Talk:The HOMEbrew Menu Standard Library
Will this also have pointless no homemenu blocks?--henke37 16:41, 9 March 2009 (UTC)
Not entirely sure what you mean by that. If you're asking for the design layout, its one button (logo) at the top of the screen. (Clicking on it will close the menu) 4 buttons in the center (reset, shutdown, return to system menu, return to loader). 5 images at the bottom that indicate which wiimotes are synced and if the balance board is synced.--Arikado
I think what hes asking is if it will have blocks that wont let you return to the home menu at certain times like the real Wii Home button menu. EX: when loading a channel and it has not finished, you cant exit out by using the home button.:) --ChuckBartowski
Well in that case, then no. However, one could add them if they wanted to I suppose.--Arikado 19:28, 17 March 2009 (UTC)
Complaints & Suggestions
An application demonstrating the library has just been released. If you have any complaints or problems, you would do me a huge favor if you would please voice them now before the actual library is released.--Arikado 15:04, 17 March 2009 (UTC)
- No hyphen in homebrew, please. --Pinecone 17:13, 17 March 2009 (UTC)
- If it is in popular demand, it will be done. If not, even someone with the most basic of image editing skills could easily change it to their liking. To clarify on how compilation is done, the images are compiled with the app (place them in your projects data folder), not with the library (for flexibility).--Arikado 17:58, 17 March 2009 (UTC)
- As the idea of this is to be a standard, I would suggest that this is done before initial release. Also, will there be internationalisation? --Pinecone 20:14, 17 March 2009 (UTC)
- Again, it will be done before the initial release if it is in popular demand. (It is also very easy for anyone to change). As for internationalization, that is a wonderful idea. The library would detect what region its in and adjust its text accordingly. I'm looking forward to seeing what people do with the library since it will be open source. Unfortunately, I dont have the time or motivation to make internationalization myself at the moment.--Arikado 21:56, 17 March 2009 (UTC)
- WarpedFlash saw your comments Pinecone, and he just sent me artwork without the hyphen and some international artworks. I will work in the no hyphen art and take a new screenshot. I will also release the international artwork publicly for anyone who would like to work it in.--Arikado 13:55, 18 March 2009 (UTC)
- I've reuploaded the demo with artwork that drops the hyphen. A new screenshot is going to be taken.--Arikado 18:31, 18 March 2009 (UTC)
- WarpedFlash saw your comments Pinecone, and he just sent me artwork without the hyphen and some international artworks. I will work in the no hyphen art and take a new screenshot. I will also release the international artwork publicly for anyone who would like to work it in.--Arikado 13:55, 18 March 2009 (UTC)
- Again, it will be done before the initial release if it is in popular demand. (It is also very easy for anyone to change). As for internationalization, that is a wonderful idea. The library would detect what region its in and adjust its text accordingly. I'm looking forward to seeing what people do with the library since it will be open source. Unfortunately, I dont have the time or motivation to make internationalization myself at the moment.--Arikado 21:56, 17 March 2009 (UTC)
- As the idea of this is to be a standard, I would suggest that this is done before initial release. Also, will there be internationalisation? --Pinecone 20:14, 17 March 2009 (UTC)
- If it is in popular demand, it will be done. If not, even someone with the most basic of image editing skills could easily change it to their liking. To clarify on how compilation is done, the images are compiled with the app (place them in your projects data folder), not with the library (for flexibility).--Arikado 17:58, 17 March 2009 (UTC)
Tried the demo and it looks awesome. One buggy thing is the wiimote vibration. When you have two wiimotes conected and you go over the buttons with both (Restart, return to loader etc.)the first wiimote starts to freak out and vibrate for a few seconds depending on how long you hold the second wiimote upon a button, while the second doesnt vibrate at all. Sometimes it last 10 seconds or longer of vibration.--ChuckBartowski
- I truly thank you for your comments chuck. I was unaware of this bug (having only tested one wiimote and the balance board and having been told the demo worked fine by someone else). I have just borrowed my neighbors wiimote and I can confirm the existance of this bug as well. I almost know for certain what is causing this, and I will fix it and upload a new version of the app this evening (I hope).--Arikado 19:27, 17 March 2009 (UTC)
- Its untested, but I've uploaded a new version that should fix the bug in the old version. The problem was a very simple and obvious one. I had merely used the wrong channel for all of the wiimotes except for the first one. You can find the new download link in place of the old one on the wiki page. Thank you again Chuck, that catch of the bug was invaluable to me--Arikado 19:44, 17 March 2009 (UTC)
- OK ill see how that one works out. And your welcome. Im glad to help!--ChuckBartowski 22:26, 17 March 2009 (UTC)
- Tested it, and everything works great! Hope you can get that linking error fixed soon! Cant wait for a real release.--ChuckBartowski 02:35, 18 March 2009 (UTC)
- OK ill see how that one works out. And your welcome. Im glad to help!--ChuckBartowski 22:26, 17 March 2009 (UTC)
- Its untested, but I've uploaded a new version that should fix the bug in the old version. The problem was a very simple and obvious one. I had merely used the wrong channel for all of the wiimotes except for the first one. You can find the new download link in place of the old one on the wiki page. Thank you again Chuck, that catch of the bug was invaluable to me--Arikado 19:44, 17 March 2009 (UTC)
Thanks again Chuck :D--Arikado 13:55, 18 March 2009 (UTC)
You should get ride of any rendering libraries (freetype, GRRLIB, libwiisprite, etc) and code the rendering routines yourself as they are limited to the menu/icon displaying. You can also get ride of libpng by directly providing the texture images in your library as there also in limited number. All of this would reduce the size of your library and increase the interest of using it. -- Eke, 10:12, 18 March 2009 (UTC)
- Believe it or not, about 800kb of the demos file size comes from stuff thats not needed to use the library.--Arikado 14:02, 18 March 2009 (UTC)
Why are the buttons so small? It seems like a bit of a waste to have such small buttons, and it also makes it harder to quickly pick on of them. Why not use all of the space available? Also, have you tried to find any graphic artists to make nicer versions of the buttons? This seems like a good idea, but the buttons are a bit 'off-putting'. - InfernoZeus 01:17, 21 March 2009 (UTC)
- I just made some new buttons real quick, here's one of them. Didn't really put much effort into it, but personally, I think it looks much better...
- In that case, you can use your buttons when programming with the library. Its very easy to switch artwork, and you dont even have to recompile the library to do so. Also, ATM the library only works with .pngs whose width and height valuse are multiples of 4.--Arikado 13:26, 21 March 2009 (UTC)
The Java version under unofficial vesions?
This crashed my internet browser at school. Has anyone had any luck viewing it online?--Arikado 13:38, 18 March 2009 (UTC)
- Ya i got it to work. Clicking on the buttons doesn't do anything, the buttons just go dark grey when you mouseover them. It looks nothing like your demo. Theres only three buttons that are there, which are labeled: close menu, Restart Wii, and return to loader. The color scheme is all grey. --ChuckBartowski 17:35, 18 March 2009 (UTC)
New Screenshot
If anyone can take a better screenshot, feel free to replace the one I have up there.--Arikado 18:23, 19 March 2009 (UTC)
Wiki Page Editing
Could anyone please edit the page to make the two screenshots line up next to eachother (horizontally) in stead of vertically?--Arikado 11:50, 2 April 2009 (UTC)