Talk:WiiNetPuzzle
This page is not finished - Chris c 17:56, 7 November 2009 (UTC)
tis now thx guys Chris c 01:56, 9 November 2009 (UTC)
I love playing this game. It's possibly my favorite Wiibrew game. But I do have a huge problem with it. Overscan on TVs just murders it. I wish there was some padding around the game to support overscan. Maybe 5% padding or so. Since nearly all TVs have overscan, it makes this game nearly unplayable on many. Thank you much. --DenimMage 17:16, 26 April 2013 (CST)
Cool game, and it looks pretty nice. But I have to say, the scrolling text (with "greetz") along the top of the screen while you're playing the game has a very amateurish feel.... Leave the scrolling text behind on the menu screen. And it may just be my preference, but I feel like the A button should rotate the pieces counter-clockwise, and the B button should rotate them clockwise. Because of the way I hold my wiimote in my right hand, pressing the A button with my thumb feels like it should rotate left/counter-clockwise. Another option would be to use the motion sensors in the Wiimote. Like you just press the A or B button to grab a piece, then twist the wiimote left or right to rotate the piece, then let off the button to let go of the piece. --Mr. Reaper 00:16, 10 November 2009 (UTC)
- I'll probably add the option to swap A and B functions, not too sure about the twist idea but worth an experiment! thanks for the feedback Chris c 00:12, 28 November 2009 (UTC)
I enjoy this puzzle game very much, but also find the scrolling text while playing highly annoying! Thank you for creating this game, and hopefully the next version will have the scrolling text removed. --Wrestlefan1002 14:49, 17 November 2009 (UTC)
I also like this game but have to agree about the scrolling text at the top, it must go. The other thing I have noticed is the game doesn't always recognize a win. On multiple occasions I have turned all the blue dots bright blue but nothing happens. I wonder if there are multiple solutions but the game is only looking for one of them, but whatever the case this would be a bug. Another feature might be to have a config file that saves last grid size played and the option to turn off the dizzying warp drive background. I look forward to the updated version, this is a great concept with lots of potential. Donsch 23:32, 24 November 2009 (UTC)
- "it must go." guarantees its inclusion in the next version Chris c 00:12, 28 November 2009 (UTC)
The algorithm guarantees only one solution, in addition the end game detection code is independent and would work if there were multiple solutions, ensure you have ALL pieces connected not just end nodes. Chris c 00:12, 28 November 2009 (UTC)