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Difference between revisions of "Title metadata"

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(4 bytes + 2 bytes + 2 bytes + 8 bytes + 20 bytes != 0x30 bytes :S)
m
Line 6: Line 6:
 
   
 
   
 
Many operations are done in terms of 64-byte blocks, which means you will often see padding out to the nearest 64-byte boundary at the end of a field.
 
Many operations are done in terms of 64-byte blocks, which means you will often see padding out to the nearest 64-byte boundary at the end of a field.
+
<source lang="c">
 
  typedef unsigned char  u8;
 
  typedef unsigned char  u8;
 
  typedef unsigned short u16;
 
  typedef unsigned short u16;
 
  typedef unsigned int  u32;  
 
  typedef unsigned int  u32;  
 
  typedef unsigned long u64;  
 
  typedef unsigned long u64;  
 
+
</source>
 +
<source lang="c">
 
  typedef struct {
 
  typedef struct {
 
   u32 cid; // content id
 
   u32 cid; // content id
Line 19: Line 20:
 
   u8  hash [20]; //  SHA1 hash content
 
   u8  hash [20]; //  SHA1 hash content
 
  } content_record; // size: 0x24 bytes
 
  } content_record; // size: 0x24 bytes
 
+
</source>
 +
<source lang="c">
 
  enum sig_type {
 
  enum sig_type {
 
       RSA_2048 = 0x00010001,
 
       RSA_2048 = 0x00010001,
 
       RSA_4096 = 0x00010000
 
       RSA_4096 = 0x00010000
 
  };
 
  };
 
+
</source>
 +
<source lang="c">
 
  typedef struct {
 
  typedef struct {
 
         u32 sig_type;  
 
         u32 sig_type;  
Line 46: Line 49:
 
         content_record contents[num_contents];
 
         content_record contents[num_contents];
 
  } tmd;
 
  } tmd;
 
+
</source>
 
The tmd is then followed by a chain of certificates, where each certificate is of the general form
 
The tmd is then followed by a chain of certificates, where each certificate is of the general form
 
+
<source lang="c">
 
   u32 sig_type;  //
 
   u32 sig_type;  //
 
   u8 sig[256];  // 256 for RSA_2048, 512 for RSA_4096
 
   u8 sig[256];  // 256 for RSA_2048, 512 for RSA_4096
Line 55: Line 58:
 
   u8 name[64]; // name of thing being signed
 
   u8 name[64]; // name of thing being signed
 
   u8 key[...];
 
   u8 key[...];
 +
</source>

Revision as of 07:21, 3 May 2008


Nintendo Wii Title-Metadata (tmd) file structure

A "title" is a standalone entity -- a game, a channel, etc. Titles can be made up of multiple "contents". (Don't ask me. I just work here.)

Many operations are done in terms of 64-byte blocks, which means you will often see padding out to the nearest 64-byte boundary at the end of a field.

 typedef unsigned char  u8;
 typedef unsigned short u16;
 typedef unsigned int   u32; 
 typedef unsigned long u64;
 typedef struct {
   u32 cid;		// content id
   u16 index;		// # number of the file
   u16  type;
   u64 size;
   u8  hash [20]; 		//  SHA1 hash content
 } content_record; 			// size: 0x24 bytes
 enum sig_type {
      RSA_2048 = 0x00010001,
      RSA_4096 = 0x00010000
 };
 typedef struct {
        u32 sig_type; 
        u8 sig[256];
        u8 fill1[60];
        u8 issuer[64]; // Root-CA%08x-CP%08x
        u8 version;
        u8 ca_crl_version;
        u8 signer_crl_version;
        u8 fill2;
        u64 sys_version;
        u64 title_id;
        u32 title_type;
        u16 group_id; // publisher
        u8 reserved[62];
        u32 access_rights;
        u16 title_version;
        u16 num_contents;
        u16 boot_index;
        u16 fill3;
        content_record contents[num_contents];
 } tmd;

The tmd is then followed by a chain of certificates, where each certificate is of the general form

  u32 sig_type;  //
  u8 sig[256];   // 256 for RSA_2048, 512 for RSA_4096
  u8 issuer[32];
  u32 tag;  // identifies what is being signed
  u8 name[64]; // name of thing being signed
  u8 key[...];