Dolphin
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Dolphin emulates the Wii and GameCube consoles, as well as various accessories for and derivatives of said consoles. It runs Wii, GameCube and Triforce software on a x86 or x86_64 PC (Windows, Linux, OS X). As of June 2008 Dolphin's source was released under the GPLv2 license and is under active development.
Dolphin | |
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General | |
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Author(s) | GoogleCode Contributors |
Type | PC utility |
Links | |
Download | |
Website | |
Source |
Compilation from Source
Follow the instructions to build under Windows, Linux or MacOSX.
Use
Dolphin is useful to Wii homebrew as it allows developers to test code on a PC before running it on the Wii. However, Dolphin does not support all the features of the Wii and some problems may be experienced running homebrew.
- Run Dolphin. If you compiled Dolphin, run the appropriate executable located within Binary\Platform directory, where Platform is win32, linux, etc.
- Setup the plugins. From the menu, Options -> Configure. Select the Plugins tab
- Set Graphics to a Dolphin graphics plugin. Select 'Dolphin Direct3D9' if on windows and unsure. ( Note : Dolphin OpenGL is strongly advised )
- Set DSP to a Dolphin DSP plugin. Select 'Dolphin DSP-HLE' if on windows and unsure.
- Set Pad to a Dolphin pad plugin. Select 'Dolphin KB/X360pad' if on windows and unsure.
- Set Wiimote to a Dolphin wiimote plugin. Select 'Dolphin Wiimote' if on windows and unsure.
- Run your homebrew. From the menu, File -> Open.... Select the Devkitpro compiled .elf or .dol file. If successful, a new window will be displayed with the output.
Homebrew Compatibility
The following was tested with "gamecube-examples-20081206, Windows XP (32bit), DevkitPro r16, libogc 1.7.1a, Dolphin R2812".
Title | Description |
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examples neheGx\Lesson1-5 | Works correctly. |
examples template | Fails. Only a blank screen is displayed and no hello world text. |
examples gxSprites | Fails. Only a blank screen is displayed |
Links
The fan-run site dolphin-emulator.com provides daily windows builds from SVN and a FAQ to help users.