In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "SpriteManager"

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(Only working archive uses an FTP link to download, no idea if that even still works today.)
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| author = [[User:Untitled|Untitled]]
 
| author = [[User:Untitled|Untitled]]
 
| version = 1.0
 
| version = 1.0
| download = http://wii.gx-mod.com/modules/news/article.php?storyid=1739
 
| download2 = http://www.megaupload.com/?d=G3EG6GRT
 
 
}}
 
}}
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{{No Download}}
 
'''''SpriteManager''''' is a class designed to be an easy-to-use manager for [[libwiisprite]] that allows creating and handling sprites directly from images, sequences of images, or text. This code is useful to avoid memory problems since the SpriteManager object handles memory allocation itself (the memory is freed when you delete the SpriteManager object or remove a sprite).
 
'''''SpriteManager''''' is a class designed to be an easy-to-use manager for [[libwiisprite]] that allows creating and handling sprites directly from images, sequences of images, or text. This code is useful to avoid memory problems since the SpriteManager object handles memory allocation itself (the memory is freed when you delete the SpriteManager object or remove a sprite).
  

Revision as of 06:54, 21 August 2022

SpriteManager
General
Author(s)Untitled
TypeLibrary
Version1.0
ARCHIVISTS NEEDED
This homebrew application currently contains an invalid download link. It was either not caught in the web archive or on a forum that required registration to download files; which the Wayback Machine cannot index.

PLEASE PROVIDE A NEW DOWNLOAD IF YOU HAVE THIS APPLICATION.

SpriteManager is a class designed to be an easy-to-use manager for libwiisprite that allows creating and handling sprites directly from images, sequences of images, or text. This code is useful to avoid memory problems since the SpriteManager object handles memory allocation itself (the memory is freed when you delete the SpriteManager object or remove a sprite).

This library is developed in C++ by Unititled with help of TextRender written by DragonMinded (modified) and Imageloader by Ulti (highly modified).

The usage of SpriteManager is thoroughly documented in SpriteManager.h and a simple example project is included in the SpriteManager package.

Installation

Follow the Readme file.