Difference between revisions of "Talk:GuitarsOnFire"
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: Ah, ok. Well, textures cannot be larger then 512x512 (Wii does not seem to accept that) and they need to be a power of 2 (2,4,8,16,32,64,128,256,512) --[[User:Daid|Daid]] 21:44, 4 October 2009 (UTC) | : Ah, ok. Well, textures cannot be larger then 512x512 (Wii does not seem to accept that) and they need to be a power of 2 (2,4,8,16,32,64,128,256,512) --[[User:Daid|Daid]] 21:44, 4 October 2009 (UTC) | ||
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+ | :: Huh thats weird is there a picture size converter without actualy editing the picture in paint. --[[User:Labtech9998|Labtech9998]] 04:39, 5 October 2009 (UTC) | ||
== A Restart button when pausing! == | == A Restart button when pausing! == |
Revision as of 06:39, 5 October 2009
![]() Archives |
/Archive 1 |
Archives
Since Daid Wanted In Cleaned Up, I Created A Archive Page
Calthephenom 20:08, 26 September 2009 (UTC)
- I added the archive template so all is good. -Gamewizard71 20:35, 26 September 2009 (UTC)
Slight Graphic Update Pack
Just wanted to let you know that I have taken a few of the images and spiced them up including the fire effect on the main page, the font (still needs work, it's reworked from a Doom port), the note hit gfx, the neck, some of the rock indicator (you know, the lights and the multiplier text), the selector (flaming guitar) and modified the mario level with a checkered background as well as moved him to one side of the fretboard and the drummer to the other for better visibility (felt partially hidden behind the fretboard). Just wondering if you are interested in taking a looksee or allowing me to link and distribute the pack. :) Great work so far! Ravenborn —Preceding undated comment added 00:00, 19 September 2009 (UTC).
- You are free to release any gfx pack, or modded version as you wish. (As long as they don't use official GH/RB gfx) and if I think it's an improvement then I'll ask if I can include those in the next release. If you rather not release it separate but have it included in the main release then you could pass me a download link on irc. --Daid 08:22, 20 September 2009 (UTC)
Questions
why can't i upload my new RB2 mod and put it under mods, due to copyright? and ftw you can edit the raw notes (note.raw) in mspaint just fyi kthx - calthephenom
Just an idea... (freestyle drumming)
Ok, so this may not be the right place to put it, but I had an idea last night. As a musician, I often use the 'music studio' part of GH just to bash out some beats or try to write music (I live in the middle of a bunch of old people, so I can't play my real drums at home.), so I was thinking... How hard would it be to write a similar program for the wii that would not only let you play samples with the GHWT drums, but maybe even more. Ideally, if one could put some original music on SD, then play it back while drumming away to it, this would be an IDEAL tool for solo songwriters. I'm not much of a coder, and I've never tried to make a wii game (Or any console game, for that matter), but a program like this would certainly benefit me, and surely some of the people that play this game are actual musicians as well, and could probably use it too? I know that the WT drums have midi-in only, therefore eliminating the possibility of using them with the PC in the manner I'm speaking of, BUT if there was a wii app built for it... Well, it gets me all excited just thinking about it. I have alot of ideas if you're even remotely interested in this, and I didn't know how else to get in touch with you about it, so I put it here. I'll get rid of this section later if it's too irrelevant. Again, thanks for great work and support! KenithCanule 19:50, 26 September 2009 (UTC) just use tabit and hamienet for midi conversion, then chart it using Feedback 0.97 (scorehero.com has info) your overcomplicating it Calthephenom 19:59, 26 September 2009 (UTC) Insert non-formatted text here
Well, I checked out all three of those (tabit, hamienet, and Feedback), but still don't understand how those would help me do anything I'm trying to do here. I'm not trying to make charts or midis, or even COMPOSE music at all. (Except in my head). All I want to do is play my WT drums (Freestyle), and have an MP3 (Or whatever) playing behind it. Being able to record what I'm playing would be nice, but I suppose not necessary, and if it DID, I wouldn't need it to record as a chart/midi anyways. I just want a sampler, pretty much. KenithCanule 23:51, 26 September 2009 (UTC)
- I see what you want, just freestyle drumming on top of a track (and maybe recording it in the process), I can understand that it would be a great and fun tool for you. However, I currently don't read the velocity information from the GHWT drums and I don't have any drum samples to play. So it would still require significant amounts of work to get it to work. (And I have no idea where I can find free drum samples) Also, maybe there are some GlovePie scripts that allow you to do all this on a PC. --Daid 09:42, 28 September 2009 (UTC)
i could send you some of my drum samples, i have like 1000 Calthephenom 14:03, 3 October 2009 (UTC)
Hello daid ^_^ need some help with my lua code so I can run this stage smoothly
Hi I have been stressing about this... Its the lua code Im trying to make my on stage by Using the lua code In Guitarfun Stage and the Baisic template (Background) Stage And I tried to merge these codes together like this: http://pastebin.com/m3b4130eb And it ends out like this: http://img18.imageshack.us/img18/3999/errorhp.png And I Desired It to look like this: http://img19.imageshack.us/img19/1345/afterxs.png Can you please Edit this code for me and post it on here I would Very much like that. If you dont want so send me the code on here send it to my email Labtech9998@yahoo.com I don't usualy check that email but tell me if you sented it for me on this topic here on this website. Thanks! --Labtech9998 23:56, 27 September 2009 (UTC)
- The problem you are having is with the zbuffer. I think the following should solve it: http://pastebin.com/m30de977e (Didn't test it) I draw the background first, at a greater distance.--Daid 09:48, 28 September 2009 (UTC)
- Thanks ^_^ and whats zbuffer? is it a program? oh and how did you make the Draw grey stage? is it possible to make Textures/Decals for to put on it? I think the game needs to be flashy like good looking not just black screen and white writing (are you working on making it flashy?)Oh and the idea for a background on the Guitarfun stage was just an idea to make it look a little better instead of a black backgound. Nice work on the game anyways ^_^ --Labtech9998 00:46, 29 September 2009 (UTC)
- Hihi. No the zbuffer is not a program. Wikipedia has a complicated page about it: http://en.wikipedia.org/wiki/Z-buffering
- Basic idea is that with zbuffering it does not mather if you draw the front object or the back object first. However, now you draw an transparent object in front and then an object behind it. The zbuffer then 'thinks' there is an object in front of the back object (as it does not know the transparency) and then does not draw the back object behind the front object. It's a basic principle of realtime 3D rendering. --Daid 08:41, 29 September 2009 (UTC)
- If you want to replace the gray stage with textured pieces then you need to replace the "drawQuad" with "drawTexture" --Daid 08:41, 29 September 2009 (UTC)
- I'm not an graphical artist, sadly enough. But yes, the game could use more flashy graphics. So anyone willing to contribute new gfx is welcome. I'll add a background picture in the menus for the next version so that can be customized. --Daid 08:41, 29 September 2009 (UTC)
- Thanks I just want to help on ideas and such and about the drawQuad and drawTexture replacement. how do you use a png so the texture shows up? because I don't get how your supposed to put on textures without pictures in the fist place. --Labtech9998 00:27, 1 October 2009 (UTC)
- Oh yea! I think I figured it out! TEX_BACKGROUND = loadTexture("background.png"); is this: drawTexture(TEX_BACKGROUND, 0, 0, 1, 1, 20, 20, 255); and it uses that as a background is that right? aww maan it doesnt read it correctly --Labtech9998 00:39, 1 October 2009 (UTC)
- Yes, you need to load the texture outside the "function draw()", and then you can use it. drawTexture has 8 parameters:
- 1: Texture reference.
- 2-5: Texture coordinates, 0,0 is the upper left corner, 1,1 the bottom right. So 0,0,1,1 is the whole texture.
- 6-7: Size of the drawn 'object' on the screen.
- 8: 'Alpha' aka, transparency, 0 to 255, 0 is full transparent, 255 is not transparent.
--Daid 08:25, 1 October 2009 (UTC)
- What? can you just Edit this: http://pastebin.com/f53a1a8d5 for me so I see the differnece?Because im confused well thank you for making Guitars On Fire. oh and the song selector would look better with a line paper look like in GH oh an thres a font perfect for this game check it: http://www.dafont.com/nightmare-hero.font Yea I was bored and searched Guitar hero fonts and that came up enjoy and thanks! --Labtech9998 05:11, 2 October 2009 (UTC)
- Here you go: http://pastebin.com/m3eb4d281 --Daid 09:20, 2 October 2009 (UTC)
- Thanks I don't know why the color on the computer is pink on the stage viewer but on the wii its normal. --Labtech9998 02:58, 3 October 2009 (UTC)
- Oh and the Thing that I dont like is that I try HD png pictures and it make like transparent dots and stuff can this be fixed witout resizeing the pictures? --Labtech9998 05:12, 4 October 2009 (UTC)
- HD png pictures? What do you mean by that? --Daid 14:57, 4 October 2009 (UTC)
- What I mean by HD pictures like high quality ones but the images are bigger so they fit more pixels and the bigger images just show up as dots can you fix this? Difference Small picture: http://www.zeldauniverse.net/downloads/wallpapers/fan-dungeontribute800.png
Big picture (aka HD PNG in my own words): http://www.zeldauniverse.net/downloads/wallpapers/fan-dungeontribute1920.png I want to use larger pictures for better quality of a background can the lager photo problem be fixed? --Labtech9998 18:57, 4 October 2009 (UTC)
- Ah, ok. Well, textures cannot be larger then 512x512 (Wii does not seem to accept that) and they need to be a power of 2 (2,4,8,16,32,64,128,256,512) --Daid 21:44, 4 October 2009 (UTC)
- Huh thats weird is there a picture size converter without actualy editing the picture in paint. --Labtech9998 04:39, 5 October 2009 (UTC)
A Restart button when pausing!
This would be a great idea bacause I stress alot on this game without restarting beacuse when you exit a song It goes back to the main menu. Can you add this option? and an option for difficuly? (The option for difficulty can be added if you want its just a nice addition) Thanks! ^_^ --Labtech9998 00:48, 29 September 2009 (UTC)
Thank you daid for adding this to your to do list oh and is the internet thing to hard or you all ready figured it out? its not on the list tho and one more thing my friend has a XBOX 360 Guitar Hero USB Wired X-PLORER Controller: http://images04.olx.com/ui/1/62/10/f_41506210_1.jpeg and I wonder If theres a glovepie or something that you can find or do to make it register the xbox controller as a funky wii guitar controller (do you think this is possible to do?) have a great time making people happy I know I am with your work! --Labtech9998 23:35, 29 September 2009 (UTC)
- Internet play/downloading is complicated, while the thing on my list are pretty small features. I want to do a small update first.
- Support for other controllers is only possible if I have access to one, or if lots of information is available (like with the GHWT drums). Or someone else already figured it out for the wii. --Daid 08:59, 30 September 2009 (UTC)
- Well my friend has the xbox usb wired X-PLORER controller so... I could probadly make it work If i had help from you I have basicly all the requirements a windows vista computer and a wii. do I need some code extractor so I can put the info from the controller on to my computer? I'm having a hard time figuring out the complicated stuff and all I know about the xbox controller is that it has four lights on it just as the same as the wii remote four lights if I or you figured out this you could add it in to your next game. so could you help? Oh and you should see if one of your friends other friends have one. If not than I dunno. --Labtech9998 00:26, 1 October 2009 (UTC)
- None of my friends has an xbox. Only Wii's and PS(2/3). Just because they both have 4 lights does not mean they work the same, the Wii controllers work over blue-tooth, which is fundamentally different from USB. --Daid 08:20, 1 October 2009 (UTC)
- Dang... well you could always see if your friends friend or someone has one at least well... I dunno could you tell me how I could figure this out? Because im willing to help ^_^ --Labtech9998 05:15, 2 October 2009 (UTC)
Using Videos As A Background
is it theoretically possible to make a video play in the background? if you had it look for a background.c file and we converted the MP4 to C using Crayons PC Utility, is it possible, or would it take up too much of the wii's ram, i ask because for the beatles songs i have on GOF i want it to play a dreamscape in the background (off of TB:RB). so is it possible?--Calthephenom 14:06, 3 October 2009 (UTC)
- Eh... I dunno im not an expert at this but it might be possible or im wrong about this. Well the sounds would have to be blocked and there needs to be a file that accepts .avi .mov .wma .swf or .flv playing that would be a nice addition but you see why he uses .png files with lua code is probadly because he can't use videos and im probadly wrong about this. but using a video like flash would be nice because stages could be made to look more complicated and the necks and buttons would still be used in lua anyways. Hey daid do you think this would be a good idea? --Labtech9998 05:21, 4 October 2009 (UTC)
- Playing movies is something different from PNG. (sfw and flv are not even movie formats, those are flash formats) but this would require the inclusion of MPlayer, which is not an easy task. I have thought about it, as some of the songs that I like to play have kickass clips. But it will cost significant amounts of work, so don't wait for it. --Daid 14:57, 4 October 2009 (UTC)