/**************************************************************/
//
// Nintendo Wii Virtual Console tmd-file structure
//
// v.0.1
//
// by Lockhool for #wiidev at efnet
// 14.12.2007
/**************************************************************/
// Common labels used in this file:
// magicnum - control ints or shorts found in all tmds
// zeros - bytes all filled with zeros
// undef - non-zero data of unknown purpose
// sign - zero-terminated string padded to 64 bytes
// probably used in the signing process
// hash - probably 20, 512 or 1024 byte hashes
//
// # in front of a comment signifies entires that are
// the same in each tmd-files the author checked
//
// ! Remember the Wii has a LITTLE-ENDIAN processor. When !
// ! working with ints or shorts on none-LE machines !
// ! (e.g. PPC Mac) you need to swap the byteorder. !
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
typedef struct{
u32 file [0x1]; // name of the file to download
u16 num [0x1]; // # number of the file
u8 undef0 [0x1]; // might be 0x00 or 0x80
u8 undef1 [0x1]; // # 0x01
u8 zeros0 [0x4]; // # 0
u32 length [0x1]; // non-padded filelength
u8 hash [0x14]; // ? maybe SHA1-hash
}VC_TMD_FILE; // size: 0x30 bytes
typedef struct{
u32 magicnum0 [0x1]; // # 0x00010001
u8 hash0 [0x100]; // ?
u8 zeros0 [0x3C]; // # 0
u8 sign0 [0x40]; // # Root-CA-CP
u8 undef0 [0x10]; // # ?
u8 code [0x4]; // game code in ascii
u32 magicnum1 [0x1]; // # 0x00000001
u8 publ [0x2]; // publisher id
u8 zeros1 [0x2]; // # 0
u8 undef1 [0x4]; // ?
u8 undef2 [0xE]; // ? 0x80
u8 zeros2 [0x2E]; // # 0
u8 undef3 [0x8]; // ?
VC_TMD_FILE files[7]; // 7 file entries
u32 magicnum2 [0x1]; // # 0x00010001
u8 hash1 [0x100]; // # ?
u8 zeros3 [0x3C]; // # 0
u8 sign1 [0x40]; // # Root-CA
u32 magicnum3 [0x1]; // # 0x00000001
u8 sign2 [0x40]; // # CP
u8 hash2 [0x104]; // # ?
u32 magicnum4 [0x1]; // # 0x00010001
u8 zeros4 [0x34]; // # 0
u32 magicnum5 [0x1]; // # 0x00100000
u8 hash3 [0x200]; // # ?
u8 zeros5 [0x3C]; // # 0
u8 sign3 [0x40]; // # Root
u32 magicnum6 [0x1]; // # 0x00000001
u8 sign4 [0x40]; // # CA
u8 hash4 [0x104]; // # ?
u32 magicnum7 [0x1]; // # 0x00010001
u8 zeros6 [0x34]; // # 0
}VC_TMD; // size: 09E0 bytes