Difference between revisions of "SpriteManager"
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| author = [[User:Untitled|Untitled]] | | author = [[User:Untitled|Untitled]] | ||
| version = 1.0 | | version = 1.0 | ||
+ | | download = https://wii.brewology.com/downloads/get.php?id=2963 | ||
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'''''SpriteManager''''' is a class designed to be an easy-to-use manager for [[libwiisprite]] that allows creating and handling sprites directly from images, sequences of images, or text. This code is useful to avoid memory problems since the SpriteManager object handles memory allocation itself (the memory is freed when you delete the SpriteManager object or remove a sprite). | '''''SpriteManager''''' is a class designed to be an easy-to-use manager for [[libwiisprite]] that allows creating and handling sprites directly from images, sequences of images, or text. This code is useful to avoid memory problems since the SpriteManager object handles memory allocation itself (the memory is freed when you delete the SpriteManager object or remove a sprite). | ||
Latest revision as of 08:14, 19 February 2023
SpriteManager | |
General | |
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Author(s) | Untitled |
Type | Library |
Version | 1.0 |
Links | |
Download |
SpriteManager is a class designed to be an easy-to-use manager for libwiisprite that allows creating and handling sprites directly from images, sequences of images, or text. This code is useful to avoid memory problems since the SpriteManager object handles memory allocation itself (the memory is freed when you delete the SpriteManager object or remove a sprite).
This library is developed in C++ by Unititled with help of TextRender written by DragonMinded (modified) and Imageloader by Ulti (highly modified).
The usage of SpriteManager is thoroughly documented in SpriteManager.h and a simple example project is included in the SpriteManager package.
Installation
Follow the Readme file.