Talk:Virtual Console
Hex numbers
For the VC channels, with the exception of the Wii games, is it possible the two center characters are hex numbers?-Vercalos
No, they go above F. (i.e., AA, AB, AC, AD, AE, AF, AG, AH... ...AY, AZ, A1...)
Region codes
It appears that there are more region codes than the four mentioned in the article. The version of "Zelda: A Link to the Past" I downloaded is German-only and has the region code "D" (full game ID: JADD). A regional french version of that game also exist, it will probably have the ID "JADF", although I cannot confirm this. Helsionium 12:02, 5 May 2008 (PDT)
Suffix N
There is a suffix I found in the import games (2 are Lost Levels {FB2N} and Sin & Punishment {NAJN}). If someone from a different region other then US can confirm this, that would be great.
--Yod4z 30/03/2010 The suffix N are used for US NTSC import and the suffix L are used for European PAL import —Preceding unsigned comment added by Yod4z (talk • contribs) 17:42, 30 March 2010 (UTC)
How it works
I think that we need to add a section that explains the way the games work. Is it an on-board emulator, or is it an emulator in the data?
I read somewhere that they hacked a VC game into playing another rom on a wii...but that doesn't explain how it works >< --Atariangamer 20:00, 4 November 2008 (UTC)
Commodore 64 ROM format
Does anyone know what format the c64 VC roms are in? (e.g. c64, t64, d64, p00, etc). I believe the rom is packed within 05.app. Thanks. —Preceding unsigned comment added by Wilsoff (talk • contribs) 22:37, 24 June 2009 (UTC)