User talk:Thav/libwsmenu
Glad to see the borrowing from at the bottom :) Was looking at the code and thought to myself... wow, that looks a whole lot like the button code i wrote in wii physics.--Beardface 16:51, 25 July 2008 (CEST)
definitively worthwile i'd say :) beside buttons it would also be nice to have checkboxes, sliders and other stuff to manipulate the vars of an app. --drei000 19:36, 27 July 2008 (CEST)
- Not a bad idea on some of the other GUI stuff. Checkboxes should be pretty easy to implement with the button class, just have an up and hover image for the blank box, and a checked box for the selected image. I'll see about including that in the demo Thav 21:02, 27 July 2008 (CEST)
- drop me a note on my talk page when you have a demo up and running. i'm quite interested in outsourcing that part of my homebrew and would be glad to beta-test it :) --drei000 00:12, 29 July 2008 (CEST)
Great job. One day we might be able to have a library that manages an entire GUI. I support your project and will be using this in my apps. --vader347 08:05, 29 July 2008 (CEST)
can't get it to compile, do i need libwiisprite anywhere? oh, and do you know, if/how i can use a c++ library in a program that's plain c? :) --drei000 18:41, 31 July 2008 (CEST)
- Yeah, you'll need to make sure libwiisprite is in your include/lib path. In the makefile I've included that points to the root of DevkitPro. As far as I'm aware C++ doesn't lose any of the functionality of C, so I think if you were to compile as c++ with your c code it might work out. I don't think this or libwiisprite can work as C only though. Thav 01:15, 1 August 2008 (CEST)