BOOST | ADVANCED_ALPHA needed for displaying score correctly (Can use FPS_BOOST thus). Activate Framebuffer 2D (especially in cache_very_fast) |
| Sega Worldwide Soccer | Not tested | Not tested | GDI/PAL | alpha0.62 | please test to see if it's better than Euro edition | |
| Sega Worldwide Soccer (Euro Edition) | playable | Verified | GDI/EU | alpha0.62 | CACHE_VERY_FAST FPS_BOOST | FMV ok. Menu not very good. Audio problems. OFFSET_COLOR to off for correct field. rgb565 to on for public. |
| Seven Mansions | playable | playable | GDI/? | alpha0.58 | Menu and FMV displays on left side of screen. In game is full screen Couldn't figure out moving the character, probably requires classic / gamecube controller. Will retest. | |
| Shadow Man | Supported | playable | GDI/JP | alpha0.62 | CACHE_QUALITY FPS_BOOST | Sky has bug #64. Menu is ok in CACHE_QUALITY. Gameplay doesn't seem to suffer too much from fps drop due to CACHE_QUALITY usage. FPS_BOOST can be used. |
| Shenmue | playable | playable | GDI/JP | alpha0.62 | CACHE_FAST | Menu ok. Gampelay ok. CACHE_VERY_FAST is trash. |
| Shenmue 2 | Runnable | Runnable | GDI/JP | alpha0.62 | Menu Ok. Freeze at "Hong Kong" (GetMemPtr unsupportd area for address) | |
| Sidney 2000 | Verified | Verified | GDI/EU | alpha0.28 | Green FMV. Can go into gameplay but trashy and slow | |
| Silent Scope | Verified | Verified | GDI/EU | alpha0.28 | CACHE_NORMAL | Lots of flashing problem when entering gameplay |
| Silver | Runnable | Runnable | GDI/EU | alpha0.62 | FMV ok. Freeze in black screen then. | |
| Slave Zero | Broken | Broken | GDI/EU | alpha0.62 | Freeze at sega logo | |
| Skies of Arcadia* | playable | playable | GDI/? | alpha0.47 | ||
| Snow Surfer | Supported | playable | alpha0.62 | GDI/EU | CACHE_FAST TRANS_SORT | every CACHE works at some extend. TRANS_SORT and/or PUNCH_TROUGH needed for menu |
| Sno-Cross Championship Racing | Not tested | Not tested | ? | [WinCE] | ||
| Soldier Of Fortune** | playable | playable | GDI/PAL | alpha0.62 | CACHE_FAST | FMV bad scaling (its a regression see github issue). Menu Ok. Gameplay : textures are black (tryed trans_sort and offset color = no changes) |
| Sonic Adventure* | Supported | playable | GDI/PAL | alpha0.62 | CACHE_FAST | FMV ok. Menu Ok. Gameplay ok but a bit slow |
| Sonic Adventure 2* | playable | playable | GDI/USA | alpha0.50 | ASYNC_RENDER TMEM_CACHE CACHE_FAST FIXED_DEPTH = tight | Put FIXED DEPTH to "Tight" to avoid Z-Fighting. Not satsifable performance for a Sonic Game |
| Sonic R (recomp) | Broken | Broken | GDI/USA | alpha0.62 | Black screen like GTA3 | |
| Sonic Shuffle | Broken | Broken | GDI/? | alpha0.58 | Freeze at SEGA Logo like a bunch of games | |
| Soul Calibur* | Verified | Verified | GDI/EU | alpha0.57 | very slow, around 10 FPS with CACHE_NORMAL | |
| Soul Fighter* | playable | playable | GDI/EU | alpha0.62 | CACHE_VERY_FAST | FMV ok, Menu ok50 FPS ingame |
| South Park: Chef's Luv Shack | Not tested | Not tested | ? | [WinCE] | ||
| South Park: Rally* | Runnable | Runnable | GDI/EU | alpha0.28 | FIFO error (see castlevania HALL bug) | |
| Space Channel 5 | Verified | Verified | GDI/? | alpha 0.51 | Runs very slowly | |
| Space Channel 5 : Part 2 | Broken | Broken | GDI/? | alpha 0.28 | Freeze at launch like a WinCE game | |
| Spawn: In Demon's Hand | playable | playable | GDI/? | alpha0.62 | FMV ok. Lot of Z-fighting (need FIXED_DEPTH but makes menu buggy ?). TRANS_SORT fix black stuff. Test on real hardware to get the correct preset. CACHE_QUALITY has the best menu. CACHE_VERY_FAST is crap but has correct menu | |
| Spec ops 2 | Verified | Verified | GDI/EU | alpha0.62 | Intro Ok. Menu not ok, . Progress bar appears with depth/hud_pass stuff. Not a regression. Maybe will be fixed in future version with other fixes | |
| Speed devils | playable | playable | GDI/EU | alpha0.62 | CACHE_FAST FPS_BOOST TRANS_SORT | FMV ok. Menu Ok. Gameplay ok. Fix cars without door with TRANS_SORT. VERY_FAST_CACHE is acceptable but I recommend CACHE_FAST at least. Can use FPS_BOOST. Building messy in hollywood = no idea how to fix it |
| Spider-Man** | playable | playable | GDI/? | alpha0.58 | CACHE_FAST | FMV ok. Menu Ok. Game ok but some depth fight. CACHE_VERY_FAST is trash |
| Spirit of Speed 1937 | Not tested | Not tested | ? | [WinCE] | ||
| Star Wars Demolition | Verified | Verified | GDI/EU | alpha0.62 | CACHE_FAST | FMV ok. Menu trash, doesn't display & other stuff. PUNCH_TROUGH probably necessary. Gameplay ok |
| Star Wars Episode 1 Jedi Power battle | Supported | Supported | GDI/EU | alpha0.62 | FMV ok. Menu okish. Gameplay ok. Keep normal as CACHE, but fast works also. Maybe need some tweak for menu ? | |
| Star Wars Episode 1 Racer** | playable | Verified | GDI/EU | alpha0.62 | FMV messy (ok in a0.45). Menu okish. Gameplay trash, lot of Z-Fighting. Use depth-clip and stuff to find the good combinaison of parameters | |
| StarLancer | Not tested | Not tested | ? | [WinCE] | ||
| Street Fighter Alpha 3** | Broken | Broken | GDI/EU | alpha0.47 | Running in the dark (black screen) | |
| Street Fighter III (packed with double impact) | Supported | Supported | GDI/EU | alpha0.47 | LOW BLEND_MODE off CACHE_VERY_FAST CANVAS_WITDH=384 | Put BLEND_MODE to off to avoid blinkings. CACHE_VERY_FAST to get acceptable performance. CANVAS_WITDH=384 |
| Street Fighter III: Double Impact | Supported | Supported | GDI/EU | alpha0.47 | LOW BLEND_MODE off CACHE_VERY_FAST CANVAS_WITDH=384 | Put BLEND_MODE to off to avoid blinkings. CACHE_VERY_FAST to get acceptable performance. CANVAS_WITDH=384 PUNCH_TROUGH and/or TRANS_SORT needed for some stages background |
| Street Fighter 3rd Strike | playable | playable | GDI/EU | alpha0.50 | LOW / CACHE_QUALITY | from 6 to 40 FPS depending of configuration. CACHE_QUALITY is mandatory |
| Stunt GP | playable | playable | CDI/EU | alpha0.62 | CACHE_FAST | Strange black flickers. Can use CACHE_FAST. Probably need some preset tweak |
| Stupid invaders | Broken | Broken | CDI/EU | alpha0.62 | Freeze at SEGA logo like a bunch of games | |
| Sturmwind | Broken | Broken | CDI/? | alpha0.28 | Black screen/Freeze | |
| Super Charged Robot Vulkaiser (aftermarket) | Broken | Broken | CDI/? | alpha0.62 | Boot to bios | |
| Super Magnetic Neo | Verified | Verified | CDI/EU | alpha0.62 | Has regression issue #98, otherwise very playable | |
| Surf rocket racers | Verified | Verified | CDI/? | alpha0.62 | CACHE_NORMAL | FMV ok. Can access main gameplay CACHE_FAST is trash. Use CACHE_VERY_FAST or CACHE_NORMAL |
| Sushi Bar (port) | Verified | Verified | GDI/? | alpha0.28 | transparency problem in game | |
| Super Runabout San Francisco Edition | Broken | Broken | GDI/US/EU | alpha0.37wince | [WinCE] Boot to BIOS | |
| Suzuki AlStare Extreme Racing | Supported | playable | GDI/EU | alpha0.62 | CACHE_FAST TRANS_SORT | Loading a bit long at Sega Logo. Intro Ok. Menu Ok. Gameplay ok. TRANS_SORT Fixes lightining but make a strange tailing under the motorbike. Good framerate even on Wii otherwise |
| Sydney 2000 | Supported | playable | GDI/EU | alpha0.62 | CACHE_FAST FIXED_DEPTH2 | FMV okish. Intro Ok. Menu Ok. Gameplay : lots of z-fighting. Use FIXED_DEPTH tight |
T
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Taxi 2** | Broken | Broken | GDI/EU | alpha0.57 | [WinCE] Freeze (White Screen) | |
| Tech Romancer | Supported | playable | GDI/EU | alpha0.62 | ||
| TeeOff | Supported | playable | GDI/EU | alpha0.62 | ||
| Test Drive 6** | Supported | playable | GDI/EU | alpha0.50 | PPZ_WRITE CACHE_NORMAL | Infogrames FMV only shows in CMBR (unless CACHE_QUALITY). Others are ok. Menu ok. If very poor draw distance : activate PPZ_WRITE. MIPMAP has to be off for better framerate. 2P split screen crash (FIFO error) even with SLIPT_SCREEN enabled |
| The Flinstone | Verified | Verified | CDI/? | alpha0.28 | Green FMV. Menu 20 to 50 FPS . Gameplay 3 to 12 FPS | |
| The Lost Golumn (English Patched) | playable | Verified | CDI/? | alpha0.47 | ||
| The Next Tetris** | Not tested | Not tested | ? | [WinCE] | ||
| The Ring: Terror's Realm | playable | playable | GDI/? | alpha0.58 | Audio problems, fmv plays well. Game plays and looks good. | |
| The Rumble fish 2 | playable | playable | GDI/? | alpha0.36 | Gaphical bub but totally playable. | |
| The Typing of the Date | Broken | Broken | GDI/? | alpha0.62 | [WinCE] White Screen | |
| The Typing of the Dead | Verified | Verified | GDI/? | alpha0.58 | Audio Issues, flickering and some slowdown. Not playing this with an actual keyboard so I couldn't advance past the first enemies. | |
| Timestalkers | Supported | playable | GDI/EU | alpha0.62 | Seems ok | |
| Tokyo Highway Challenge | Supported | playable | GDI/EU | alpha0.62 | CACHE_FAST | 60 FPS in menu 30FPS in game. OFFSET_COLOR to OFF or white cars |
| Tokyo Highway Challenge 2 | Verified | Verified | GDI/EU | alpha0.57 | Menu Ok. Gameplay Trash. | |
| Tom Clancy's Rainbow Six** | Not tested | Not tested | ? | [WinCE] | ||
| Tomb Raider Chronicles** | Not tested | Not tested | ? | [WinCE] | ||
| Tomb Raider: The Last Revelation** | Not tested | Not tested | ? | [WinCE] | ||
| Tony Hawk Pro Skater** | Verified | Verified | GDI/EU | alpha0.62 | FMV ok. Menu are okish. Gameplay is trash | |
| Tony Hawk Pro Skater 2** | Supported | playable | GDI/EU | alpha0.62 | CACHE_FAST RENDER_TO_TEX | FMV ok (still a bit green ?) Menu ok. Gameplay ok. |
| Toy Commander | Supported | playable | GDI/EU | alpha 0.62 | CACHE_FAST | Weird glitch in intro (only top bar is displayed) Menu Ok. Gameplay Around 20FPS in gameplay with CACHE_NORMAL |
| Toy Racer | Verified | Verified | GDI/EU | alpha 0.62 | CACHE_FAST | Menu ok. Weird flickering during race. Tested some old alpha version = same. Tested lots of preset change = same. Tested on dolphin, please test on real hardware. |
| Toy Story | Runnable | Runnable | GDI/EU | alpha 0.62 | CACHE_FAST TRANS_SORT | FMV ok Menu ok. Main gameplay is masked by loading image |
| Triggerheart Exelica | Broken | Broken | ? | alpha0.62 | Freeze at SEGA logo | |
| Trickstyle | playable | Verified | GDI/EU | alpha0.47 | okish I guess |
U
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Under defeat | Not tested | Not tested | ? | Probably will need BG_POLY | ||
| Unreal Tournament* | Not tested | Not tested | ? | |||
| Urban Chaos | Not tested | Not tested | ? | [WinCE] |
V
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| V-Rally 2 | playable | Verified | GDI/EU | alpha0.62 | CACHE_QUALITY PPZ_WRITE(OFF) | FMV ok. Menu ok only with CACHE_QUALITY. Gameplay ok but needs PPZ_WRITE_OFF to fix remanence. Still some depth problems and transparency problems |
| Vanishing Point | playable | Verified | GDI/EU | alpha0.62 | 50Hz/60Hz screen trash. Intro trash. FMV Ok. Menu Trash. Gameplay okish. Please try some stuff to improve. Please test in interpreter also | |
| Vigilante 8 | Runnable | Runnable | GDI/EU | alpha0.62 | HUD_PASS | Menu needs HUD_PASS(1) at least. Crash when starting a race (Not a regression) |
| Virtua Athlete | Supported | playable | GDI/EU | alpha0.62 | CACHE_FAST | CACHE_VERY_FAST is trash |
| Virtua Cop 2 | Broken | Broken | GDI/? | alpha0.06 | [WinCE] Black (or white ?) screen | |
| Virtua Fighter 3b | playable | Verified | GDI/EU | alpha0.62 | CACHE_FAST | Runs okish but not fast enough on Wii. Regression spotted at loading screen. Being investigated atm. |
| Virtua Striker 2 | playable | Verified | GDI/EU | alpha0.62 | CACHE_FAST | VMU menu ok (on dolphin : DEPTH_CLIP off/dolphin). FIXED_DEPTH tight ? Runs okish but not fast enough. |
| Virtua Tennis | Verified | Verified | GDI/EU | alpha0.57 | Not very good - FIXED DEPTH get some improvement on player selection but make some stuff disapears | |
| Virtua Tennis 2 | playable | Verified | GDI/EU | alpha0.57 | CACHE_FAST | Not very good - can use CACHE_FAST (CACHE_VERY_FAST = buggy) |
| Volgarr | Verified | Verified | CDI | alpha0.45 | Verified by niuus |
W/X/Y/Z
| Game title | WiiU | Wii | Format | Version | Preset | Notes |
|---|---|---|---|---|---|---|
| Wacky Racers | Verified | Verified | GDI/EU | alpha0.47 | FMV ok. Menu ok. Need to format VMU to go further it seems | |
| Walt disney Magical Racing rour | playable | playable | GDI | alpha0.62 | CACHE_FAST | FMV ok. CACHE_FAST at least. 2 player mode not supported for now. |
| Wetrix | Supported | playable | GDI/EU | alpha0.28 | CACHE_VERY_FAST OFFSET_COLOR(OFF) TRANS_SORT=ON | Menu ok. Gameplay ok |
| What's Shenmue ? | playable | playable | GDI | alpha0.62 | Menu ok. Gameplay ok. Use same preset as Shenmue | |
| Who Wants to Be a Millionaire | Supported **** | Supported | GDI/France | alpha0.56 | BG_POLY / AUDIO BUFFERS 1 | BG_POLY needed for background to display / Good sound (slower at the introduction and after with the public joker, but not a regression) |
| Wild Metal | Broken | Broken | ? | alpha0.57 | [WinCE] (freeze : White Screen) | |
| Worms Armageddon** | Broken | Broken | GDI/Europe | alpha0.09 | [WinCE] | |
| Worms Pinball (prototype) | Broken | Broken | GDI/? | alpha0.13 | Freeze (Probably a WinCE game, but try retesting) | |
| Worms World Party** | Broken | Broken | GDI/Europe | alpha0.09 | [WinCE] | |
| You Are a Tomato (homebrew) | Broken | Broken | CDI/? | alpha0.28 | Freeze | |
| Zero Gunner 2 | Supported | playable | GDI/JP | alpha0.62 | CACHE_VERY_FAST | Menu ok. Gameplay Ok. Z-fighting, use FIXED_DEPTH(2) and probably HUD_PASS(2) |
| Zombie Revenge | Supported | playable | GDI/? | alpha0.62 | CACHE_FAST FPS_BOOST | FIXED_DEPTH tight HUD_PASS (PROTECT Z-Write) |
Note : * This game exist natively on Wii (see below)
Note : ** This game exist on PS1 or N64 (Try WiiSX/Wiistation or Not64/Wii64)
Dreamcast games existing on Wii
Just a reminder : don't forget those Dreamcast games/port/new version already natively runs on Wii :
Gamecube :
- 18 Wheeler
- Capcom vs. SNK 2:EO
- Castle Shikigami II
- Crazy Taxi
- Chaos Field
- Donald Duck Going Quacker
- Evolution Worlds
- Hydro Thunder (Midway Arcade Treasures 3)
- Ikaruga
- Namco Museum
- NBA 2K2
- Phantasy Star Online 1&2
- Phantasy Star Online 3
- Puyo Pop Fever
- Radirgy
- Resident Evil 2
- Resident Evil 3
- Resident Evil Code Veronica X
- San Francisco Rush 2049 (Midway Arcade Treasures 3)
- Skies of Arcadia Legends (See Note 1)
- Sonic Adventure DX (See Note 2)
- Sonic Adventure 2 Battle (See Note 2)
- Soulcalibur II
Wii :
- Bomberman Blast (WiiWare) (very similar, 8 player game possible)
- Densha De Go (ok it's not the same but I love densha de go so yeah)
- House of the dead 2&3
- Karous
- MDK2 (enhanced WiiWare version)
- Rush Rush Rally (WiiWare)
- Samba de Amigo
- Sega Bass Fishing
Notes
- Skies of Arcadia Legends has a different OST from the Dreamcast version.
- Sonic Adventure 1 & 2 have different graphical presentations (Certain lighting effects are broken on the GC version).