Talk:Wii Gamecube Homebrew Launcher

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Has anyone tested this? Please post results --Sektor 02:50, 7 September 2008 (UTC)

Confirmed Working By Me Works Fine Only Problem Is The Game That Is Inserted When The App Is Used Is Binded To The Drive So I Can't Use My Action Replay V1.14 DOL On It --Davij086 18:01, 25 November 2008 (UTC)

A new hack of this was released. The following makes me curious: "Remove the code that binds the disc into the drive". Anyone know if it fixes the issue with GameCube homebrew not having access to the DVD drive? It would be very nice to be able to use GCARS or GeckoOS to boot GameCube imports or cheat at GameCube games. --Biolizard89 02:20, 28 November 2008 (UTC)

Tried It All It Does Is Enable The User To Store Loads Of Dols Of Gamecube Homebrew Instead Of Renaming The One You Want To Use To start.dol It Does Not Allow Dvd Reading At All (Mega Man Please Fix This Thnx!) --Davij086 16:07, 29 November 2008 (UTC)


Very Dangerous

This seems extremely dangerous, and pointless as well, considering the GC didn't have much homebrew, and the ones that it did have should have a Wii port by now. I'm not even going to touch this with a 50 foot pole =/ --SquidMan 06:41, 7 September 2008 (UTC)

This is - assuming it's done correctly - not more dangerous than installing any modified IOS. --Svpe 12:36, 7 September 2008 (UTC)

Why can't the installer patch and install MIOS with a different title, and the loader look for that title? Also, couldn't MIOS be downloaded from Nintendo, instead of copied from a disc? (I appreciate that this is a first release, just wondering if this is possible) Kwijibo 16:34, 7 September 2008 (UTC)

I was going to do this, except when I read that it disables GC mode. Is there a way to make it play a game instead if the start.dol is not found? I would try to do this myself, but I have no experience with modifying cIOS or MIOS, so I can't. theDuck 19:55, 7 September 2008 (UTC)

I agree with both of Svpe's and Kwijibo's statements. While this program uses PatchMii, it does it the Wrong Way. It not only modifies the only copy of MIOS on the system, it does so bypassing the ability of PatchMii to fetch the file from Nintendo's servers (MIOS is on their servers, isn't it?). Also, what's so hard about allowing one to boot a normal gamecube disk? That single fact alone worries me about the quality of this patch. TD-Linux 21:05, 8 September 2008 (UTC)

MIOS was updated in the 3.3 update, it should be somewhere on the NSU servers. Kwijibo 16:45, 9 September 2008 (UTC)

I don't want to use newer version than 5 (for safety reasons). When Nintendo updates the server everything can be broken and it could download everything, for example stuff which removes all homebrew from my Wii and change the NAND and common keys. Now I detected when I download "tmd.5", I can stay on version 5. --Mega Man 13:48, 14 September 2008 (UTC)

Has anyone tried the new version? I'm surprised the Front SD can be accessed in GC mode, can the limitations of MIOS be patched? If this works it could open up new possibilities for GC stuff, you could use the wireless hardware to emulate a BBA and play games online on a Wii. Kwijibo 11:32, 12 September 2008 (UTC)

It doesn't access the front SD in GC mode. It reads the GC dol from front SD in Wii mode and then switches to GC mode. I haven't tested it. --Sektor 02:36, 13 September 2008 (UTC)

I thought that the GC RAM was cleared on switching to GC mode, but I suppose that could be patched away to let you pass data between modes. Kwijibo 23:44, 13 September 2008 (UTC)

The memory is not deleted. I don't know why Nintendo didn't delete it. Patching is not needed. --Mega Man 13:40, 14 September 2008 (UTC)

I am to understand that as of 0.2 the GC Homebrew Loader can load a GC dol file from the front SD Slot. I was just wondering if it works on a USA wii. If so, would I just use the normal RVL-mios.wad.out.wad file or would I use the one found in the USA-NTSC version of Super Mario Galaxy? Will homebrew be able to support the disc drive? Heres an example: mupen64gc loading roms from a DVD I haven't heard of much testing going on for this as it's pretty new but could someone answer my questions? --Twile 19:53, 14 September 2008 (UTC)

Bushing already detected that the difference between regions is the configuration. The only exception is Korean Wii, but this also have the same MIOS. So this should also work on Korean consoles, if you could execute code on it (because of signature check fix). Wii Update can download the MIOS from internet. All consoles using the same file. You can check it yourself. The file RVL-mios-v5.wad.out.wad has the SHA1 hash: 075a069c0b343a075baf194915d57594b5443620 and the md5 sum: 73197f5fb5365e5c64b2b97b968edf28. Compare this with your file. I already tried if DVD access is possible, but it is somewhere disabled in MIOS or BC. --Mega Man 20:23, 15 September 2008 (UTC)

Can't install the gamecube homebrew launcher (and I make sure that I had the necessary things to get it working, including the Mios): I was trying to patch my mios but no luck... I used to have 3.3u but downgraded to 3.2u, tried the patch but no luck, then again downgraded to 2.2u and... no luck, updated with mario kart to 3.1u... once again no luck and updated again to 3.2u with the any region patcher, also, no luck, this is the screen that I always get trying to install it.

This is a picture of the error that I get:

I have same problem. I used cIOS Downgrader to Downgrade to 2.2E and after upgrade to 3.3E. Now I cannot use patch MIOS v5. I would like if possible that the next version put MIOSv5 as MIOSv259 or similar or use MIOSv4 because GCOS cannot use with this. Thank you. (Sorry, my english is bad).--albertoi

Here's what you guys need to do. I will host a copy of IOS30 and MIOS v5 in wad form in about a day (and edit this post with the link). Then download them and install using WAD Manager. Finally, take the MIOS v5 wad I gave you, and patch it. This should work, if not, someone else will have to try and find a fix. As of right now, I am trying to get my hands on a copy of an ISO form of Pokemon Battle Revolution for the update partition, as it contains MIOS v4 on it, which would not only be useful to me (it should let me use my action replay on the wii again), put MIOS v4 might some way be a better patch (might have more exploits). Thanks, and I will keep checking back on this page. --Niceguy1012 02:36, 17 September 2008 (UTC)

Thanks you. I'm installed MIOSv5 than last version of Wadmanager and now works correctly :)--albertoi

The error -1017 means that you already have installed a newer version of MIOS. You need first to downgrade MIOS. --Mega Man 23:52, 17 September 2008 (UTC)

Ah yep i had the same problem at first. Downgraded by installing MIOSv5 with wadmanager 1.21, then installed the patch and all works fine. OSW 05:04, 18 September 2008 (UTC)

every single MIOS patcher that I've tried either a. goes to a black screen on startup or b. won't load at all. I'm using a v 4.2U wii fully softmodded(trucha restored, got WAD installer working, can install different MIOS and IOS files so long as I don't have to use a MIOS patching program.) I've tried every guide I can find to no avail. I've tried MIOS patcher v0.2 from wiigator, waninkoko's cMIOS installers, and several others. nothing works. I've looked around on wiibrew and other such notable homebrew websites, and those who have the same problem as me are few and far between. if I could get my hands on an already patched MIOS, I MIGHT be able to do something with it... maybe... I'm knowledgable in the use of homebrew, and have been using homebrew since the twilight hack, but I may have to get you to treat me like I'm stupid if I need to try some obscure program. (notice: I only need to patch the MIOS to run my action replay 1.14 dol, so if there's an easy solution to do this, tell me right off the bat.) --Kaze-kun 21:49, 1 June 2010 (UTC)

Question About Homebrew Channell Method

"You can use Wii Homebrew Launcher to load GameCube homebrew. To do this, copy the EMULATOR directory at the root of the SD card and copy your homebrew in /EMULATOR/GCUBE/ROMS. In Wii Homebrew Launcher, go to Emulator channel, select 'GameCube Homebrew' channel and select the homebrew to load"

so,this is only to load,not to install it,right?

Homebrew Compatability

SDload.dol runs fine and launches other homebrew fine, perfect to place as start.dol :) OSW 05:08, 18 September 2008 (UTC)

SDboot.dol runs fine and launches some backups and other homebrew fine, too perfect to place as start.dol albertoi 15:08, 18 September 2008 (UTC)


only boots to 480i on my pal wii (pal wii problem?) i wonder if ntsc wiis do better, if so i could region change. SDboot starts up but when i try to boot a game using my sdgecko the wii goes blank. but i need to do some more testing, it could just be a fault on my behalf or on SDboot compatability. I'll report back later. EDIT: i think it might be SD-boot or my SD cards fault...still i'd like to know if anyone else has tried. OSW 05:06, 18 September 2008 (UTC)

it's working well but I'd like to see the possibility to read the disc drive using gamecube homebrew.. this way we could use it as an apploader for GC imports because the Action replays do not work anymore.. unfortunately the software in its current form disables DVD access :( Link 16:30, 27 September 2008 (UTC)

Version 0.2.2 doesn't default to start.dol in the root of the Front SD actually. There's a bug in the gcbooterhomebrew.c, line 148, it tries to load fat:/start.dol instead of fat3:/start.dol, so it fails when used from the homebrew channel. sarkwalvein 23:40, 24 May 2009 (UTC)


What is the piont of this ist dangerous and if you ever been on they sell a gamecube sd media launcher that works for the wii.--Wiier 17:29, 4 October 2009 (UTC)

well, the point of this is for the people who don't want to rely on such costly and insufficient methods-- people who want to have the capability to FIX IT if something goes wrong, rather than waiting on the useless outsourced labor of Datel to do something about it. also, because even small(ish) things like this have the possibility to lead to massive breakthroughs that could revoloutionize the homebrew universe alltogether! think about everything that people said couldn't be done with homebrew-- we're doing it, or are working on doing it, and a number of these things can only be done because people were willing to work on things that are "dangerous" personally, I hope to get to the point that I can help with something related to this-- being able to unlock access to "wii-only" hardware for the gamecube half of the system, which would unlock so many new possibilities. --Kaze-kun 21:49, 1 June 2010 (UTC)

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