Difference between revisions of "Hardware/Starlet"
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(→Tasks) |
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* NAND access / filesystem | * NAND access / filesystem | ||
* DVD subsystem | * DVD subsystem | ||
− | * | + | * Authentication (RSA, SHA1) and encryption/decryption (AES) |
− | + | * USB HCD (generic USB interface), Keyboard driver, Ethernet driver | |
− | * USB HCD | ||
− | |||
− | |||
* WiFi | * WiFi | ||
* TCP/IP | * TCP/IP | ||
* SD card | * SD card | ||
− | * | + | * GPIO (Sensor bar, drive LED, power LED, etc) |
− | + | * Audio/Video encoder (I2C) bus | |
− | * | ||
== Boot == | == Boot == |
Revision as of 13:03, 30 January 2008
The Hollywood includes an ARM9 core, nicknamed the Starlet. This is a very interesting piece of hardware, as it basically does everything that makes a Wii different from a Gamecube.
Note: this page is incomplete. Please expand it as you see fit!
Hardware
- arm926ejs (or similar) core.
- AES and SHA-1 hardware engines
- Boot ROM
- OTP key/hash area
Tasks
The Starlet handles at least these tasks in the Wii
- NAND access / filesystem
- DVD subsystem
- Authentication (RSA, SHA1) and encryption/decryption (AES)
- USB HCD (generic USB interface), Keyboard driver, Ethernet driver
- WiFi
- TCP/IP
- SD card
- GPIO (Sensor bar, drive LED, power LED, etc)
- Audio/Video encoder (I2C) bus
Boot
Starlet is the first processor to run code in the Wii.
- Starlet boots from an internal Mask ROM, BOOT0
- BOOT0 decrypts, verifies, and runs the first few blocks of NAND, BOOT1
- BOOT1 locates, loads, decrypts, verifies, and runs BOOT2
- The BOOT2 bootstrap then loads the embedded ELF file.
- BOOT2 starts the IOS.
At some point, Starlet loads code into an EXI buffer and bootstraps Broadway.
Links
More information about the Starlet:
- IOS - the OS that runs on the Starlet and handles calls from the Broadway during game execution and while in the system menu.
- ARM Binaries - the formats used for Starlet executable code
- WAD Files are used for BOOT2 and the IOS