WAD files
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- This application is about Wii software packaging. For the data files used by Doom, see WiiDoom.
General info
The WAD file-format is a file-format that contains information for the wii, such as System Menus, IOSs, and Channels.
Piracy
Unfortunately, WAD files are often used to distribute pirated channels (both Virtual Console and WiiWare), due to the fact that they are also used by Nintendo and therefore easy to rip from the Wii and, for some WAD files, Nintendo's servers, and easy to create installers for. Wiibrew does not in any way endorse piracy, and as such these uses of WAD files should not be discussed.
If you wish to discuss legitimate WAD files, please ensure you make clear which file you are talking about and what you will use it for, to prevent people jumping to conclusions about your intentions.
WAD Format
The data within a WAD file has the following format.
Thanks to Segher for his source.
Header
Start | End | Length | Description |
---|---|---|---|
0x000 | 0x003 | 4 | Header size = 0x0020 |
0x004 | 0x007 | 4 | WAD Type ('Is\0\0' or 'ib\0\0' or 'Bk\0\0') |
0x008 | 0x00B | 4 | Certificate chain size. |
0x00C | 0x00F | 4 | Reserved = 0 |
0x010 | 0x013 | 4 | Ticket size |
0x014 | 0x017 | 4 | TMD size |
0x018 | 0x01B | 4 | Data (APP) size |
0x01C | 0x01F | 4 | Footer size |
The sections are stored in the WAD in the same order that in the header. Each block (header, sections) is aligned to 0x40 bytes.
The contents are stored in the WAD in the same order as in the TMD. Each file is aligned to 0x40 bytes.
The contents (Data section) are encrypted using the title key (decrypt it from the ticket) and the content index (in the TMD, the 2 first bytes of the IV are the index, the last 14 bytes are zeroes) as IV. The SHA1 of the decrypted content must match the hash that is stored in the TMD.
In a hex editor, the beginning of any WAD will be 00 00 00 20 49 73. This can be useful to remove a WAD from an ELF file.
The "footer" is an optional, unencrypted timestamp / buildstamp.