Title metadata
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Nintendo Wii Title-Metadata (tmd) file structure
A "title" is a standalone entity -- a game, a channel, etc. Titles can be made up of multiple "contents". (Don't ask me I just work here.)
// Common labels used in this file: // magicnum - control ints or shorts found in all tmds // zeros - bytes all filled with zeros // undef - non-zero data of unknown purpose // sign - zero-terminated string padded to 64 bytes // probably used in the signing process // hash - probably 20, 512 or 1024 byte hashes // // # in front of a comment signifies entires that are // the same in each tmd-files the author checked typedef unsigned char u8; typedef unsigned short u16; typedef unsigned int u32; typedef unsigned long u64;
typedef struct { u32 cid; // content id u16 index; // # number of the file u16 type; u64 size; u8 hash [20]; // SHA1 hash content } content_record; // size: 0x30 bytes
typedef struct{ u32 magicnum0 [0x1]; // # 0x00010001 u8 hash0 [0x100]; // ? u8 zeros0 [0x3C]; // # 0 u8 sign0 [0x40]; // # Root-CA-CP u8 undef0 [0x10]; // # ? u8 code [0x4]; // game code in ascii u32 magicnum1 [0x1]; // # 0x00000001 u8 publ [0x2]; // publisher id u8 zeros1 [0x2]; // # 0 u8 undef1 [0x4]; // ? u8 undef2 [0xE]; // ? 0x80 u8 zeros2 [0x2E]; // # 0 u8 undef3 [0x8]; // ? VC_TMD_FILE files[7]; // 7 file entries u32 magicnum2 [0x1]; // # 0x00010001 u8 hash1 [0x100]; // # ? u8 zeros3 [0x3C]; // # 0 u8 sign1 [0x40]; // # Root-CA u32 magicnum3 [0x1]; // # 0x00000001 u8 sign2 [0x40]; // # CP u8 hash2 [0x104]; // # ? u32 magicnum4 [0x1]; // # 0x00010001 u8 zeros4 [0x34]; // # 0 u32 magicnum5 [0x1]; // # 0x00100000 u8 hash3 [0x200]; // # ? u8 zeros5 [0x3C]; // # 0 u8 sign3 [0x40]; // # Root u32 magicnum6 [0x1]; // # 0x00000001 u8 sign4 [0x40]; // # CA u8 hash4 [0x104]; // # ? u32 magicnum7 [0x1]; // # 0x00010001 u8 zeros6 [0x34]; // # 0 }VC_TMD; // size: 09E0 bytes