Changes

299 bytes added ,  00:19, 25 October 2010
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:Implemented in v0.3b [[User:Calvinss4|Calvinss4]] 16:17, 5 April 2010 (UTC)
 
:Implemented in v0.3b [[User:Calvinss4|Calvinss4]] 16:17, 5 April 2010 (UTC)
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:: The reversed controls are good for the cylindrical game, but they should not be used in the classic-style game.... Currently, if you have the control set to reverse, it makes the piece move in the opposite direction in classic mode. --[[User:Mr. Reaper|Mr. Reaper]] 00:19, 25 October 2010 (CEST)
    
I like it. A full cylinder would be good. I noticed when playing that it was difficult to tell where the face of the blocks were and where the sides - perhaps more shading, or a darker texture on the sides of blocks to differentiate them from the face more? Also, the controls seem backwards to me - for some reason I keep trying to go left for right and vice versa, as I'm thinking I'm trying to move the block left, rather than rotate the cylinder right. Mirror control option? Or should I just hold my controller upside-down? Uploading a video as soon as it's transcoded. [[User:Applicant 255|Applicant 255]] 23:21, 10 December 2009 (UTC)
 
I like it. A full cylinder would be good. I noticed when playing that it was difficult to tell where the face of the blocks were and where the sides - perhaps more shading, or a darker texture on the sides of blocks to differentiate them from the face more? Also, the controls seem backwards to me - for some reason I keep trying to go left for right and vice versa, as I'm thinking I'm trying to move the block left, rather than rotate the cylinder right. Mirror control option? Or should I just hold my controller upside-down? Uploading a video as soon as it's transcoded. [[User:Applicant 255|Applicant 255]] 23:21, 10 December 2009 (UTC)
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