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::snipped -- it's a bug in the code with how 16:9 correction is applied, this should be fixed for next version <small>—Preceding unsigned comment added by [[User:Eke|Eke]] ([[User talk:Eke|talk]] • [[Special:Contributions/Eke|contribs]]) 20:05, 11 February 2012 (CET)</small>
::snipped -- it's a bug in the code with how 16:9 correction is applied, this should be fixed for next version <small>—Preceding unsigned comment added by [[User:Eke|Eke]] ([[User talk:Eke|talk]] • [[Special:Contributions/Eke|contribs]]) 20:05, 11 February 2012 (CET)</small>
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== Game-Specific Button Mapping ==
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This is more an issue with the Gamecube version, due to the Gamecube's weird button layout. Generally, I like to keep the buttons mapped so that "B" always shoots and "A" always jumps. In most cases, this involves mapping Genesis "B" to GCN "B" and Genesis "C" to GCN "A". But this is not consistent across all Genesis titles, as some games use "A" and "B" as attack and jump instead of "B" and "C". This means that I'm constantly re-configuring the emulator when jumping from game to game.
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The most obvious solution might seem to be to map Genesis A-B-C to GCN B-A-X, but I find that awkward as well, especially since I'm used to the "B" button being "Cancel", and mapping it this way effectively makes this backwards and a constant source of frustration when playing RPGs. In short, there is no single button layout that works with the Gamecube controller.
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I would love a way to toggle between at least two or three different customizable button layouts, which I can assign to specific games. --[[User:Neilsama|Neilsama]] 06:00, 6 April 2013 (CET)