Title metadata is a format used to store information about a title and all its installed contents, including which contents they consist of and their SHA1 hashes.
Structure
Start
|
Length
|
Description
|
0x000
|
4
|
Signature type
|
0x004
|
256
|
Signature
|
0x104
|
60
|
Padding for 64-byte alignment
|
0x140
|
64
|
Issuer
|
0x180
|
1
|
Version
|
0x181
|
1
|
ca_crl_version
|
0x182
|
1
|
signer_crl_version
|
0x183
|
1
|
Is vWii (1 for vWii titles, 0 for normal titles)
|
0x184
|
8
|
System Version - if this is set to something other than "title" 0-0, then when launching this title, if /sys/launch.sys does not exist, the parameters to ES_LaunchTitle are written to that file, then the title ID in this field is launched. This is typically used to force titles to run under a certain IOS, but it can theoretically be any title, and this can be chained. For boot2, this is set to the Boot2 version (for example, 0-4 for boot2v4)
|
0x18C
|
8
|
Title ID
|
0x194
|
4
|
Title type
|
0x198
|
2
|
Group ID
|
0x19A
|
2
|
Zero
|
0x19C
|
2
|
Region (0: Japan, 1: USA, 2: Europe, 3: Region Free, 4: Korea)
|
0x19E
|
16
|
Ratings
|
0x1AE
|
12
|
Reserved
|
0x1BA
|
12
|
IPC Mask
|
0x1C6
|
18
|
Reserved
|
0x1D8
|
4
|
Access rights (flags for DVD-video access and full PPC hardware access)
|
0x1DC
|
2
|
Title version
|
0x1DE
|
2
|
Number of contents (nbr_cont)
|
0x1E0
|
2
|
boot index (content index for apploader DOL)
|
0x1E2
|
2
|
Unused
|
0x1E4
|
36*nbr_cont
|
Contents
|
Content
Start
|
Length
|
Description
|
0x00
|
4
|
Content ID
|
0x04
|
2
|
Index
|
0x06
|
2
|
Type (0x0001: Normal, 0x4001: DLC, 0x8001: Shared)
|
0x08
|
8
|
Size
|
0x10
|
20
|
SHA1 hash
|
Certificates
Start
|
Length
|
Description
|
0x000
|
4
|
Signature type
|
0x004
|
256
|
Signature
|
0x104
|
64
|
Issuer
|
0x124
|
4
|
Tag
|
0x128
|
64
|
Name
|
0x168
|
|
Key
|
Example code application
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
/* On a 32bit system, long is only 4 bytes- use long long instead */
typedef unsigned long u64;
typedef struct {
u32 cid; // content id
u16 index; // # number of the file
u16 type; // normal: 0x0001; dlc: 0x4001; shared: 0x8001
u64 size;
u8 hash [20]; // SHA1 hash content
} content_record; // size: 0x24 bytes
enum sig_type {
RSA_2048 = 0x00010001,
RSA_4096 = 0x00010000
};
// High 32 bits of the title ID
enum title_type : u32 {
System = 0x00000001,
Game = 0x00010000,
Channel = 0x00010001,
SystemChannel = 0x00010002,
GameWithChannel = 0x00010004,
DLC = 0x00010005,
HiddenChannel = 0x00010008,
};
// title_type (offset 0x194)
enum title_flags {
// All official titles have this flag set.
Default = 0x1,
Unknown_0x4 = 0x4,
// Used for DLC titles.
Data = 0x8,
Unknown_0x10 = 0x10,
// Seems to be used for WFS titles.
Maybe_WFS = 0x20,
Unknown_CT = 0x40,
};
typedef struct {
u32 sig_type;
u8 sig[256];
u8 fill1[60];
u8 issuer[64]; // Root-CA%08x-CP%08x
u8 version;
u8 ca_crl_version;
u8 signer_crl_version;
u8 vwii;
u64 sys_version;
u64 title_id;
u32 title_type;
u16 group_id; // publisher
u8 reserved[62];
u32 access_rights;
u16 title_version;
u16 num_contents;
u16 boot_index;
u16 fill2;
content_record contents[num_contents];
} tmd;
The tmd is then followed by a chain of certificates, where each certificate is of the general form
u32 sig_type; //
u8 sig[256]; // 256 for RSA_2048, 512 for RSA_4096
u8 issuer[32];
u32 tag; // identifies what is being signed
u8 name[64]; // name of thing being signed
u8 key[...];
There is also a structure called a TmdView which is select sections of the Tmd. It has a length of 0x60+0x10*number_of_contents. The structure is somewhat like this [as returned by ES_GetTmdView] :
struct tmd_view_content_t
{
uint32_t id;
uint16_t index;
uint16_t type;
uint64_t size;
};
struct tmd_view_t
{
uint8_t version; // 0x0000;
uint8_t filler[3];
uint64_t ios_title_id; //0x0004
uint64_t title_id; // 0x00c
uint32_t title_type; //0x0014
uint16_t group_id; //0x0018
uint8_t reserved[0x3e]; //0x001a this is the same reserved 0x3e bytes from the tmd
uint16_t title_version; //0x0058
uint16_t number_contents; //0x005a
tmd_view_content_t contents[]; //0x005c
};