User talk:Wiibrewfan4
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Glovepie & Wii Taiko Drum Controller
Yes!I think maybe I can play taiko in PCSX2 with a WII drum.Thank you! --popyoung 2010.1.15 —Preceding unsigned comment added by Popyoung (talk • contribs) 11:20, 15 January 2010 (UTC)
- I've tried your script. Unfortunately there seems to be no response from my Taiko Drum Controller? ;_; The Inbyte Strings don't change when I hit my Taiko controller??!. I don't have any problems with it in Taiko No Tatsujin Wii. --myuu 2010.1.28 —Preceding unsigned comment added by Myuu (talk • contribs) 20:38, 28 January 2010 (UTC)
- If you have installed a working bluetooth stack, eg. Bluesoleil and still have this problem, try change the wiimote number in debug = wiimote1.InByteString to debug = wiimote2.InByteString and so forth (or even wiimote.InByteString.) Also, use the most up-to-date version of glovepie. When you see the debug values changing you're on a road to victory.--Wiibrewfan4 20:44, 13 February 2010 (UTC)
- Ok! I just tried with 0.43 and it indeed seems that you have to do a check before trying to read the inbytestring, so these lines of code should help you get started:
- if (Wiimote.expansion == 195) then
- debug = Wiimote.InByteString
- endif
- --Wiibrewfan4 22:24, 13 February 2010 (UTC)
- I have now updated the code in my wikipage, so try it out will you! --Wiibrewfan4 22:52, 13 February 2010 (UTC)
- If you have installed a working bluetooth stack, eg. Bluesoleil and still have this problem, try change the wiimote number in debug = wiimote1.InByteString to debug = wiimote2.InByteString and so forth (or even wiimote.InByteString.) Also, use the most up-to-date version of glovepie. When you see the debug values changing you're on a road to victory.--Wiibrewfan4 20:44, 13 February 2010 (UTC)