Changes

39 bytes added ,  22:23, 3 March 2021
boot2 v4 is on NUS (see https://hackmii.com/2009/11/updates-and-bricking/), as is the system menu (but I don't want to type up its version list here); BC and MIOS v0 and v1 are not on NUS but the rest are
Line 27: Line 27:  
| IOS1 ([[boot2]])
 
| IOS1 ([[boot2]])
 
| 0.0, 0.1, 0.2, 0.3, 0.4
 
| 0.0, 0.1, 0.2, 0.3, 0.4
| <mark>v0</mark>, <mark>v1</mark>, <mark>v2</mark>, <mark>v3</mark>, <mark>v4</mark>
+
| <mark>v0</mark>, <mark>v1</mark>, <mark>v2</mark>, <mark>v3</mark>, v4
 
| The title ID where IOS1 would be is used by boot2, so the only "IOS" in slot 1 is boot2.
 
| The title ID where IOS1 would be is used by boot2, so the only "IOS" in slot 1 is boot2.
| Unavailable
+
| v4
 
| Used for non-IOS purposes
 
| Used for non-IOS purposes
 
|-
 
|-
Line 36: Line 36:  
| ?
 
| ?
 
| The title ID used by the System Menu is what IOS2 would be, so the System Menu is in the IOS2 slot. Note that this is the only time a non-ARM binary is placed in an IOS slot.
 
| The title ID used by the System Menu is what IOS2 would be, so the System Menu is in the IOS2 slot. Note that this is the only time a non-ARM binary is placed in an IOS slot.
| Unavailable
+
| ?
 
| Used for non-IOS purposes
 
| Used for non-IOS purposes
 
|-
 
|-
Line 405: Line 405:  
| IOS256 ([[BC]])
 
| IOS256 ([[BC]])
 
| 0.0, 0.1, 0.2, 0.4, 0.5, 0.6
 
| 0.0, 0.1, 0.2, 0.4, 0.5, 0.6
| v0, v1, v2, v4, v5, v6
+
| <mark>v0</mark>, <mark>v1</mark>, v2, v4, v5, v6
 
| Much like IOS1, IOS256 is used for BC, which is responsible for loading [[MIOS]].
 
| Much like IOS1, IOS256 is used for BC, which is responsible for loading [[MIOS]].
| Unknown
+
| v2, v4, v5, v6
 
| Active
 
| Active
 
|-
 
|-
 
| IOS257 ([[MIOS]])
 
| IOS257 ([[MIOS]])
 
| 0.0, 0.1, 0.4, 0.5, 0.8, 0.9, 0.10
 
| 0.0, 0.1, 0.4, 0.5, 0.8, 0.9, 0.10
| v0, v1, v4, v5, v8, v9, v10
+
| <mark>v0</mark>, <mark>v1</mark>, v4, v5, v8, v9, v10
 
| The IOS used in GameCube mode. Its main purpose is to allow the PowerPC to directly access GameCube hardware. Note that the MIOS binary contains both ARM and PowerPC code.
 
| The IOS used in GameCube mode. Its main purpose is to allow the PowerPC to directly access GameCube hardware. Note that the MIOS binary contains both ARM and PowerPC code.
| Unknown
+
| v4, v5, v8, v9, v10
 
| Active
 
| Active
 
|}
 
|}
 
{{Navbox IOS}}
 
{{Navbox IOS}}
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