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Line 1:
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Each channel/save/vc-game you have on your Wii has its own entry in this file. (Maybe It's A Database That List's Data On The User's Wii ?!) For more information about the TMD-format, and documentation on some offsets found here (I kept the same names), see [[Tmd_file_structure|TMD File Structure]]. Each entry has the following syntax: (in C-structs, because they're easy to handle)
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Each channel/save/vc-game you have on your Wii has its own entry in this file. For more information about the TMD-format, and documentation on some offsets found here (I kept the same names), see [[Tmd_file_structure|TMD File Structure]]. Each entry has the following syntax: (in C-structs, because they're easy to handle)
typedef struct {
typedef struct {
u32 unknown; // Always 0x0100
u32 unknown; // Always 0x0100
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Line 20:
The issuer is always Root-CA1-CP4 here.
The issuer is always Root-CA1-CP4 here.
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(Whats With The Odd M$ Type Files Names ?! - Like .sys??)
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(Whats With The Odd M$ Type File Names ?! - Like .sys??)
Please feel free to improve the contents of this page. I could use your thoughts.
Please feel free to improve the contents of this page. I could use your thoughts.
[[Category:Wii Filesystem]]
[[Category:Wii Filesystem]]